Rohan Kuruvilla
c12268bd70
Modifying little log statements
2013-04-25 18:44:59 -07:00
Rohan Kuruvilla
56a1ba9e42
Removing unneeded code
2013-04-25 18:41:58 -07:00
Rohan Kuruvilla
e2edc04946
Fixing handling starting and stopping of NSD service in Android
2013-04-25 18:41:53 -07:00
Rohan Kuruvilla
8a59680175
Removing onSurfaceChange update since it was being executed after ccb_run. This resulted in frame size being changed after game was running (bug)
2013-04-25 18:41:48 -07:00
Rohan Kuruvilla
188f0354f3
Fixing configChanges flag to disable GL context being deleted on rotate
2013-04-25 18:41:43 -07:00
Rohan Kuruvilla
b1f9dd30e7
Using iOS specific text entry for setting pairing code
2013-04-25 18:41:38 -07:00
Rohan Kuruvilla
76f334797d
Refactoring applicationDidFinishLaunching. Also adding scaling for large non-retina Android tablets
2013-04-25 18:41:33 -07:00
Rohan Kuruvilla
2636bafd0c
Fixing network logging for Android and iOS
2013-04-25 18:41:29 -07:00
Rohan Kuruvilla
cecb157f22
Fixing rotation for iOS
2013-04-25 18:41:24 -07:00
Rohan Kuruvilla
0378a97fa0
Adding sending of filelist when reset is pressed on iOS
2013-04-25 18:41:18 -07:00
Rohan Kuruvilla
7bd3f2a260
Fixing resolution handling for iOS and Android
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1. Adding iPhone5 support
2. Changing Android resolution management based on DPI (Tablet mode or Phone mode)
3. Modifying distribution of xlarge,large,medium,small and xsmall assets to do it properly
4. Using kResolutionFixedWidth (kResolutionFixedHeight for landscape games) to properly calculate aspect ratio
5. Tested on all iOS devices and Nexus 4 (which is correctly identified as Retina phone)
2013-04-25 18:41:14 -07:00
Rohan Kuruvilla
f95b802866
Adding rudemntary support for Rotation in Android
2013-04-25 18:41:01 -07:00
Rohan Kuruvilla
bb91f1eb30
Adding rudementary support for Rotation in iOS
2013-04-25 18:40:56 -07:00
Rohan Kuruvilla
d8c30e0c5b
Adding log redirect over the network for iOS. Also fixing Stop command crash in Android
2013-04-25 18:39:51 -07:00
Rohan Kuruvilla
e6fc611346
Commiting out orientation change code. was causing gl errors with landscape games
2013-04-25 18:39:47 -07:00
Rohan Kuruvilla
9b86791eef
Adding CocosPlayer for iOS
2013-04-25 18:39:43 -07:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
7bd1d8cde1
Updating cocos2d-js-tests.
2013-04-25 16:16:39 +08:00
James Chen
9913358dde
Updating TestJavascript project configuration.
2013-04-25 14:31:11 +08:00
James Chen
631b08e984
Updating project configuration for iOS.
2013-04-25 11:30:35 +08:00
minggo
93ed85903f
Merge pull request #2437 from dumganhar/iss2075-spine-support
...
fixed #2075 : Adding spine editor support.
2013-04-24 01:12:23 -07:00
James Chen
abacdc9921
tabify for makefile.
2013-04-24 15:15:25 +08:00
James Chen
8e5610fc58
issue #2075 : Updating Makefile of TestCpp for native client port.
2013-04-24 15:00:53 +08:00
James Chen
6c1890f8ab
issue #2075 : Updating TestCpp project setting for marmalade and linux.
2013-04-24 14:58:11 +08:00
minggo
c6dfee706c
fix memory leak in FontTest
2013-04-24 14:49:52 +08:00
James Chen
7b138c6be9
issue #2075 : Adding spinetest in TestCpp for win32.
2013-04-24 14:48:39 +08:00
James Chen
0c3cb27113
issue #2075 : Updating TestCpp for mac.
2013-04-24 14:34:41 +08:00
James Chen
2d1172814d
issue #2075 : Adding spine editor support. Adding a new test 'SpineTest' in TestCpp, adding the parse code in "extensions/spine". It works only on iOS now.
2013-04-24 13:57:34 +08:00
minggo
d4efbcfcef
don't include unneeded header file
2013-04-23 10:10:14 +08:00
James Chen
f129b94e2d
Removing unused file(uthash.h) in JSB projects.
2013-04-19 11:09:02 +08:00
minggo
37dc03b7d6
Merge pull request #2404 from minggo/assetmanager
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fix a compiling error
2013-04-18 19:36:03 -07:00
minggo
f9aa710c36
fix a compiling error
2013-04-19 10:34:40 +08:00
James Chen
41b0345e9c
Removing unused file (uthash.h) in Project.pbxproj.
2013-04-18 13:52:25 +08:00
minggo
78d3c7f048
fixed #1613:not reload resources on Android platform after return from background
2013-04-17 15:34:57 +08:00
James Chen
a005852fa5
issue #1847 : Using luajit for win32.
2013-04-17 10:46:38 +08:00
James Chen
928b6ad361
issue #1847 : Fix a typo in Ball.lua and Paddle.lua.
2013-04-17 09:52:26 +08:00
James Chen
6a56bb6d73
issue #1847 : [iOS] Using LuaJit for HelloLua and TestLua.
2013-04-17 09:51:28 +08:00
James Chen
79d58bcdb9
issue #1847 : Adding sources of Luajit2.0.1-hotfix, and adding android support.
2013-04-16 17:34:58 +08:00
Sam Clegg
ffb7360e46
Enable easy swithing between Box2D and chipmunk in linux and nacl
...
The ENABLE_BOX2D/ENABLE_CHIPMUNK defines were previously
hardcoded in the Makefiles. Now you get chipmunk by default
on both platforms and can enble Box2D by setting USE_BOX2D in
your environment.
Also remove erroneous -D__CC_PLATFORM_FILEUTILS_CPP__ and
-D__CC_PLATFORM_IMAGE_CPP__ from linux Makefiles. These should
never be defined globally like this.
2013-04-15 07:35:50 -07:00
James Chen
0c8e3e9129
Merge pull request #2349 from rogerzanoni/master
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fixed #2052 : [Linux] [-Werror=array-bounds] error appears when compiling Box2dTestBed.
2013-04-14 19:45:35 -07:00
James Chen
a5d78830db
fixed #1860 : onNodeLoaded will be called twice if ccb was added as a CCBFile.
2013-04-15 10:39:44 +08:00
Roger Zanoni
05873ad7a0
Check array boundaries to avoid the "array-bounds" error on linux
...
Compiling on linux causes the error "array subscript is above array
bounds [-Werror=array-bounds]". This commit adds boundary checking
using the constant defining the maximum number of items in the "nuke" array.
Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
2013-04-10 10:53:52 -04:00
James Chen
6e9fcf8c05
fixed #2048 : Adding test case for variable cell sizes in CCTableView.
2013-04-10 16:38:00 +08:00
James Chen
32406efec2
Merge branch 'newlines_in_cclog' of https://github.com/sbc100/cocos2d-x into sbc100-newlines_in_cclog
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Conflicts:
cocos2dx/proj.linux/cocos2dx.mk
2013-04-10 14:17:23 +08:00
Rohan Kuruvilla
3d7e8f0d84
Fixing CocosPlayer AppDelegate to include openGL bindings. Also adding JNI stubs for changing orientation
2013-04-09 15:29:35 -07:00
James Chen
935b7af11c
Merge branch 'openal' of https://github.com/azmeuk/cocos2d-x into azmeuk-openal
...
Conflicts:
AUTHORS
2013-04-08 17:53:14 +08:00
James Chen
c3a177e5e6
Merge pull request #2268 from Weeds/ccscheduler-fix
...
fixed #2003 : Fixed potential crash in CCScheduler::removeHashElement.
2013-04-08 02:00:22 -07:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
268bd4dfad
fixed #2004 : Adding UserDefaultTest for TestLua.
2013-04-07 16:20:43 +08:00
James Chen
1913b2b3a5
[TestLua] The menu item of Tests which is not supported will be disabled.
2013-04-07 16:06:53 +08:00