James Gregory
36fc2ecf99
Get CCGrid to work.
2013-05-06 21:29:43 -07:00
James Gregory
f386272486
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 21:29:43 -07:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
9500448f87
Get CCGrid to work.
2013-05-06 20:58:46 -07:00
James Gregory
089a47d937
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 20:58:45 -07:00
Sergey Shambir
44a6be80d2
More verbose logging in removeChildByTag and getActionByTag
...
Tags are often hardcoded, so tag value will be useful to detect problem.
2013-04-27 23:15:00 +04:00
imbahom
72ad9fd701
Update CCNode.cpp
...
注释错误
2013-04-23 21:44:24 +08:00
Sam Clegg
87f57d6ca6
Fix CCPhysicsSprite getPosition variants
...
CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.
This change also makes this overloads shared between box2d
and chipmunk implementations.
2013-04-15 07:35:49 -07:00
tianTian
edf1e53d2d
fix syntax error;
2013-04-13 15:18:54 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
...
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
wu.hao
521fac290d
fix: can't generate CCNode.h's document with doxygen 1.8.3
2013-03-13 14:56:17 +08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo
0dfab6744a
issue #1686:use correct values to initialize CCNodeRGBA member variables
2013-03-01 16:14:10 +08:00
James Chen
7093807f3f
CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini.
2013-03-01 10:41:06 +08:00
minggo
63e4091bfa
fixed #1686:finish updating
2013-02-28 11:55:36 +08:00
minggo
cd4f18c48f
issue #1686:synchronize CCLayer.cpp
2013-02-27 18:21:35 +08:00
minggo
94076a5b9c
issue #1686:synchronize CCSprite.cpp
2013-02-27 15:30:49 +08:00
minggo
f571d66ed7
issue #1686:synchronize CCNode.cpp
2013-02-27 14:48:19 +08:00
James Chen
7dc64fc9a6
issue #1686 : sync to CCLayer
2013-02-27 09:38:30 +08:00
James Chen
fdf8595353
tab -> 4 space.
2013-02-22 16:16:16 +08:00
James Chen
476e3801eb
tab -> 4 space.
2013-02-22 16:15:17 +08:00
James Chen
b54b924923
fixed #1743 : Adding an additional transform for CCNode.
2013-02-22 16:01:49 +08:00
jiang xiaohua
d875edbd74
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child
Example:
GameObject_Parent(CCNode; create from CCNode)
GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
RenderComponents1( Create form the same CCSpriteBatchNode)
Components2
....
GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
RenderComponents1( not used batchNode)
Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
I Need additional the father's matrix in child Node ;
2013-02-20 22:33:28 +08:00
James Chen
f2303b854a
Fixed a typo, and regenerated luabinding codes.
2013-01-23 15:59:13 +08:00
walzer
db59b047f0
remove "inline" keyword from set/getPositionX/Y() methods to make the compilation property without additional flags.
2013-01-21 20:57:06 +08:00
walzer
b1285ca7a7
CCNode: add [set|get]Position[X|Y](void) back.
2013-01-21 16:26:33 +08:00
walzer
996d2be2b6
CCNode: add [set|get]Position[X|Y](void) back.
2013-01-21 16:26:02 +08:00
walzer
8657da80a6
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2013-01-18 18:06:51 +08:00
minggo
6379b61400
fixed #1664:fixed a logical error in CCAtlasNode::setOpacityModifyRGB()
2013-01-18 16:40:42 +08:00
walzer
7b16494862
well documented CCNode
2013-01-17 11:20:25 +08:00
James Chen
6733f786a5
fixed #1649 : Reverted some invokings of function that returns const reference.
2013-01-14 16:06:18 +08:00
James Chen
6565fa92cc
fixed #1649 : Changed return type to const reference for member variable access.
2013-01-14 15:51:53 +08:00
dualface
c3f900d36c
[lua] remove current schedule before register new script schedule
2012-12-14 18:06:21 +08:00
James Chen
15251626b0
Merge pull request #1748 from guanqun/fix-doxygen
...
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun
64772d09b0
fix the doxygen output of CCAtlasNode
2012-12-10 15:31:26 +08:00
dualface
d854f68c63
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:51:37 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
minggo
a75f8b7e7a
fixed #1593:remove all deprecated methods expect CCBAnimationManager
2012-12-06 18:51:33 +08:00
James Chen
be914811fb
fixed #1576 : CCNode::setUserObject needs to be retained.
2012-11-26 22:11:04 +08:00
James Chen
ebd522e3fa
issue #1564 : Return a new object instead of 'const reference' for some get methods.
2012-11-20 16:34:55 +08:00
minggo
fb5b7ed7bb
fixed #1560:fix a logical error in CCNode::schedule()
2012-11-19 11:24:03 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
minggo
d2a5723973
issue #1555:add CCDrawNode
2012-11-09 12:08:18 +08:00
James Chen
270676b74d
issue #1549 : Added some functions for CCNode.
...
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
2012-11-05 18:41:52 +08:00
James Chen
9f6d263c15
fixed #1531 : The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode.
2012-10-30 10:24:28 +08:00
Rohan Kuruvilla
16d5659b17
Adding ScriptingEngine callback for onCleanup event
2012-10-29 15:00:52 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface
e36c4abb65
[Lua] remove Lua script handler on CCNode destroy
2012-09-21 00:21:24 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Donald Alan Morrison
b8412f3b7e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-09-14 15:27:55 -07:00
Donald Alan Morrison
7c750dc9c5
Minor changes to comments. One integer literal changed to float literal.
2012-09-14 15:26:38 -07:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
ivzave
cf67922ee0
remove delete this from init methods
2012-09-05 22:30:44 +04:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen
55423ed5b9
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
Rohan Kuruvilla
c62462d997
Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart
2012-08-28 17:43:35 -07:00
YuLei
b411c00f38
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:23:31 +08:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
YuLei
02e77faf51
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 12:22:57 +08:00
Rohan Kuruvilla
c47d9d4e7c
Adding Touch callbacks and capability to pass this around
2012-08-27 08:43:38 -07:00
Rolando Abarca
a114502929
removes OBJECT_TYPE thing
2012-08-27 08:43:38 -07:00
Rohan Kuruvilla
0e9ba1173a
Callbacks
2012-08-27 08:43:37 -07:00
Rolando Abarca
4e640ecb35
uses new ADD_OBJECT_TYPE macro
2012-08-27 08:43:37 -07:00
Rolando Abarca
701f5e9dfc
roots & unroots jsobject
2012-08-27 08:43:37 -07:00
Rolando Abarca
e757d55a29
updates cocos2d-x API to support getObjectType()
2012-08-27 05:45:11 -07:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
YuLei
a38b8d4a00
[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
...
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
2012-08-25 17:08:33 +08:00
YuLei
8b54355aa1
[Lua] update luabinding
...
[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
Walzer
0431cb455b
fixed #1413 , add CCTouch::getLocation(), getDelta() method
...
return OpenGL coordinates directly, to make the usage more convenient.
2012-07-31 17:41:53 +08:00
mustime
1a55b7c5ba
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381
2012-07-27 18:29:57 +08:00
mustime
5bc130dee7
issue #1381 : change the setContentSize interface in CCScrollView
2012-07-27 18:20:11 +08:00
mustime
9949a34669
issue 1381: change setContentSize(CCSize size) to setContentSize(const
...
CCsize & size) in CCNode
2012-07-27 16:57:56 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
...
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
mustime
e289ce628c
fixed #1379 : Fixed typing error in CCNode.cpp line74
2012-07-09 14:45:04 +08:00
Walzer
9eab0c19f8
add groups to all classes for doxygen
2012-06-20 18:09:11 +08:00
James Chen
24e3ec7499
fixed #1336 : Updated comment information for deprecated apis.
2012-06-20 14:31:36 +08:00
James Chen
b818c0afa6
fixed #1336 : Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces.
2012-06-20 11:48:31 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
2666df9472
issue #1269:mrege latest code and fix conflict
2012-06-19 13:57:33 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
b66be55156
issue #1333 : Use CC_PROPERTY instead of CC_PROPERTY_PASS_BY_REF for m_tContenSize
2012-06-18 18:31:29 +08:00
James Chen
595a402c83
fixed #1292:make some function names more readable.
2012-06-15 16:47:30 +08:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
James Chen
7fe3f7357e
issue #1324 : Reverted old interfaces.
2012-06-14 17:18:05 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
James Chen
3f7b44fc23
issue #1324 : Added create() for static member functions that new an autorelease object
2012-06-14 15:13:16 +08:00
James Chen
2ce7c86c50
fixed #1315 : TileMapTest can't be shown correctly in retina mode.
2012-06-11 14:44:32 +08:00
James Chen
35e9e44e39
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-08 15:31:23 +08:00
James Chen
6cf608effd
issue #1310 : deleted some functions which can't be implemented in C++. Moved arrayMakeObjectsPerformSelector to CCArray.h.
2012-06-08 15:17:15 +08:00
minggo
9a600c6221
issue #1310 : syncronize base_nodes
2012-06-08 14:17:39 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00