James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
James Chen
2c1b26acf8
issue #2397 : EGLView::sharedOpenGLView() --> EGLView::getInstance()
2013-07-12 13:11:21 +08:00
James Chen
a678d12615
issue #2397 : FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
2013-07-12 12:03:39 +08:00
James Chen
88a28b041e
issue #2397 : Director::sharedDirector --> Director::getInstance() for all files.
2013-07-12 11:50:36 +08:00
James Chen
d1bd34fd08
issue #2129 : Removing CC prefix for template.
2013-06-20 22:18:43 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
31681e005e
CCFileUtils::fullPathFromRelativePath -> fullPathForFilename.
2013-01-29 10:40:44 +08:00
minggo
2fb90d76ce
fixed #1600:update AppDelegate.cpp in xcode template
2012-12-06 11:53:10 +08:00
James Chen
ffe52a157f
Removed some unused codes about "enableRetinaDisplay".
2012-10-24 16:12:40 +08:00
Walzer
8d51c0ed19
fixed #1482 , deal with ios6 orientation in templates/xcode4, with a little refactoring.
...
1. I think you guys haven't tested Xcode templates before 2.0.2 release. The templates are ALL BROKEN because CCHttpClient requires libcurl, which is excluded by xcode4_template_generator/run_generator.sh. It means developers on 2.0.2 would create a new project with compilation error, damn!
2. ios/AppController.*, ios/RootViewController.*, ios/main.m are moved from cocos2dx_*.xctemplate folder to base_ios.xctemplate folder. I don't want to modify tons of RootViewController clones any more.
2012-09-23 22:11:29 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
55eca9f516
fixed #1343 : make xcode template work ok
2012-06-22 12:00:27 +08:00
James Chen
4c1ca36aa8
fixed #1326 : The compilation of Hellolua and testjs project was broken after synchronizing to rc2.
2012-06-15 10:51:53 +08:00
James Chen
37aa196c73
Removed some unused codes.
2012-06-06 14:31:49 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
22b2f722b5
fixed #1220 : Using CCString::stringWithContentsOfFile to get string from lua script files.
2012-05-04 14:31:56 +08:00
James Chen
4580fffed7
issue #1204 : Updated CCApplication.mm and ios template.
2012-05-02 18:18:43 +08:00
James Chen
547bd6910d
fixed #1194 : Updated ios template.
2012-05-02 14:29:36 +08:00
James Chen
5c7e7f6563
issue #1194 : Updated ios template.
2012-05-02 12:01:53 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
YuLei Liao
8b0d201850
update xcode4 lua template
2012-02-09 17:54:25 +08:00
YuLei Liao
1983949b68
* update project templates AppDelegate
2012-02-02 19:01:30 +08:00
Walzer
b0be69e26e
merge HelloLua modifications & updates into xcode4 template for lua.
2011-10-20 15:56:51 +08:00
Walzer
70b4d701d3
fixed #538 , xcode template for cocos2d-x lua project
2011-06-24 21:25:51 +08:00