Commit Graph

16 Commits

Author SHA1 Message Date
pandamicro f0be4f3069 Merge part of Cocos2d-x-lite (#16380)
* Update js auto binding settings with new ndk version

* Remove unnecessary property from Ref

* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup

* Fix spine track entry circle referencing issue

* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB

* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey

* Update JS versions

* Add docs for web v3.13

* Improve ScriptingCore

* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone

* Fix auto bindings configurations

* Update web ref
2016-08-19 16:28:47 +08:00
mogemimi a348cbda8b Move StringUtils functions from deprecated header file to ccUTF8.h (#15835)
* Move StringUtils functions outside of deprecated header

* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
James Chen ed9ed6c92f Don't change the behavior of WebSocket::close method. WebSocket::close is an synchronous method before, adds a WebSocket::closeAsync method for asynchronous closing. 2016-01-22 14:22:33 +08:00
James Chen f9e8ae0f09 WebSocket refactoring, bug fixes, improvements, and passes most Autobahn Test (The most standard WebSocket Protocol Test). 2016-01-13 21:14:38 +08:00
XiaoFeng ab0efd933a Merge branch 'v3.10' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	CHANGELOG
	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
	tests/js-tests/src/RenderTextureTest/RenderTextureTest.js
2016-01-09 18:01:56 +08:00
pandamicro acf03c06d5 Fixed WebSocket JSB crash issue 2015-12-23 23:28:14 +08:00
pandamicro 022bcc24f1 Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
	cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Ricardo Quesada f023d5a378 no more uthash
Instead of using two uthash entires, it uses two unordered_map entries.
Benefits are:

easier to debug. I can inspect the contents of the unorderd_map with the
debugger
less memory. I don't need to allocate two proxies. I only allocate one
proxy and I added it into both maps
If also fixes an important bug when unrooting objects. Unroot was
cleaning the heap object. So now proxy adds a _jsobj, which is a raw
pointer. Needed under certain cases.
2015-12-16 17:37:44 -08:00
Wenhai Lin 66b0a0e9b1 Adds `std::nothrow` to the `new` statements 2015-12-16 17:06:56 +08:00
pandamicro 8320c2f702 Use rooted object for js_proxy new and get 2015-11-27 10:19:13 +08:00
pandamicro ae2b75c8be Fix issues causing by temporary RootedObject passed as function parameters 2015-11-27 01:35:06 +08:00
pandamicro c202834312 Clean up manual bindings code, remove JS_THIS_OBJECT and JS_SET_RVAL 2015-11-25 14:33:43 +08:00
pandamicro 69b2b5720b Use JS::PersistentRooted instead of JS::Heap to prevent delegates and wrappers internal js object from GC
More elegant and secured way, potential crashes exists in previous implementation
2015-11-25 14:32:19 +08:00
zhangbin b4f2d94109 Update js bindings & js tests. 2015-05-05 10:50:19 +08:00