minggo
cb07aa4ae2
Merge pull request #11091 from super626/v3
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fix memory leak
2015-03-25 16:16:28 +08:00
yangxiao
fad4fb8e6f
fix memory leak
2015-03-24 10:22:55 +08:00
tangziwen
814490ab44
add 3D doc, fixed typo
2015-03-20 17:20:22 +08:00
yangxiao
eccfbe5c59
merge bundle modification
2014-11-19 10:09:30 +08:00
songchengjiang
e9c0249f9d
change include path
2014-11-06 09:38:16 +08:00
songchengjiang
a55575eeb7
Tab Format
2014-11-04 10:39:41 +08:00
songchengjiang
d5805fbce8
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-03 18:05:23 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
2d5431353a
engine adjust
2014-08-22 13:25:26 +08:00
yangxiao
3a69fc9b14
rename ModelDataNode to ModelData
2014-08-20 19:19:49 +08:00
liuliang
a27a420a91
Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3
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Conflicts:
cocos/3d/CCSprite3D.cpp
2014-08-20 11:45:48 +08:00
liuliang
c6cd9b029d
Modify the parsing
2014-08-20 11:40:04 +08:00
yangxiao
5cf30a363c
remove unused code
2014-08-19 13:54:06 +08:00
yangxiao
1e961e00b7
obj loader work
2014-08-17 22:49:53 +08:00
yangxiao
47d15a4aa1
load
2014-08-16 14:49:38 +08:00
liuliang
21dcc51c0f
Modify the material parsing
2014-08-16 10:41:42 +08:00
yangxiao
3ab7c6b952
create from bundle data
2014-08-15 20:52:45 +08:00
liuliang
4c8b24d113
Modify the binary parsing
2014-08-15 15:32:15 +08:00
yangxiao
fdcec51cf4
struct for newmodel
2014-08-15 13:03:53 +08:00
yangxiao
780914687e
code style adjust according minggo
2014-07-31 18:14:01 +08:00
yangxiao
9f1cfbfca5
add skeleton and refactor skin
2014-07-30 18:32:34 +08:00
yangxiao
da4ba95806
SubMesh and Attachment
2014-07-29 10:49:06 +08:00
lvlong
431378a41e
commit for tony test
2014-06-24 14:10:03 +08:00
yangxiao
1e319bc1f8
fix compile bug
2014-06-20 22:38:09 +08:00
lvlong
e4bbfad773
1. binary loader is OK.
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2. add some comment.
2014-06-20 15:30:08 +08:00
lvlong
8493c4579b
before switch branch save
2014-06-19 15:43:02 +08:00
yangxiao
fb7fc23ee9
refactor code
2014-06-17 10:49:52 +08:00
yangxiao
dd8f66ce57
merge loader
2014-06-16 00:01:38 +08:00
Huabing.Xu
f7b8acd6fd
change pointer to std::vector for mesh
2014-06-13 11:59:13 +08:00
lvlong
1ca69d2689
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
2014-06-12 16:28:36 +08:00
lvlong
742ea7f2df
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
2014-06-12 15:53:41 +08:00
Huabing.Xu
e70918e325
extract Animation3DData
2014-06-12 14:03:33 +08:00
Huabing.Xu
f1bc0971aa
extract mesh data, material data, skin data into a header file for reuse in converter and engine
2014-06-11 18:24:14 +08:00