rh101
|
c26a5e7bd8
|
Ensure FileStream is used for file access where possible
|
2021-04-25 17:22:43 +10:00 |
rh101
|
5cc21f52ba
|
Removed incorrect delete statement
|
2021-04-25 14:42:42 +10:00 |
rh101
|
3dbdd7b5ee
|
Verify the amount of string space we have to replace the zip extension
|
2021-04-25 12:15:56 +10:00 |
rh101
|
8703cad209
|
Initialise member variable
|
2021-04-25 02:47:21 +10:00 |
rh101
|
84be1fa014
|
Minor code cleanup
|
2021-04-25 02:45:04 +10:00 |
rh101
|
a819f310b2
|
Removed redundant code
|
2021-04-25 02:43:03 +10:00 |
rh101
|
cce67f688e
|
Add support for FileStream in ZipUtils and ZipFile
|
2021-04-25 02:39:47 +10:00 |
rh101
|
6502627714
|
Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
|
2021-04-23 01:00:00 +10:00 |
rh101
|
95cf5b5c2b
|
Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
|
2021-04-23 00:01:47 +10:00 |
rh101
|
54ffa13dff
|
Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
|
2021-04-23 00:01:32 +10:00 |
RH
|
1e15ed4839
|
Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
|
2021-04-22 21:48:49 +10:00 |
rh101
|
7540c06fd3
|
Use FileStream to write JPG images to disk
|
2021-04-22 21:36:26 +10:00 |
halx99
|
8ed6d34234
|
Explicit set cmake minimum version at app/build.gradle [ci build]
|
2021-04-22 11:40:53 +08:00 |
rh101
|
2bf12b2226
|
Add support for virtual file system via custom FileStream and FileUtils implementations.
|
2021-04-22 03:15:49 +10:00 |
halx99
|
6904b9f3f3
|
Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
|
2021-01-31 22:22:52 +08:00 |
halx99
|
984c164c57
|
Sync yasio to 3.35.0 [ci build]
|
2020-12-21 18:12:13 +08:00 |
aismann
|
f38b271650
|
Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
|
2020-12-20 07:11:13 +01:00 |
halx99
|
3ebb1f57c0
|
Fix next drawable maybe nil crash[ci build] (#310)
|
2020-12-17 15:31:16 +08:00 |
halx99
|
b92c3d30c4
|
Update lua bindings source [ci build]
cxx17::string_view support
|
2020-12-16 17:52:17 +08:00 |
halx99
|
86e0340b9d
|
Sync yasio [ci build]
|
2020-12-15 18:58:04 +08:00 |
halx99
|
04db04ad93
|
Merge: 3f4178cc27 dbf81d7511
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
|
2020-12-02 08:39:58 -08:00 |
halx99
|
8b9d5db029
|
Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
|
2020-12-02 03:03:05 -08:00 |
aismann
|
73b2b175d9
|
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
|
2020-12-01 16:39:28 +01:00 |
halx99
|
43f5a305c8
|
Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
|
2020-12-01 01:52:47 -08:00 |
aismann
|
18cc4a9eb4
|
Update README.md
change wiki link: https://github.com/c4games/engine-x-wiki
|
2020-12-01 10:32:09 +01:00 |
aismann
|
91843b3fae
|
Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
|
2020-12-01 10:15:30 +01:00 |
halx99
|
cf24cf3a36
|
Sync yasio to 3.33.4 [ci build]
|
2020-11-25 19:07:21 +08:00 |
halx99
|
dd5f706dff
|
Refine jni methods decls [ci build]
|
2020-11-18 13:25:00 +08:00 |
halx99
|
d1fc9712b4
|
fix UserDefault plain mode stack overflow
|
2020-11-17 19:50:58 +08:00 |
halx99
|
b341aa31da
|
fix ci warnings
|
2020-11-15 21:34:53 -08:00 |
halx99
|
bcacf9137e
|
Refine UserDefault comment [ci build]
|
2020-11-15 13:13:24 +08:00 |
halx99
|
9e3ad89089
|
Update CCUserDefault.cpp
|
2020-11-15 13:11:53 +08:00 |
halx99
|
772e57ef67
|
Update CCUserDefault.cpp
|
2020-11-15 13:08:21 +08:00 |
halx99
|
c3401087d2
|
Refine UserDefault comment
|
2020-11-15 12:26:40 +08:00 |
halx99
|
ff662dfffc
|
Refine user default comment
|
2020-11-15 12:16:54 +08:00 |
halx99
|
c727d692a8
|
fix UserDefault doesn't work with encrypt enabled [ci build]
|
2020-11-15 11:45:14 +08:00 |
halx99
|
74133ec753
|
Add missing JNIEXPORT
|
2020-11-13 23:03:05 +08:00 |
Born.Xiao
|
6a1b561d7e
|
Update CCUserDefault.cpp
write with variable size, calculate size use int32_t
|
2020-11-12 00:32:33 +08:00 |
halx99
|
b2d8a4626c
|
Sets box2d as default physics 2d engine
|
2020-11-08 13:20:36 +08:00 |
halx99
|
d76e592ca9
|
fixup [ci build]
|
2020-11-03 12:41:23 +08:00 |
halx99
|
a7e03fa49f
|
For scripting binding happy
|
2020-11-02 16:35:31 +08:00 |
halx99
|
09d1fffac7
|
fix userdefault getBoolForKey incorrect
|
2020-10-27 17:27:52 +08:00 |
halx99
|
534b2acc39
|
Lock name
|
2020-10-24 21:57:36 +08:00 |
halx99
|
b8a0e0a478
|
Finsih rename
|
2020-10-22 10:58:10 +08:00 |
halx99
|
ac21c27140
|
Build pugixml from sources for all platforms (#241)
|
2020-10-21 12:28:34 +08:00 |
halx99
|
dcf3dbe9e6
|
mini changes
|
2020-10-18 21:43:51 +08:00 |
halx99
|
b999d86597
|
Improve win dll support
|
2020-10-06 16:46:38 +08:00 |
halx99
|
5b5ab83830
|
Change access qualifier
|
2020-10-05 00:09:12 +08:00 |
halx99
|
0e987a7a0d
|
Move isPOT to ccUtils.h for reuse
|
2020-10-04 23:43:57 +08:00 |
halx99
|
4592656b28
|
UserDefault int64_t
|
2020-10-02 19:52:32 +08:00 |