Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
1791579fda
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
406f962cad
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
986540dbef
Update byte_buffer to fix #741
2022-07-11 09:12:40 +08:00
一线灵
8bbcf80330
Fix logic
2022-07-10 21:22:08 +08:00
一线灵
3594b161bf
Fix ci
2022-07-10 20:47:50 +08:00
halx99
16a30c8fb8
Fix #741
2022-07-10 20:23:48 +08:00
一线灵
04ca16125b
Merge pull request #738 from solan-solan/index_array_to_stl
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IndexArray to stl
2022-07-10 09:47:27 +08:00
DESKTOP-16GC0B8\813658
2f8d5dd2f6
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
一线灵
18076d09f0
Merge pull request #734 from solan-solan/index_array_to_stl
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IndexArray to stl
2022-07-09 01:23:36 +08:00
Turky Mohammed
8517d0ee7f
Replace everything under `core` ( #735 )
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Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
DESKTOP-16GC0B8\813658
21f928c4a0
Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
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Added uint16_t as default template parameter for IndexArray::push_back(...)
2022-07-08 17:08:39 +03:00
halx99
698b84d7b2
Delete unused comments
2022-07-07 15:41:32 +08:00
halx99
39d40728cb
The `operator[]` not good for template use, always use at instead.
2022-07-07 15:40:16 +08:00
halx99
a9be51ff72
Improve IndexArray implementation
2022-07-07 14:49:26 +08:00
一线灵
fca740889d
Update CCBundle3DData.h
2022-07-07 09:52:11 +08:00
halx99
43e1a41440
Improve IndexArray
2022-07-07 09:31:34 +08:00
halx99
701c1aa6ff
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
DelinWorks
4f1212e655
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:15:11 +03:00
DelinWorks
ad451adb4b
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:14:33 +03:00
DelinWorks
35f7bd2f76
Update CCBundle3DData.h [skip ci]
2022-07-04 21:09:54 +03:00
DelinWorks
b2583b2614
Update CCBundle3DData.h [skip ci]
2022-07-04 21:07:06 +03:00
DelinWorks
74a2ed5ab1
Update CCBundle3DData.h
2022-07-04 21:05:27 +03:00
DelinWorks
293c28f6b6
Expose stride conversion functions.
2022-07-04 20:54:56 +03:00
DelinWorks
21cb99695a
Update CCBundle3DData.h [skip ci]
2022-07-04 20:42:44 +03:00
DelinWorks
96a4d83700
Update CCBundle3DData.h
2022-07-04 20:41:53 +03:00
DelinWorks
0c6998cf41
Update CCBundle3DData.h
2022-07-04 20:35:31 +03:00
DelinWorks
31a2f46891
Use integral_constant rathar than bool_contant.
2022-07-04 20:32:29 +03:00
DelinWorks
5797662ca1
Update CCBundle3DData.h [skip ci]
2022-07-04 20:29:50 +03:00
DelinWorks
9057a47996
Update CCBundle3DData.h
2022-07-04 20:25:16 +03:00
Turky Mohammed
94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
DelinWorks
d56731a158
Update CCBundle3D.cpp [skip ci]
2022-07-04 19:38:46 +03:00
DelinWorks
399bd7e89f
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
halx99
7fe382ed54
Improve meshdata load
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- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
Turky Mohammed
40e30edd58
Update CCBundle3D.cpp
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed
6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed
1a0a06c4b5
Update CCBundle3DData.h
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed
dc02ea5ac5
Update CCBundle3DData.h
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks
ad189af97f
Update CCBundle3DData.h
2022-07-04 07:36:42 +03:00
DelinWorks
13710ff075
Update CCBundle3DData.h
2022-07-04 07:30:16 +03:00
DelinWorks
6c242f3e35
Update CCBundle3DData.h
2022-07-04 07:27:35 +03:00
DelinWorks
3a5e8821c2
Update CCBundle3D.cpp
2022-07-04 07:25:04 +03:00
DelinWorks
13a9949c30
Update CCBundle3DData.h
2022-07-04 07:23:02 +03:00
DelinWorks
dd90911e07
Add safety checks.
2022-07-04 06:34:44 +03:00