Commit Graph

79 Commits

Author SHA1 Message Date
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 ce5adf35f7 Committing clang-format changes 2021-12-28 08:06:23 +00:00
halx99 56edf5c339 Fix xcode build warnings 2021-08-12 15:54:16 +08:00
Arnold cdc0d4702c [bugfix] set CFBundleExectuable in template info.plist (#20425)
fix #20414
2020-01-18 20:40:00 +08:00
Arnold b74af1970b [bugfix] set Info.plist path (#20405)
fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
coulsonwang ee4432661c fix label text word wrong warp issue (#20226) 2019-10-23 14:13:38 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
Arnold cf83c91480 [cmake] Update plist template for iOS projects (#19828)
* update cmake template

* fix tabs

* use function instead of macros

* rename local variables & cocos_fake_set

* use g++ 7 in travis ci

* use clang

* use g++6
2019-06-17 18:37:56 -07:00
minggo e63c4d1ba6
make lua binding work (#19474) 2019-03-07 18:29:06 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
Valera d1597a0e3e Fix iCCP profile using mogrify (#18908) 2018-06-29 11:14:13 +08:00
leeda f1dbc310ba fix a mistake of "V3 multisampling support #18632" (#18674) 2018-02-05 09:03:57 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
newnon 5d006192aa V3 multisampling support (#18632)
* Multisampling support

* fix opengl initialization with multisampling

* fix merge conflict

* reverted default attributes
2018-01-19 09:28:22 +08:00
James Chen b191318e15 Auto hide home indicator for iPhoneX. (#18514) 2017-11-27 17:08:34 +08:00
minggo dacd8e664f
fix issue that can not generate archieve file with Xcode9 (#18498) 2017-11-24 10:38:41 +08:00
James Chen 69e5a056e6 Uses Images.xcassets instead of several icon png files. (#18485)
* Uses Images.xcassets instead of several icon png files.

* Renames AppIcon.

* Sets AppIcon from Images.xcassets

* Uses Images.xcassets instead of several icon png files for template projects.

* Modify permission to 644
2017-11-21 15:31:29 +08:00
James Chen 0c5ba220b1 Supports full screen for iPhone X and uses Storyboard for launch screen. (#18276)
* Supports full screen for iPhone X and uses Storyboard for launch screen.
cpp-empty-tests done.

* Supports full screen for iPhone X and uses Storyboard for launch screen.
cpp-tests, js-tests, lua-empty-test, lua-tests done.

* Removes unused UILaunchImages for test projects.

* Removes unused UILaunchImages for template projects.

* Adds LaunchScreen.storyboard / LaunchScreenBackground for template projects.

* Fixes lua template.
2017-09-19 15:01:19 +08:00
pyrosphere 5ce38d14fe On XCode projects, removed specific SDK versions from framework paths. (#17929) 2017-06-15 09:53:32 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
minggo 5d41d3c65e add cocos/editor-support into search path (#17137) 2017-01-10 11:57:01 +08:00
Dmitry 1e1ac655b1 fixes for iOS 7 and earlier (#16879)
* initialize Director::_invalid on first init

* fix: Setting the GLView should be done after creating the RootViewController

* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController

* remove old iOS js and lua templates

* copy actual iOS templates from cpp to js and lua
2016-11-23 09:28:34 +08:00
tmr111116 ab8a119df2 Add NDEBUG for template Xcode project (#10825)
Android and other projects include NDEBUG already

templates/cpp-template-default/proj.android/jni/Application.mk:  APP_CPPFLAGS += -DNDEBUG
templates/cpp-template-default/proj.win32/HelloCpp.vcxproj:      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECUR
templates/cpp-template-default/proj.wp8-xaml/AppComponent/HelloCppComponent.vcxproj:      <PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</Preprocess
templates/cpp-template-default/proj.wp8-xaml/AppComponent/HelloCppComponent.vcxproj:      <PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</Preprocess
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Application.mk:  APP_CPPFLAGS += -DNDEBUG
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj:                                  NDEBUG,
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2016-11-09 11:26:28 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 808a10429b Fix some typos in comments and strings (#16290) 2016-08-02 15:29:23 +08:00
minggo 925e938724 Merge pull request #15839 from Shulepov/refactor_and_cleanup_RootViewController
Cleanup and refactor RootViewController
2016-06-15 14:17:05 +08:00
子龙山人 51f4deee01 Add system label overflow (#15827)
* Add system font overflow

1. currently only iOS, Mac and Android platform are supported

add mac label overflow shrink

modify system font overflow test

fix warning and possible memory leaks

add ios system label overflow support

add iOS system font overflow support

fix iOS system font overflow

fix Mac System font overflow

add android system font clamp

add Android system font shrink

cleanup iOS shrink related code

fix Android system font clamp

add core text to project template

fix iOS tests project

fix mac and iOS shrink

improve iOS and Mac clamp feature

fix header file include path

* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
Mikhail Shulepov 2cd7850427 Cleanup and refactor RootViewController 2016-06-14 19:55:31 +03:00
AlwynC 70000bcc84 Refine cpp template for iOS (#15792)
* Modified the layer follow action class to include a horizontal (x) and vertical (y) offset on the screen from which the node is to be followed.

* Added offsetX and offsetY parameters in Follow::clone() method.

* Added test case for follow action with offset.

* Made changes to the test case on follow action with offset.

* Added new createWithOffset function to create a follow action with offset.

* Modified the test case for followWithoffset to use the newly added createWithOffsets function for follow action.

* Refined the code for creating follow action with offsets.

* Modified test case for follow with offset as per updated create method.

* Code refined in createWithOffset method of follow action.

* Refined AppController.mm,RootViewController.mm and HelloWorldScene.cpp to load the cocos2d-x scene more effectively.Also included the procedure to dismiss the game scene and navigate back to iOS screen.
2016-06-08 10:55:02 +08:00
Shulepov 21ab86b5fe iOS: ARC support #12518 (#13937)
* iOS: ARC support #12518

* Use @autoreleasepool with and without ARC

* Missed release for _viewController
2016-06-06 13:48:02 +08:00
minggo 5019dc7878 don't strip png text 2016-05-24 10:06:28 +08:00
minggo 7ccd05548e Merge pull request #13936 from Shulepov/app_controller_synthesize_window
AppController: synthesize window #13285
2016-04-21 15:02:07 +08:00
zilongshanren b879dce607 add audio SimpleAudioEngine.h search path back 2016-03-28 14:35:59 +08:00
Xpol Wan e7864cdb89 Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00
Xpol Wan d6b2f08b30 The CC_TARGET_OS_* in xcodeproj are now not needed. 2016-03-16 13:20:53 +08:00
pandamicro 65fafef044 Merge pull request #14209 from pandamicro/v3
Disable bitcode for all targets
2015-10-22 12:55:25 +08:00
pandamicro 4633a93631 Disable bitcode for all targets 2015-10-22 12:18:51 +08:00
Jim Range 4e73670f38 Fixed issues with the iOS icons and splash screens that could cause app validation failure with Apple and improper orientation / missing splash screens. 2015-10-13 11:11:27 -05:00
Mikhail Shulepov 8a48dcee50 AppController: synthesize window #13285 2015-09-18 15:28:07 +03:00
Wenhai Lin 70628c9dec Fixed link errors on iOS/Mac 2015-07-29 13:59:58 +08:00
andyque 451bedbaad change sign team to none. 2015-07-07 22:02:35 +08:00
andyque 04ade7c16e remove xcode scheme 2015-07-07 14:57:25 +08:00
andyque 302976b603 add shared scheme to iOS & Mac project. 2015-07-07 14:24:17 +08:00
zhangbin fc9e5609c8 Rename the target name of Xcode project in templates. 2015-04-30 15:20:47 +08:00
Mazyad Alabduljaleel 52524ae453 add security framework to Mac template project 2015-03-10 14:57:21 +04:00
Jacky da76cfdc79 add multiple touches toggle to iOS. 2015-01-23 15:09:46 +08:00
dualface 156e9eb4f2 update templates 2015-01-06 08:31:43 +08:00
dualface efada94e18 update proj.ios_mac 2015-01-05 17:56:34 +08:00
minggo 50914665e6 Merge pull request #9742 from huangshiwu/iosnetwork_template
ios template add security.framework
2014-12-31 15:15:08 +08:00
huangshiwu ac2ff38624 ios template add security.framework 2014-12-31 14:46:34 +08:00