Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
aismann
3e38cfdc6e
Fix : #712 (mistake by me)
2022-07-19 20:05:19 +02:00
halx99
600fdd5962
Migrate macro COCOS2D_DEBUG, refer #751
2022-07-19 15:34:26 +08:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
406f962cad
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
halx99
cf6baeed52
Improve android gradle script axistools.gradle
2022-07-12 13:07:27 +08:00
halx99
8ca5f1cf0d
Fix #742
2022-07-11 19:08:14 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
9ee4181976
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
halx99
fff2bd59ed
Fix setup cmake files and some relative sources
2022-07-08 14:20:41 +08:00
DelinWorks
49b6dda016
Fix CMAKE
2022-07-08 02:10:35 +03:00
aismann
043207e9c1
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
...
Its look professional now ;)
2022-07-06 16:02:41 +02:00
aismann
b6c3c43ee0
Replacing 'ball' with 'blocks' to see better what happens
2022-07-06 10:42:42 +02:00
aismann
a85327953d
Fix : #712
2022-07-06 00:21:07 +02:00
halx99
cabb87a6ca
Fix ci
2022-07-05 23:47:25 +08:00
halx99
8b5b724b46
Add missing .obj model files [skip ci]
2022-07-05 15:59:08 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
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[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
Turky Mohammed
31ea94a677
Delete hrtf_default.h
2022-07-04 17:48:13 +03:00
DelinWorks
da39a66e99
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
1e63687310
Update NewEventDispatcherTest.cpp
2022-07-03 21:47:12 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
aismann
e49b1c7d93
Update NewEventDispatcherTest.cpp
2022-07-03 07:52:11 +02:00
aismann
b3726421b2
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
62e2be281b
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
halx99
31a6e66935
Enable switch fps position on mobile device
2022-07-03 11:17:22 +08:00
aismann
d94137be54
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
6c702daa3b
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
8f5cc3ff2c
fix typo
2022-07-02 06:19:47 +02:00
aismann
97d7b793f7
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
aismann
f52bc9472d
Version: git 81612cb (until May 20, 2022)
2022-06-30 12:13:55 +02:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
DelinWorks
2e3c84252d
Add fourccId support.
2022-06-16 15:25:43 +03:00
DelinWorks
0a1fe16b33
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
5c35eda3b9
Upgrade android toolsets
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- ndk to r23c
- gradle plugin to 7.2.0
- gradle wrapper to 7.4.2
- config ndk ver at adxetools.gradle
2022-06-11 16:16:47 +08:00
halx99
d8aa943ed9
Fix ci
2022-06-09 17:56:54 +08:00
DelinWorks
ced908a1bb
Add cpp_tests to HSV/HSL
2022-05-25 20:14:11 +03:00
一线灵
18f58a1925
Update CMakeLists.txt ( #641 )
2022-05-23 23:40:37 +08:00
halx99
843d127a95
Fix ci
2022-05-23 22:06:28 +08:00
halx99
a03e5c6cf6
Fix ios device install problems
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- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
halx99
73627ac0c0
Fix uri toString
2022-05-21 20:55:25 +08:00
一线灵
5b39f2027a
Fix ci
2022-05-14 04:38:37 +08:00
一线灵
df25477d7b
Fix ci
2022-05-13 22:44:56 +08:00
halx99
30a164c31a
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
56815ffccf
Improve UIVideoPlayer tests
2022-04-28 12:48:29 +08:00
halx99
430030a6c3
Improve VS Ninja build again
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a. Auto copy webview2 dll for targets
b. Fix cpp-tests compile error
2022-04-27 19:39:12 +08:00
halx99
4b70fd2059
Also disable Ninja PCH for cpp-tests
2022-04-27 18:51:54 +08:00