halx99
c3625b5774
fix android build
2020-10-23 16:36:24 +08:00
halx99
ebc89adcfc
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
8f463be6f9
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
a8561bba30
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
1fb454a7ee
Since we have uniformID, CUSTOM_PROGRAM also can batch
2020-10-23 12:07:37 +08:00
halx99
62108b40b1
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
f50edaa18c
Simply skip batch for custom program, see #245
2020-10-23 10:26:45 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
3b6545b4b4
Fix CCFileStream write bits
...
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
HALX99
d28891fb62
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
dd98b13a9d
Refine pixel format
...
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
59b1bd30e8
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
190d4cb3e3
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
8dafaf3b67
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
c8c7c1dd6b
mini changes
2020-10-18 21:43:51 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
5fc71649a7
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
755a0fb45a
fix #233
2020-10-15 10:22:18 +08:00
halx99
4ee711599c
Add setDispatchOnWorkThread support
2020-10-08 00:00:14 +08:00
halx99
343b0343f3
Use move assignment
2020-10-07 23:59:26 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
2b8514fdc4
fix warning
2020-10-06 12:31:17 +08:00
HALX99
a83c52d67c
Refine HttpClient ( #224 )
2020-10-05 08:32:48 +08:00
halx99
b3b8d8b960
Refine HttpClient
2020-10-05 02:40:38 +08:00
halx99
9586f95c81
fix #223
2020-10-05 00:10:31 +08:00
halx99
d45591b49b
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
baa5f69a81
Add custom hosts support for HttpReuqest
...
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
halx99
cd216f2f4b
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
9f2420e9ee
fix lua binding, remove unused initWithBackendTexture
2020-10-03 18:04:56 +08:00
halx99
771d278b4e
UserDefault int64_t
2020-10-02 19:52:32 +08:00
HALX99
bfa8cbcc6d
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
ec6b9c650a
Remove dep
2020-09-25 13:49:23 +08:00
halx99
cba91e085a
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
f9c70bc1e9
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
64e5cde97d
Delete unused source files
2020-09-25 13:08:39 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
158b12e452
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00