* Update js auto binding settings with new ndk version
* Remove unnecessary property from Ref
* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup
* Fix spine track entry circle referencing issue
* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB
* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey
* Update JS versions
* Add docs for web v3.13
* Improve ScriptingCore
* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone
* Fix auto bindings configurations
* Update web ref
* Add FileUtils::getContents().
* skip FileUtils::getContents() in binding generator config.
* use FileUtils::getContents in CCDataReaderHelper.
* obey the cocos2d-x coding style.
* Explicit constructor.
* More docs.
* More tests.
* Move FileError to FileUtils::Error.
* Fixes wrong buffer size for reading into string and vector.
* Update tests.
* Add note on padding for output buffers.
* FileUtils: implements old methods by using `getContents()`.
methods are:
* FileUtils::getDataFromFile()
* FileUtils::getStringFromFile()
* FileUtils::getFileData()
and follow Android methods are now just calls FileUtils' ones.
* FileUtilsAndroid::getDataFromFile()
* FileUtilsAndroid::getStringFromFile()
* FileUtilsAndroid::getFileData()
* Fixes build error.
* FileUtils::getFileData: Return the size of data.
* Remove old methods form FileUtilsAndroid they are now done in FileUtils.
* Fixes for win32 code.
* Fixes build error in test and add more test.
* Better error message.
* Make template type name more readable.
* Update comments.
* Move internal functions to anonymous namespace.
* Refactor FileUtils test.
* Fix warning about compare signed and unsigned.
* Win32 and WinRT does not use text mode.
That is we don't need simulate convert CRLF to LF.
* Fixes for Win32 and WinRT.
* Update for Win32 and WinRT.
* Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1.
* Win32: remove checkFileName() which has no effect at all.
* WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2.
* WinRT: add override keyword for FileUtilsWinRT::getFileSize().
* Update for coding styles.
* More error strings.
* check read and malloc return codes.
* rename FileUtils::Error to FileUtils::Status.
* Fixes for WinRT, use GetFileInformationByHandleEx to get file size.
* Fixes build error for winrt and cleanup FileUtils::Status.
* Try to fix the build error on Linux.
Status must defined in some header, so move FileUtils.h up.
* Remove support of text mode on WinRT (it is the last platform support text mode).
commit aff4e27200a77db60b13ea30c2457558e5f53059
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Dec 10 17:58:41 2015 -0800
compiles with new GC model
commit 1fa69cd71231d56371cd45a378e50a1888308b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Dec 10 17:41:15 2015 -0800
Animation3D works Ok
commit d439969caf7e6fe83a74e37d078c4361a08cb816
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Dec 10 13:39:50 2015 -0800
Sprite3d create: converted to new API
commit aabe449e4a968fad882c44df9be787eb7c3bfcec
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Dec 10 13:27:33 2015 -0800
ouch...
commit 688ab610a8cb7607bc3c51b8ca01d800ef3c9794
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Dec 10 13:12:25 2015 -0800
Spawn/Sequence init* were not bound
Fixed. Now JS Scheduler Test works Ok