Commit Graph

19 Commits

Author SHA1 Message Date
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
minggo 8326ed6535 add physics component 2015-09-08 09:54:01 +08:00
pandamicro 9fea134de1 Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes 2015-07-28 18:24:03 +08:00
pandamicro 89c722ed4b Add script invocation for onEnter, onExit etc in other classes 2015-07-28 16:07:14 +08:00
pandamicro 85d4ce0d5a Merge branch 'v3.7-release' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.hpp
	docs/RELEASE_NOTES.md
	tools/cocos2d-console
	tools/tojs/cocos2dx.ini
2015-07-21 11:39:24 +08:00
pandamicro 490d5a3747 Remove cleanup from auto bindings add made it support override in JS 2015-07-16 14:09:26 +08:00
Vincent Yang 187437068f Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
lvlong ee03bb8eea setCameraMask for cocostudio-ui 2015-02-12 09:24:04 +08:00
yangxiao 66dd0807eb add isVisibleByVisitingCamera check when visit 2014-10-17 18:07:45 +08:00
andyque 67ad24e7c1 remove orderOfArrival = 0 2014-09-11 15:44:31 +08:00
minggo 5cca8cc87d remove Node::_setLocalZOrder() 2014-09-03 17:26:50 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
andyque 84cf0ee834 add disableCascadeOpacity to ProtectedNode and Scale9Sprite 2014-08-22 11:49:39 +08:00
yangxiao 032ba062a9 rename isVisibleByVisitingCamera to isVisitableByVisitingCamera 2014-08-14 10:26:37 +08:00
yangxiao 4629d257e1 rename checkCameraMask to isVisibleByVisitingCamera 2014-08-14 09:58:11 +08:00
yangxiao 76329f9e53 add camera mask check to visit 2014-08-13 12:06:51 +08:00
andyque cdb2b9f59f fixed Widget's Children reload textures change RGBA issue 2014-08-11 15:04:00 +08:00
andyque ab33e6f9a2 Let Widget class don't support cascaded opacity and cascaded color on default. 2014-08-06 16:21:00 +08:00
samuele3hu ee4e479ce1 Remove CCProtectedNode.h/.cpp from ui/base to 2d and modify the related project setting 2014-07-31 16:38:55 +08:00