Commit Graph

553 Commits

Author SHA1 Message Date
lvlong 69436ddd65 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
	cocos/3d/CCBundle3DData.h
2014-06-20 16:02:22 +08:00
lvlong e4bbfad773 1. binary loader is OK.
2. add some comment.
2014-06-20 15:30:08 +08:00
andyque 5f5b705bee refactor setSize to setContentSize and deprecated the old interface 2014-06-20 14:03:33 +08:00
yinkaile 1aa07906a1 add new line at the end of the file 2014-06-20 11:36:48 +08:00
andyque 4ca184b58a issue #5161, deprecated getSize 2014-06-20 11:18:53 +08:00
minggo 0d07e19cd1 Merge pull request #7054 from 2youyouo2/v3
add TimelineAction
2014-06-19 21:05:15 +08:00
gin0606 3ae8e29ce5 Add new line at the end of a file to *.h 2014-06-19 20:45:49 +09:00
gin0606 bf4f30d14b Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
boyu0 5f10ff2c29 issue #4437: change name TMXLayer2 and TMXTiledMap2 to FastTMXLayer and FastTMXTiledMap, change Point to Vec2 2014-06-19 15:57:13 +08:00
lvlong 8493c4579b before switch branch save 2014-06-19 15:43:02 +08:00
minggo e60e3c217d Merge pull request #7046 from Dhilan007/v3-label-improve
1.Support setting up the line height and additional kerning of label.
2014-06-19 09:44:51 +08:00
geron-cn 797085574c add binary read to test-cpp 2014-06-18 20:13:06 +08:00
geron-cn 6abc9aba0e add binary read to test-cpp 2014-06-18 20:09:12 +08:00
geron-cn d2746f64a6 cpp-tests 2014-06-18 18:11:21 +08:00
Dhilan007 9351172baf add test case for new API of Label. 2014-06-18 18:01:55 +08:00
andyque aa5df68b96 Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
	cocos/3d/CCAnimationCurve.h
	cocos/3d/CCAnimationCurve.inl
2014-06-18 15:13:34 +08:00
andyque f614e9a89b fix tests 2014-06-18 15:06:45 +08:00
andyque 95f1bd7e72 update loader 2014-06-18 11:54:25 +08:00
minggo 6ecca08340 Merge pull request #7039 from minggo/get-child-by-name
issue #4693: add getName(), setName() and getChildByName()
2014-06-18 11:30:14 +08:00
andyque 2cef0cb437 update ccs-res 2014-06-18 11:26:26 +08:00
2youyou2 719fdb712d add frame event test 2014-06-18 11:22:38 +08:00
andyque ca24ad6768 Merge branch 'v3' into cleanupBinaryLoader 2014-06-18 11:19:19 +08:00
minggo df798baa8b Merge pull request #7059 from Rumist/v3
BUG FIX : #5553
2014-06-18 11:18:33 +08:00
2youyou2 806d74b6f9 add change play section test 2014-06-17 15:57:30 +08:00
yangxiao 17854cd922 change speed 2014-06-17 13:45:58 +08:00
2youyou2 d2a6782a9e fixed start frame not right 2014-06-17 11:45:57 +08:00
minggo 53963a2441 issue #4693:enumerateChildren() support regular expression 2014-06-17 11:43:03 +08:00
2youyou2 7ee90b4114 add performance test 2014-06-17 11:13:46 +08:00
andyque 9ab45744bb Merge branch 'v3' into cleanupBinaryLoader 2014-06-17 09:45:16 +08:00
yangxiao 9acd373a0e make girl up 2014-06-16 19:41:10 +08:00
lvlong 32cc5b12d6 ready 2014-06-16 19:30:45 +08:00
lvlong 4b7f6a6185 static Sprite3D is ok 2014-06-16 19:08:43 +08:00
yangxiao bc31d6b082 merge lv 2014-06-16 16:45:43 +08:00
lvlong 2840409933 for tony test 2014-06-16 14:09:41 +08:00
2youyou2 fda54a21f1 change test title 2014-06-16 09:45:44 +08:00
yangxiao 79d2de3b67 make character up 2014-06-16 00:31:31 +08:00
yangxiao dd8f66ce57 merge loader 2014-06-16 00:01:38 +08:00
yangxiao 9dd7241176 load c3t animation work 90% 2014-06-15 22:45:56 +08:00
andyque 1d01fe8bbc refactor 2014-06-15 16:12:24 +08:00
lvlong 4ae01d148f 11 2014-06-13 19:26:46 +08:00
2youyou2 369ed3e6d3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-13 18:00:01 +08:00
2youyou2 2031e0e92d change TimelineAction to ActionTimeline 2014-06-13 16:03:03 +08:00
2youyou2 1c5d9ba212 remove resource to use armature resource 2014-06-13 14:41:28 +08:00
elsanide 4b7b32e81e BUG FIX : #5553
Texture2dTest.cpp typo in #ifdef
Notice the W in CC_PLATFORM_WINRT is missing.
2014-06-13 15:24:37 +09:00
Huabing.Xu 4e94eaabed Merge branch 'v3' into v3Animation 2014-06-13 12:06:11 +08:00
2youyou2 f63939945d change NodeCache to NodeReader 2014-06-12 19:34:22 +08:00
lvlong 14f4b6430f modify 3dloader, you can run animation. 2014-06-12 18:26:42 +08:00
2youyou2 e4f1ac6126 add hd resource 2014-06-12 17:38:26 +08:00
2youyou2 7eda0ae999 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-12 16:43:04 +08:00
lvlong 1ca69d2689 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
2014-06-12 16:28:36 +08:00
2youyou2 f536020d26 remove unused files 2014-06-12 16:21:41 +08:00
lvlong 742ea7f2df Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/2d/cocos2d.vcxproj.filters
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
2014-06-12 15:53:41 +08:00
boyu0 acb87f414e Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fast_tmx 2014-06-12 14:44:28 +08:00
yangxiao e37c6ab7ee test action sequence 2014-06-12 14:20:38 +08:00
minggo 6845a69655 issue #4693: remove unneede codes 2014-06-12 14:00:41 +08:00
minggo 990c491746 issue #4693: add test case for getName, setName, getChildByName and enumerateChildren 2014-06-12 13:55:23 +08:00
vision 97b578185d new parameter for setting blur shader effect 2014-06-12 09:49:48 +08:00
2youyou2 4d1bf0c1a2 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioTimelineActionTest/TimelineActionTestScene.cpp
2014-06-12 09:42:20 +08:00
youyou 28ae57c5fc add AsyncReader 2014-06-12 00:38:23 +08:00
2youyou2 aa06fab776 support relative path for reading json 2014-06-11 21:11:22 +08:00
Huabing.Xu 65acec013b Merge branch 'v3' into v3Animation 2014-06-11 17:45:31 +08:00
andyque 5515c43bb2 improve lasers 2014-06-11 15:16:08 +08:00
Huabing.Xu 18663609b4 add interface for speed and playback in animate 2014-06-11 15:07:37 +08:00
vision e2c75c1f11 New shader for the blur effect, the old one is ineffecient and difficult to maintain. 2014-06-11 14:54:14 +08:00
andyque 2f6f1b7151 improve binary format 2014-06-11 14:45:35 +08:00
andyque 7a8f27ee0b remove unused parser code 2014-06-11 14:15:34 +08:00
samuele3hu 54379f48a9 Fix the crash of Texture2dTest when `—ndk-mode` is `release` 2014-06-11 11:24:17 +08:00
2youyou2 09a2ceb7df add TimelineAction 2014-06-11 11:10:07 +08:00
andyque b895018765 update parser 2014-06-11 09:35:24 +08:00
yangxiao 6d09b50699 animation bug 2014-06-10 19:53:06 +08:00
andyque 48f7743daa Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-06-10 15:08:10 +08:00
yangxiao a991940268 debug Sprite3D with .c3t 2014-06-09 18:37:58 +08:00
minggo 29ac8d746d Merge pull request #7012 from Dhilan007/v3-testcast
update test cast of label.
2014-06-09 16:32:32 +08:00
andyque c387ae3bc7 add text effect test 2014-06-09 14:34:46 +08:00
Dhilan007 791737befa update test cast of label. 2014-06-09 13:41:32 +08:00
vision 361bfad5f8 initilization missed. 2014-06-09 11:39:19 +08:00
vision ae16c88538 Save the bound texture unit so that the sampler can be updated dynamiclly. 2014-06-09 10:58:28 +08:00
yangxiao 0c95fe1fbd animation test 2014-06-06 19:12:08 +08:00
boyu0 fc5e58b521 issue #4437: add dirty tag. 2014-06-06 18:03:44 +08:00
boyu0 560053d23c issue #4437: add test and fix transform. 2014-06-06 17:33:27 +08:00
minggo 6cee3fe830 Merge pull request #6979 from visiblelight/TextureOptimize
Texture Optimize
2014-06-06 11:38:49 +08:00
vision 39f2669886 remove the new images and use the old ones. 2014-06-06 10:37:45 +08:00
vision f7d5d837bf add new tests for different pixel formats 2014-06-05 16:33:42 +08:00
andyque c96a6086c3 improve parsing code 2014-06-05 11:43:43 +08:00
andyque 3dc6e86c25 add binary file parsing into ui tests 2014-06-05 10:25:45 +08:00
Ricardo Quesada a11740ff29 ouch, more windows compile issues 2014-06-04 10:11:16 -07:00
Ricardo Quesada 59b966731e Compiles on Windows and Android 2014-06-04 09:48:35 -07:00
Ricardo Quesada 79ebc546f8 Merge remote-tracking branch 'cocos2d/v3' into normalized_position
Conflicts:
	CHANGELOG
	cocos/ui/UILayout.cpp
2014-06-04 09:19:22 -07:00
minggo a495747a7c Merge pull request #6971 from andyque/refactorUIFramework
refactor ObjectFactory
2014-06-04 17:08:27 +08:00
minggo a31710973c Merge pull request #6962 from visiblelight/AlphaIssues
Fix a crash in ParticleTest->PremultipliedAlphaTest
2014-06-04 15:10:54 +08:00
andyque 38e274de73 refact ui header file include 2014-06-04 14:56:33 +08:00
minggo 7bf2be6033 Merge pull request #6959 from kezhuw/bugfix_autorelease_pool_manager
Bugfix autorelease pool manager
2014-06-04 14:31:30 +08:00
minggo 5432698674 Merge pull request #6969 from boyu0/bug5482_setPhysicsBody
closed #5482: Node::setPhysicsBody() doesn't work after node added to another node.
2014-06-04 13:52:43 +08:00
boyu0 368c5b0d3b closed #5482: add a test case for bug 5482. 2014-06-04 11:59:15 +08:00
vision ad230bb412 fix a crash in ParticleTest->PremultipliedAlphaTest 2014-06-04 10:39:18 +08:00
Kezhu Wang dbca937835 add test case to break buggy code 2014-06-03 17:58:09 +08:00
minggo 691a77b148 Merge pull request #6928 from boyu0/bug5392_scheduleUpdate
closed #5392: add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
2014-06-03 14:38:07 +08:00
Ricardo Quesada b24c674d25 Little fixes for setNormalized 2014-05-30 21:50:39 -07:00
Ricardo Quesada 1b8d0d88df Adds setNormalizedPosition()
Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Huabing.Xu 2e42c77b9a fix typo 2014-05-30 11:13:53 +08:00