* Add EventDispatcher#hasEventListener (sync from creator)
* Fix function wrapper using js object during its gc
* Support more system languages
* Direct log/error for better understanding problems & add sys.now
* Synchronize Editbox APIs
* Synchronize Scheduler.PRIORITY_NON_SYSTEM const
* Upgrade web engine
* Upgrade test cases
* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue
* Manual bind EventListeners’ create to avoid memory issue
* Fix compilation issue when COCOS_DEBUG = 2
* Unify function name of Texture2D::releaseTexture
* Fix compilation issues and update web & bindings-generator
* Fix lua compilation issue
* Use %ld instead of %zd
* Separate FinalizeHook for ref objects and non ref objects
* Fix spine TrackEntry recursive conversion issue by using getter
* Fix crash during Wrappers deallocation (possible to have leak)
* Increase default JS heap to 32 mb
* Update engine version
* Add change log of web engine
* Improve cc.formatStr
* Fix chipmunk crash issues when using setDefaultCollisionHandler
* Add change log for JSB and update web engine ref
* [mac, ios] Adds AudioDecoder::readFixedFrames. And uses readFixedFrames to simply code.
* [mac, ios] ‘ExtAudioFileRead’ may return 0 frame while it doesn’t reach the end of very short audio file.
* [mac, ios] Adds test case for small file test.
* [mac, ios] Adds small audio file.
* [mac, ios] Macro ‘BREAK_IF’ logic fix.
* [mac, ios] Returns false of AudioDecoder::open if total frames is 0.
* Add EventDispatcher#hasEventListener (sync from creator)
* Fix function wrapper using js object during its gc
* Support more system languages
* Direct log/error for better understanding problems & add sys.now
* Synchronize Editbox APIs
* Synchronize Scheduler.PRIORITY_NON_SYSTEM const
* Upgrade web engine
* Upgrade test cases
* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue
* Manual bind EventListeners’ create to avoid memory issue
* Fix compilation issue when COCOS_DEBUG = 2
* Unify function name of Texture2D::releaseTexture
* Fix compilation issues and update web & bindings-generator
* Fix lua compilation issue
* Use %ld instead of %zd
* [android] Catches ‘NumberFormatException’ while invoking Integer.parseInt.
* [android] Catches ‘NullPointerException’ while converting Integer to int in Cocos2dxActivity.hideVirtualButton.