Commit Graph

8 Commits

Author SHA1 Message Date
RH ce590c24a0 Fix for crashes in several tests (#1259) 2023-07-09 14:45:41 +08:00
halx99 ed6ec7a32d [GLSLCC] Suppression macro not defined errors 2023-07-09 12:04:58 +08:00
halx99 d0f7334476 Don't flat ubos since it doesn't work 2023-07-09 11:20:29 +08:00
halx99 7a808cd46b Improve AXGLSLCC.cmake
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99 17ee3e6f69 Don't add .bin for glslcc shader compile output by default 2023-07-07 19:31:46 +08:00
halx99 b21735a9bb [CMake] Add find shader sources function:
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/core/renderer/shaders" runtime_shader_sources)
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Source" custom_shader_sources RECURSE)
2023-07-06 21:15:28 +08:00
halx99 acc47b3281 Bump 1.1.0 2023-07-06 20:37:59 +08:00
halx99 94b5705bd3 Improve cmake script
- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument FILES for specify single or multi shader
source files support, i.e.
ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
2023-07-06 19:21:36 +08:00