James Chen
a1ebfd9ed8
Don't add CCNode::removeChild to skip field.
2012-11-23 15:12:42 +08:00
James Chen
48d77fedc1
issue #1573 : Reverted GameScene.js and MainMenuScene.js.
2012-11-23 15:09:04 +08:00
James Chen
7c1e860d78
issue #1573 : Added CocosDragonJS. Made it compiled ok on iOS,android and win32.
2012-11-23 15:09:03 +08:00
James Chen
6af0188295
First commit CocosDragonJS.
2012-11-23 15:09:02 +08:00
Rohan Kuruvilla
cfb59529a8
Adding CocosDragonJS project
2012-11-23 15:08:58 +08:00
Rohan Kuruvilla
36bbd80b68
Adding changes to CCBreader
2012-11-23 15:08:55 +08:00
minggo
3980a710a3
Merge pull request #1641 from minggo/gles20
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issue #1564 : make tests run on mac osx
2012-11-22 22:24:25 -08:00
minggo
96ecb05ca9
issue #1564 : make tests run on mac osx
2012-11-23 14:22:50 +08:00
minggo
f82e800695
Merge pull request #1640 from minggo/gles20
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modify lua project setting
2012-11-22 18:42:45 -08:00
minggo
226b10a9e2
modify lua project setting
2012-11-23 10:41:41 +08:00
minggo
91b370e0f0
Merge pull request #1639 from minggo/gles20
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make lua work
2012-11-22 18:38:44 -08:00
minggo
542c407346
make lua work
2012-11-23 10:36:26 +08:00
James Chen
00ad0689ec
Merge pull request #1620 from fape/remove_physics_nodes
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remove physics_nodes from marmalade
2012-11-22 03:43:24 -08:00
James Chen
7d5f974817
Merge pull request #1638 from dumganhar/iss1572-game
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fixed #1572 : Adding WatermelonWithMe project.
2012-11-22 03:09:07 -08:00
James Chen
971d948132
issue #1572 : WatermelonWithMe works on iOS now.
2012-11-22 19:05:38 +08:00
James Chen
c32ea4486b
issue #1572 : WatermelonWithMe works on Android now.
2012-11-22 18:46:30 +08:00
James Chen
7c1a3a7305
issue #1572 : Modify vs2010 solution.
2012-11-22 17:54:55 +08:00
James Chen
e0fd8f6284
issue #1572 : Adding WatermelonWithMe project.
2012-11-22 17:54:54 +08:00
James Chen
ee97633a4f
Merge pull request #1637 from dumganhar/gles20
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Minor fix in ScriptingCore::log;Avoiding pointer point to a destroyed variable.
2012-11-22 01:53:57 -08:00
James Chen
c0097db48c
Avoiding pointer point to a destroyed variable.
2012-11-22 17:36:49 +08:00
James Chen
692d16f296
Minor fix in ScriptingCore::log.
2012-11-22 17:34:58 +08:00
James Chen
d2bf88bedf
Merge pull request #1636 from CocosRobot/updategeneratedsubmodule_1353576131
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cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-22 01:25:36 -08:00
CocosRobot
10ceef62dc
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-22 17:22:19 +08:00
James Chen
4bb11b6aa2
Merge pull request #1635 from dumganhar/iss1564-update-tests
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issue #1564 : Updated tools/tojs/cocos2dx.ini.
2012-11-22 01:20:50 -08:00
James Chen
f701248e58
issue #1564 : Updated tools/tojs/cocos2dx.ini.
2012-11-22 17:19:15 +08:00
minggo
2ba1bcb5af
Merge pull request #1633 from minggo/gles20
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issue #1564:enable depth test by default
2012-11-22 00:02:28 -08:00
minggo
76197f1126
issue #1564:enable depth test by default
2012-11-22 16:01:30 +08:00
James Chen
c3a65822bc
Merge pull request #1632 from CocosRobot/updategeneratedsubmodule_1353569881
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cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-21 23:40:08 -08:00
CocosRobot
ce19b26771
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-22 15:38:09 +08:00
James Chen
2c628cfb53
Merge pull request #1631 from dumganhar/iss1564-update-tests
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Updated tools/tojs/cocos2dx.ini.
2012-11-21 23:37:07 -08:00
James Chen
1a3891970f
Updated tools/tojs/cocos2dx.ini.
2012-11-22 15:35:42 +08:00
James Chen
b79b3335bd
Merge pull request #1630 from dumganhar/iss1564-update-tests
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issue #1564 : Made ChipmunkTest of TestJavascript works
2012-11-21 23:30:14 -08:00
James Chen
b66bc98a46
issue #1564 : Made ChipmunkTest of TestJavascript works
2012-11-22 15:19:16 +08:00
James Chen
aa8e582b7e
Merge pull request #1629 from dumganhar/iss1564-update-tests
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issue #1564 : fix the wrong order of parameters in CCScheduler::scheduleSelector.
2012-11-21 20:07:45 -08:00
James Chen
51d61ba214
issue #1564 : fix the wrong order of parameters in CCScheduler::scheduleSelector.
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Made MoonWarriors works.
2012-11-22 12:05:38 +08:00
minggo
c771958e0a
Merge pull request #1628 from minggo/gles20
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fix a logical bug in CCRenderTExture
2012-11-21 19:07:04 -08:00
minggo
14dbe091c8
fix a logical bug in CCRenderTExture
2012-11-22 11:06:07 +08:00
James Chen
7d4ca88deb
Merge pull request #1627 from dumganhar/iss1564-update-tests
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issue #1564 : Closed verbose log of TestJavascript for android. And Made it compiled ok.
2012-11-21 18:49:03 -08:00
James Chen
1ce1b4b471
issue #1564 : Closed verbose log of TestJavascript for android. And Made it compiled ok.
2012-11-22 10:47:57 +08:00
minggo
15cd80fa17
Merge pull request #1626 from minggo/gles20
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Gles20
2012-11-21 18:47:08 -08:00
minggo
b5bf49e9c6
issue #1564 : make TestJavasripteTest work on iOS
2012-11-22 10:44:21 +08:00
minggo
039c665b57
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-11-22 10:25:56 +08:00
James Chen
140d63ae91
Merge pull request #1625 from dumganhar/iss1564-update-tests
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issue #1564 : Make TestJavascript works on windows.
2012-11-21 18:25:18 -08:00
James Chen
89a51433b8
issue #1564 : Make TestJavascript works on windows.
2012-11-22 10:24:26 +08:00
minggo
94a9e1f53c
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-11-22 10:13:03 +08:00
James Chen
ab86068ec4
Merge pull request #1624 from dumganhar/iss1564-update-tests
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issue #1564 : Fixed some bugs as follows.
Adding missing setter and getter function.
Removing one unnecessary line in CCRenderTexture::visit.
Set depth buffer to 24bit, stencil buffer to 8bit for windows.
Enable point size by default on windows. This can fix point size is always equal to 1 pixel in DrawPrimitivesTest.
2012-11-21 18:10:52 -08:00
minggo
7bfb75b90c
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-11-22 10:06:50 +08:00
minggo
543eca47b1
issue #1564:add resource for RenderTextureTest
2012-11-22 10:06:18 +08:00
James Chen
73b409f116
issue #1564 : Enable point size by default on windows. This can fix point size is always equal to 1 pixel in DrawPrimitivesTest.
2012-11-22 10:04:35 +08:00
James Chen
6c81e21935
issue #1564 : Set depth buffer to 24bit, stencil buffer to 8bit.
2012-11-22 09:55:44 +08:00