halx99
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a0990c02fd
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Committing genbindings changes [skip ci]
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2022-05-13 13:15:09 +00:00 |
halx99
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808707920e
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Committing genbindings changes [skip ci]
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2022-04-25 01:43:44 +00:00 |
halx99
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8e8affab5e
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string_view for lua bindings
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2021-12-28 15:46:32 +08:00 |
halx99
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7cc2d34398
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LayerMultiplex use Node* to store layers
a. Layer no specificed functions
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2021-09-03 11:13:15 +08:00 |
rh101
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69d6039306
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Update lua bindings
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2021-09-02 21:24:45 +10:00 |
rh101
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de182c8360
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Change %ld to %d for 32bit data types
Regenerate LUA bindings
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2021-09-02 17:46:22 +10:00 |
halx99
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d197e8b245
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Fix part of #487
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2021-09-02 11:43:27 +08:00 |
halx99
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cb81a61530
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Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
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2021-08-30 19:47:53 +08:00 |
rh101
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7ef0ec96bf
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Update LUA bindings
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2021-08-18 01:01:56 +10:00 |
halx99
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16e3d66a66
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Update lua bindings
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2021-08-14 13:22:03 +08:00 |
halx99
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c5aeed4c06
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Update lua bindings
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2021-08-13 20:36:10 +08:00 |
halx99
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5a78eeda36
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Sync lua bindings [ci build]
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2021-06-27 21:47:15 +08:00 |
halx99
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7ee1785858
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Improve Lua RTTI performance [ci build]
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2021-06-18 12:23:10 +08:00 |
halx99
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c44d94a2b2
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Update lua bindings source [ci build]
cxx17::string_view support
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2020-12-16 17:52:17 +08:00 |
halx99
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9d0cb09f5d
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Remove Sprite::updateShaders [ci build]
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2020-10-31 20:08:32 +08:00 |
HALX99
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90ecc475f0
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Refactor modules (#238)
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2020-10-17 16:32:16 +08:00 |