samuele3hu
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9b08cee01f
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issue #22434:make some execute funs into one funs in ScriptEngineProtocol
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2013-07-02 15:23:51 +08:00 |
samuele3hu
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fe8e30c3e0
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issue #2243:Add a uniform fund in ScriptEngineProtocol
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2013-07-01 15:04:14 +08:00 |
James Chen
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ba1fe39d91
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issue #2129: Removing CC prefix for scripting module.
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2013-06-20 14:33:59 +08:00 |
James Chen
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c0d44cb2e4
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fixed #2129: Rename m_iVar to _var, remove CC prefixes.
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2013-06-15 14:03:30 +08:00 |
samuele3hu
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6dd077b8bd
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issue #2103 add cocosbuilder lua test sample
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2013-06-05 15:17:00 +08:00 |
Sam Clegg
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4f6de1bcad
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Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
Also remove the first "cond" argument, since it is always false.
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2013-05-06 12:25:13 -07:00 |
James Chen
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c70d9f203a
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Don't export classes in scripting/lua/cocos2dx_support.
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2013-04-27 18:24:08 +08:00 |
James Chen
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862ce85c7a
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fixed #2083: Bytecode of LuaJIT can't work on android.
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2013-04-25 21:29:31 +08:00 |
dualface
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74e497bb2b
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restore CCLuaEngine missed methods
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2013-02-04 11:28:09 +08:00 |
dualface
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7839ceb45b
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add CCLuaObjcBridge
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2013-02-02 02:05:52 +08:00 |
dualface
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e74e597dba
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[luabinding] fix CCAssert Lua compatibility
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2012-12-30 02:27:25 +08:00 |
dualface
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57bccc7e4a
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remove CC_LUA_ENGINE_ENABLED macro
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2012-12-26 18:33:55 +08:00 |
dualface
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cc69e39c8a
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[luabinding] make CCAssert compatible Lua
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2012-12-22 10:13:37 +08:00 |
dualface
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268aa45d2c
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rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
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2012-12-10 16:09:23 +08:00 |
dualface
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c8753f72ef
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[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
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2012-12-10 13:48:27 +08:00 |
dualface
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e0ee27cb17
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[luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
[luabinding] add CCLayer keypad, accelerometer support
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2012-12-02 15:17:34 +08:00 |
James Chen
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ceced09c2d
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CCLuaEngine::executeAccelerometerEvent return 0 by default.
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2012-11-12 10:37:42 +08:00 |
James Chen
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21e4f80fbd
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Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS.
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2012-11-06 14:18:13 +08:00 |
YuLei
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214d4e7623
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[Lua] remove CCLuaEngine::purgeDefaultEngine()
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2012-09-11 16:11:42 +08:00 |
YuLei
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fc3a55a065
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[Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h
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2012-09-11 15:44:33 +08:00 |
YuLei
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a2259ab0dd
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[Lua] update CCLuaEngine for new script binding protocol
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2012-09-11 15:24:25 +08:00 |
James Chen
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7d8b261ced
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fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
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2012-09-11 14:02:33 +08:00 |
YuLei
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da79992275
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Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
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2012-09-02 00:38:57 +08:00 |
James Chen
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9ba5a1bfef
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issue #1454: Removed COCOS2D_JAVASCRIPT macro.
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2012-08-31 21:23:23 +08:00 |
minggo
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860d3eff4b
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issue #1454: make js binding work together with lua binding and native codes
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2012-08-31 17:55:45 +08:00 |
James Chen
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e2629ef175
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Fixed some compile errors on win32.
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2012-08-30 23:10:09 +08:00 |
YuLei
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a38b8d4a00
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[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
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2012-08-25 17:08:33 +08:00 |
YuLei
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8b54355aa1
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[Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
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2012-08-25 15:05:59 +08:00 |
James Chen
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77f1fba566
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issue #1399: Adjust folder structure, made it built successfully on win32.
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2012-07-20 14:05:52 +08:00 |