minggo
3dc167a9f9
use std::abs instead
2016-07-11 12:01:09 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
Ricardo Quesada
9e0371a3b8
fix: fix delay when creating quadcomamnds
...
triggered by particles.
Github issue #15937
2016-06-23 09:17:26 -07:00
Ricardo Quesada
d9b3ef55ae
Merge pull request #15880 from ricardoquesada/issue-15776
...
fix: TextureCache ASSERTS if image is invalid
2016-06-17 16:48:19 -07:00
Ricardo Quesada
c387f953fa
fix: TextureCache ASSERTS if image is invalid
...
Github issue #15776
2016-06-17 16:07:33 -07:00
minggo
6778ebf451
Merge pull request #15853 from ricardoquesada/vr_squashed
...
Squashed commit of the following:
2016-06-17 10:15:20 +08:00
minggo
6280b8a376
Merge pull request #15870 from mogemimi/fix-unused-function
...
Remove unused debug function in RenderCommand
2016-06-17 09:38:32 +08:00
minggo
44ced37785
Merge pull request #15825 from dumganhar/iss15652-perf-fix
...
issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-17 09:37:42 +08:00
mogemimi
0872a50f60
Remove unused debug function in RenderCommand
2016-06-17 03:19:19 +09:00
mogemimi
4f329d8aac
Fix possible memory leak when pass initialization fails
2016-06-16 04:52:38 +09:00
Ricardo Quesada
180c2f1e9a
Squashed commit of the following:
...
VR support for cocos2d-x
commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:26:33 2016 -0700
Merge branch 'v3' into vr
commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:25:27 2016 -0700
fix: dont' include oculus files
commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:57:26 2016 -0700
fix: missing guard in header
commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:43:49 2016 -0700
removed VR engines... should be part of package manager
commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:37 2016 -0700
Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr
commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:12 2016 -0700
fix: new VR API... easier to enable/disable different VR renderers
commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:48:04 2016 -0700
fix: compiles and runs on win10
commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:27:06 2016 -0700
fix: vr works again
commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 18:55:18 2016 -0700
fix: compiles on windows
commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:13:47 2016 -0700
Merge branch 'v3' into vr
commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:12:25 2016 -0700
android vr: better performance
commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 16:10:14 2016 -0700
fix: low pass filter in accel and magnet
commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 15:43:00 2016 -0700
fix: removes debugging info
commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 14:54:32 2016 -0700
fix: kind of works on android! yeah!
commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 10 09:44:53 2016 -0700
logging
commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 22:53:07 2016 -0300
android head tracking
compiles, doesn't work yet... how to debug java code?
commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 19:45:41 2016 -0300
reading sensor from android
not compiling yet
commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 11:45:06 2016 -0300
compiles on android... finally
commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 18:15:12 2016 -0300
fix: compile vr android files only on android
commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 12:15:56 2016 -0300
Merge pull request #11 from songchengjiang/riq_vr
daydream VR platform supporting
commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:38:27 2016 +0800
remove VR 3rdparty dependence
commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:34:37 2016 +0800
remove VR 3rdparty dependence
commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:28:43 2016 +0800
remove VR 3rdparty dependence
commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 3 10:45:44 2016 -0300
fix: started android support
commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date: Thu Jun 2 15:58:34 2016 +0800
add CCVRGvrRenderer and CCVRGvrHeadTracker framework
commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 13:07:44 2016 -0300
fix: little fixes
commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 12:12:59 2016 -0300
Merge pull request #10 from songchengjiang/riq_vr
bugs fixed
commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 15:57:30 2016 +0800
parameter corrected
commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 15:46:13 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
cocos/2d/CCScene.cpp
commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 14:36:31 2016 +0800
fixed ProjectionMatrix error on oculus platform
fixed ScrollView error on oculus platform
commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 10:51:46 2016 +0800
bugs fixed
mobile VR platforms:
fixed ProjectionMatrix error
fixed culling error of ScrollView
commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 20 09:22:45 2016 -0300
fix: setAdditionalTransform support reference
commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 18 07:38:49 2016 -0700
Merge pull request #8 from songchengjiang/riq_vr
Finished VR integration of SKDs based on VRProtocol
commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date: Wed May 18 15:32:32 2016 +0800
fix bug of deepoon's headtracking
commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 09:41:17 2016 -0700
fix: Scene inverts the eye matrix
commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 06:54:34 2016 -0700
fix: inversed matrix for camera
commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Tue May 17 15:51:57 2016 +0800
add headtracker of oculus
commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date: Tue May 17 14:22:56 2016 +0800
add headtracker of SKDs
gearvr/deepoon/cardboard
commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 22:12:23 2016 -0700
fix: head tracker works
commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 17:55:43 2016 -0700
fix: adds missing methods to `VRIHeadTracker`
commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 14:17:21 2016 +0800
Rename Oculus's files
commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 16 11:41:56 2016 +0800
Rename files based on riq's changes
commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:57:57 2016 +0800
Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/vr/CCVRGeneric.cpp
cocos/vr/CCVRGenericHeadTracker.h
commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:54:44 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/platform/CCGLView.cpp
commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 14 00:57:54 2016 -0700
fix: adds head tracker
commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:40:32 2016 -0700
fix: removes red background
commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:39:31 2016 -0700
fix: centers image
commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 13 20:36:19 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 17:52:46 2016 +0800
update win32 project for VR
commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 23:21:50 2016 -0700
fix: no hardcoded values
code is simpler, fixed a few bugs
commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 21:50:18 2016 -0700
fix: simplified distortion
commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 09:39:34 2016 +0800
finished VR rendering of Oculus
commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date: Thu May 12 10:00:43 2016 +0800
Finished GearVR and Deepoon VR rendering integration
commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 11 16:56:57 2016 -0700
fix: distortion working... with too many hardcoded values
time to "un-hardcode" the values
commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 19:49:07 2016 -0700
feat: distortion WIP
commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 15:49:17 2016 -0700
fix: simpler
one texture that holds both left and right eye
commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 9 10:50:43 2016 -0700
fix: Camera code is cleaner
commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 9 16:43:58 2016 +0800
support cardboard VR rendering
commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 21:16:10 2016 -0700
fix: proj fixes. works ok in any resolution
commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 19:08:47 2016 -0700
fix: renders ok in any device
commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 28 16:46:30 2016 -0700
fix: renders something
fix: passing camera to scene
adds a way to return user camera
fix: stereo rendering works
fix: viewport left is correct
fix: scissor is not needed...
fix: works!
fix: minor fixes
fix: new approach... almost working
fix: camera is moved
whitespace fixes
fix: whitespaces
fix: new line
commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 27 18:56:41 2016 -0700
fix: VR refactor... still WIP
commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 26 22:21:21 2016 -0700
feat: VR, initial commit
2016-06-15 11:33:25 -07:00
mogemimi
a348cbda8b
Move StringUtils functions from deprecated header file to ccUTF8.h ( #15835 )
...
* Move StringUtils functions outside of deprecated header
* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
子龙山人
51f4deee01
Add system label overflow ( #15827 )
...
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
James Chen
126b60945e
issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-12 11:35:30 +08:00
MagicXrEv
29cca63822
Texture2D::addImageAsync : Set pixel format correctly. ( #15774 )
2016-06-03 09:38:01 +08:00
James Chen
3d116c3333
SetBlending fix
2016-06-01 17:46:27 +08:00
mogemimi
fc6c612c4c
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
mogemimi
f6bee1abc2
Fix minor typo: Texure -> Texture
2016-05-26 02:36:15 +09:00
mogemimi
1e04cb5950
Use nullptr instead of 0 or NULL
2016-05-25 03:09:11 +09:00
Ricardo Quesada
23c5c18c91
Merge pull request #15646 from Rypac/fix_quadcommand_crash
...
Fix crash due to reallocation of shared indices memory
2016-05-24 11:29:28 -03:00
mogemimi
a1a8feed71
Add missing references to avoid unnecessary copies
2016-05-17 01:15:07 +09:00
Ryan Davis
8ca09f7c2a
Fix crash due to reallocation of shared indices memory
2016-05-15 12:30:30 +10:00
treert
2c4b634a50
reset UIGrayScale Shader when reload shaders
...
reset GLProgram for UIGrayScale Shader when reload shaders
2016-04-23 13:33:22 +08:00
minggo
5f6f35fb91
Merge pull request #15451 from xpol/fixes-format-warnings
...
Fixes format warnings.
2016-04-19 10:21:10 +08:00
minggo
93d331f1e8
Merge pull request #14965 from elloop/fix_opengl_log_function
...
fix opengl log function.
2016-04-18 18:32:00 +08:00
Xpol Wan
dc0f7bf903
Fixes format warnings.
2016-04-18 17:52:58 +08:00
mogemimi
4f32df255d
Fix return value of VertexAttribBinding::init()
2016-04-10 08:05:19 +09:00
minggo
4bee2c4e79
Merge pull request #15361 from stevetranby/iterator-erase
...
Iterator erase pattern
2016-04-07 10:34:55 +08:00
Ricardo Quesada
ed42305c26
fix: works if no ';' is the the end of defines
...
Github issue #15376
2016-04-06 13:27:59 -07:00
Ricardo Quesada
9fae3a5ed3
Merge pull request #15204 from perminovVS/v3-dev-gl-program-feature
...
GLProgram replaceDefines correct and other feature
2016-04-06 10:34:44 -07:00
Steve Tranby
24fd25e143
Iterator erase pattern
2016-04-01 18:29:21 -06:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
minggo
3c676d9712
Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
...
SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
...
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Vladimir Perminov
7011c3a7e4
GLProgram replaceDefines correct and other feature
2016-03-07 17:05:20 +03:00
mogemimi
2a8d84e7f9
Remove unnecessary const from return types
2016-02-29 16:48:07 +09:00
mogemimi
1d9e688707
Fix typos in documentation
2016-02-18 16:16:36 +09:00
Mikhail Shulepov
15f0aaa598
Texture2D::getStringForFormat - added missed formats
2016-02-12 19:04:30 +03:00
Mikhail Shulepov
112fceae81
Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency)
2016-02-12 17:23:56 +03:00
Ricardo Quesada
4a318c0048
Renderer improvments: TriangleCommand and QuadCommand merged
...
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729 de62924
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 14:08:49 2016 -0800
Merge branch 'v3' into uniform_matrix_auto
commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 13:54:07 2016 -0800
works ok...
commit 45c288631989ea735cc31ec5aa683d9d41aacab3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 12:58:34 2016 -0800
quad works!
commit 7137cff51df09adee7129738cea2b69da090756e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Feb 3 16:19:34 2016 -0800
more optimizations... WIP... doesn't work yet
commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 21:59:42 2016 -0800
compiles in release mode
more tests... better threshold
commit 884ffc756e7520fcbb9252260181538ec81b8368
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 17:21:32 2016 -0800
initial uniform_auto_matrix commit
Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.
Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
elloop
341575aa4c
1. We should define `std::string ret` in where we really need it. According to my test on android platform the function returns at `return "";`, which makes the `ret` unnecessary.
...
2. `charsWritten` is not used, we should either delete it or use it. Because we don't check the bytes written, I think we can just delete it.
3. We don't need (logLength+1) space for `logBytes`, because `logBytes` returned by calling glGetShaderInfoLog(shader, logLength, nullptr, logBytes) takes `logLength` bytes at most, including the ending null character, i.e. `(strlen(logBytes) + 1 == logLength)` always yield true. According to the offical opengles sdk docs: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderInfoLog.xml .
and
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderiv.xml
4. We don't need `logBytes[logLength] = '\0';`, because `logBytes` returned is already null-terminated.
2016-01-25 12:22:30 +08:00
James Chen
057db2444c
Removes unused code in Material::initWithFile.
2016-01-15 00:55:10 +08:00
zilongshanren
7d943f200f
fix scale9sprite gray state opacity issue.
...
Ticket: https://github.com/cocos2d/cocos2d-x/issues/14378
2016-01-07 17:17:55 +08:00
pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
Ricardo Quesada
aebfefd7a8
Merge branch 'v3' into js_more_conversions
2015-12-04 19:01:20 -08:00
Ricardo Quesada
cd8631ef09
sfunction "create" uses new optimized code
...
...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
...
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam
07bc48c1b8
revert glprogram
2015-12-03 16:29:02 +08:00
XiaoYang
867664197e
Merge pull request #14526 from super626/v3
...
3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
pandamicro
70dd2af5d5
Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
...
Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
...
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi
d539e6c797
Fix memory leak when initWithImage() failed
2015-12-01 12:48:54 +09:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
XiaoFeng
150d907636
Add missing changes to Particle 3d
2015-11-27 19:01:30 +08:00
XiaoFeng
2d28b78e41
Add 3 missing class export
...
Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang
b55f040ec6
fix macro definition error
2015-11-27 14:23:17 +08:00
XiaoFeng
8e4276469c
Add comment to new function
2015-11-27 14:08:27 +08:00
songchengjiang
642e19baef
unify (No)Normal Mapping shaders
2015-11-27 13:15:33 +08:00
XiaoYang
92d7ccfbca
Merge pull request #14471 from super626/v3
...
release default fbo
2015-11-27 11:33:07 +08:00
songchengjiang
fc4c3ec650
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-11-27 09:34:31 +08:00
XiaoFeng
09606e96cd
Add comment for new function
2015-11-25 11:33:24 +08:00
XiaoFeng
d0cd640ac8
Update
2015-11-25 11:15:17 +08:00
songchengjiang
9241797acb
support normal mapping material
2015-11-25 10:45:03 +08:00
XiaoFeng
722f20c4b6
Update implement remove condition macro check.
2015-11-24 18:29:58 +08:00
yangxiao
aa38dfba89
release default fbo
2015-11-24 18:11:16 +08:00
XiaoFeng
50889c1c6c
Save _vertShader & _fragShader for PC platform only to decrease memory usage for mobile platform.
2015-11-17 14:29:56 +08:00
XiaoFeng
acd3b5cbc4
Combine Studio change for openGL related operation
2015-11-17 13:38:42 +08:00
XiaoFeng
eb644ee79f
Combine Studio change for 3d components
2015-11-16 15:05:43 +08:00
pandamicro
6fc7aca423
Merge pull request #14153 from Fraggle/patch-1
...
PMA Handling issue
2015-11-11 14:14:22 +08:00
yangxiao
9d2fca6d34
fix cull face for render queue
2015-11-09 10:42:12 +08:00
pandamicro
b58e656620
Merge pull request #14264 from super626/v3
...
Fix: Mesh::setGLProgramState may modify state block
2015-10-30 10:11:23 +08:00
yangxiao
16d9cf1af9
setStateBlock implement
2015-10-29 14:21:25 +08:00
mogemimi
9df30d2454
Fix typos in documentation
2015-10-23 16:59:51 +09:00
pandamicro
f2898ecf30
Merge pull request #14207 from super626/terrain
...
fix shader on pc
2015-10-22 10:10:10 +08:00
yangxiao
cca25f5b5c
fix shader on pc
2015-10-22 09:29:12 +08:00
Dale Stammen
ce88dbdee4
removed WP8.1 shader code
2015-10-16 14:48:03 -07:00
Dale Stammen
414a34f3f9
removed old WP8.1 shaders for gl_PointSize
2015-10-16 14:47:02 -07:00
Sebastien Flory
bd83fc1474
PMA Handling issue
...
Hi,
I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.
Best,
Sebastien
2015-10-15 15:48:21 +02:00
yangxiao
907189ed14
correct wrong presion, which leads to failed on some devices
2015-10-15 11:59:38 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
yangxiao
ea538cd9da
merge cocos
2015-09-16 10:37:24 +08:00
yangxiao
ca24e6eba3
fix clone
2015-09-11 15:08:59 +08:00
yangxiao
6fd9784fce
setParent for RenderState
2015-09-11 11:47:36 +08:00
yangxiao
d5fab0bd38
merge cocos
2015-09-10 10:44:09 +08:00
yangxiao
8f5cd6cdc8
remove setParent
2015-09-10 09:28:01 +08:00
yangxiao
64471fab85
fix material clone
2015-09-10 09:23:02 +08:00
Nathanael Weiss
14b9c2e75c
Fix crash in FrameBuffer if no DepthStencil
...
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao
c3ac446f35
resolve conflict
2015-09-07 14:45:09 +08:00
yangxiao
137d180dc9
fix material clone
2015-09-07 13:59:08 +08:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
yangxiao
bc07d7954a
fix render state
2015-08-28 23:00:45 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada
d5d1be93cc
make it compile on win32
2015-08-26 10:16:50 -07:00
yangxiao
d17c04cf0e
tmp
2015-08-26 16:35:42 +08:00
Ricardo Quesada
dfed33f6f2
Adds `PrimitiveCommand` test
2015-08-25 15:07:03 -07:00