Ricardo Quesada
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ac54dad9a0
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MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
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2015-05-19 18:13:18 -07:00 |
zhukaixy
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806a5011e5
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solve the problems noted in comments
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2015-01-30 17:23:30 +08:00 |
zhukaixy
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ee99700ec1
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add test case TextureCube
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2015-01-29 09:28:14 +08:00 |
Huabing.Xu
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285a280bb4
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enable attribute cache as before
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2015-01-23 18:19:25 +08:00 |
Huabing.Xu
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421310f3a8
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Merge branch 'v3' into v3_fixCrashNoVAO
Conflicts:
cocos/renderer/ccGLStateCache.cpp
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2015-01-23 14:50:21 +08:00 |
Huabing.Xu
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550fc44187
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disbale cache for s_attributeFlags
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2015-01-23 14:32:36 +08:00 |
kompjoefriek
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ca48c5e5dd
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Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
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2015-01-23 02:02:33 +01:00 |
Huabing.Xu
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9acf8e6253
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fix bug for deleteTexture
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2014-06-12 15:22:41 +08:00 |
Ricardo Quesada
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0f67247325
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Squashed commit of the following:
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 08:24:41 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into files
commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 15 19:36:23 2014 -0700
files in the correct directory
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2014-05-16 14:36:00 -07:00 |
Ricardo Quesada
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62d9c24518
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moves shaders files from 2d/ to renderer/
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2014-05-08 18:01:48 -07:00 |