James Chen
c6b2b86fe5
closed #4106 : Object which isn't in Vector would also be released when invoking Vector::eraseObject.
...
Also refactored 'Vector::eraseObject':
1) Removed 'toRelease' parameter, Vector class should manage reference count.
2) Added 'removeAll' parameter to decide wether to remove all elements with the same value or just the first occurrence .
3) Added relevant UnitTest for 'Vector::eraseObject'.
2014-02-21 11:24:37 +08:00
James Chen
2eb1c1bb73
issue #4106 : Ref class's constructor should be protected.
2014-02-21 11:21:08 +08:00
James Chen
0e154a2bec
Merge pull request #5425 from dumganhar/develop
...
closed #2535 : TouchScriptHandlerEntry will release twice lua reference
2014-02-20 21:59:33 +08:00
James Chen
68eaa746ea
closed #2535 : TouchScriptHandlerEntry will release twice lua reference
2014-02-20 21:58:20 +08:00
James Chen
7277046ba8
Merge pull request #5423 from dumganhar/develop
...
closed #4104 : Crash if invoking Array::initWithObjects()
2014-02-20 21:45:51 +08:00
James Chen
23082c0d6c
closed #4104 : Crash if invoking Array::initWithObjects()
2014-02-20 21:44:40 +08:00
James Chen
30d100296a
Merge pull request #5422 from dumganhar/develop
...
Added virtual and override keywords to Scene::init() method
2014-02-20 21:37:46 +08:00
James Chen
0b6858bdde
Added virtual and override keywords to Scene::init() method
2014-02-20 21:37:01 +08:00
CocosRobot
6f2f35ab7a
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-20 13:11:20 +00:00
James Chen
0658355772
Merge pull request #4415 from HoGarfield/WsThreadHelper
...
closed #4103 : Potential crash when websocket connection closes
2014-02-20 20:44:55 +08:00
James Chen
95143da782
Merge pull request #4990 from daltomi/debug
...
closed #4102 : Uses 'cbegin/cend', 'const std::string' where it's reasonable.
2014-02-20 20:29:56 +08:00
James Chen
e9fa65b6f4
closed #4101 : No callback is invoked when websocket connection fails
2014-02-20 19:29:53 +08:00
James Chen
dc6839d692
Merge commit 'refs/pull/5232/head' of git://github.com/cocos2d/cocos2d-x into merge5232
2014-02-20 19:27:17 +08:00
James Chen
787dade5b0
Merge pull request #5408 from dumganhar/iss4097-disable-script
...
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 17:57:46 +08:00
CocosRobot
9e061b751a
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-20 09:52:15 +00:00
James Chen
7970e37bf5
closed #4097 : Adds missing include.
2014-02-20 17:23:22 +08:00
samuele3hu
e2596bce8b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
...
Conflicts:
tools/tojs/cocos2dx.ini
tools/tolua/cocos2dx.ini
2014-02-20 17:20:51 +08:00
James Chen
b1e44a7ed6
issue #4097 : Enables script bindings by default.
2014-02-20 17:02:20 +08:00
James Chen
a218369ecd
issue #4097 : fix linking error of missing functions.
2014-02-20 17:01:13 +08:00
James Chen
0d8846d876
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 16:40:46 +08:00
James Chen
62e0deaf35
Merge pull request #5384 from wefiends/s3tc_nomipmaps
...
closed #4096 : s3tc compressed textures with no mipmaps fail to be loaded.
2014-02-20 15:58:13 +08:00
James Chen
dd74add195
Merge pull request #5386 from heliclei/console-command
...
add more console commands: resume, pause, stopanimation and startanimation
2014-02-20 15:46:59 +08:00
CocosRobot
01bd61839b
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-20 07:38:05 +00:00
James Chen
e2cb0e3ba5
Reverts auto-generated submodule.
2014-02-20 15:14:55 +08:00
James Chen
0af0ce9032
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss4058-ref-step1
...
Conflicts:
cocos/scripting/auto-generated
2014-02-20 15:13:40 +08:00
James Chen
4cf4e15ba6
issue #4058 : Adds CCStdC.h.
2014-02-20 15:12:35 +08:00
samuele3hu
7b85ffcb82
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
2014-02-20 15:11:56 +08:00
samuele3hu
514112921f
close #4094:Add deprected support for EGLView and EGLViewProtocol on the lua binding
2014-02-20 15:10:34 +08:00
minggo
196ab2caff
Merge pull request #5401 from natural-law/issue3540
...
Solve the bug: Sometimes RenderTexture not drawn after a background/foreground
2014-02-20 14:46:26 +08:00
zhangbin
9b2c5f71af
closed #3540 , Solve the bug: Sometimes RenderTexture not drawn after a background/foreground.
2014-02-20 14:43:07 +08:00
James Chen
e3d14608df
issue #4058 : Uses 'void*' instead of 'Ref*' as target of Scheduler. Any class could response scheduler callback now.
2014-02-20 14:11:47 +08:00
Nick Barrios
d9cbc5625c
CCImage.cpp: If dds header reports 0 mipmaps, force _numberOfMipmaps to 1 to enable software decoding. Set _renderFormat just once for both hardware and software decoding (moved out of "load mipmaps" loop).
2014-02-20 00:48:09 -05:00
James Chen
f7c8eb8de2
Merge pull request #5394 from samuele3hu/developEventTrigger
...
issue #3229:The second param of glGetProgramiv which was called in the tolua_Cocos2d_glGetUniformfv00 was wrong
2014-02-20 12:44:53 +08:00
James Chen
2c5f791e03
issue #4058 : Scheduler:: scheduleUpdateForTarget is a template function now. And it works perfect.
2014-02-20 11:57:04 +08:00
CocosRobot
66906c3f66
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-20 03:38:12 +00:00
heliclei
d5bef1ca35
merge pause, resume, stopanimation, startanimation into director command
2014-02-20 11:15:29 +08:00
Nick Barrios
45d751caa7
CCImage.cpp: initWithS3TCData() - When there is s3tc hardware support, set PixelFormat before loading mipmaps, to allow for textures with no mipmaps.
2014-02-19 22:13:12 -05:00
James Chen
9436173039
issue #4058 : typedef Ref Object; and deprecate it.
2014-02-20 10:58:37 +08:00
James Chen
0ea27d8543
issue #4058 : CCObject.cpp -> CCRef.cpp for all platform projects.
2014-02-20 10:56:25 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Dhilan007
fd528b389d
fix warning
2014-02-20 10:24:35 +08:00
Dhilan007
ddd02b463c
optimize label:
...
1.remove unnecessary API
2.reduces object-creation and function calls.
2014-02-19 20:26:14 +08:00
Dhilan007
f086f39319
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into new_label
2014-02-19 17:00:26 +08:00
samuele3hu
e1387f40eb
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
2014-02-19 16:57:18 +08:00
CocosRobot
1f45dd4349
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-19 08:27:37 +00:00
samuele3hu
d7b0efd6d7
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
2014-02-19 16:27:08 +08:00
samuele3hu
ce1656fa8d
fix: The lua binding of getPropertiesForGID would lead to compile error
2014-02-19 15:47:45 +08:00
samuele3hu
52a0b906da
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
2014-02-19 13:58:15 +08:00
CocosRobot
4ecd7ba58d
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-02-19 05:58:15 +00:00
samuele3hu
d28e8485ec
issue #3229:Lua version of GLGetUniformTest raise error on iOS when calling glGetUniformfv
2014-02-19 13:56:06 +08:00