Commit Graph

2738 Commits

Author SHA1 Message Date
Walzer 150ef1f320 Update cocos2dx/platform/win32/CCEGLView.cpp 2012-09-13 15:53:57 +08:00
Walzer 5718dc1397 fixed #1474, check OpenGL version of win32
When OpenGL version is too old to run 2dx (<1.5), popup a warning dialog to warn users.
2012-09-13 15:52:46 +08:00
dualface 4aa74d8f5e [Mac] fix CCLuaLog crash 2012-09-13 10:26:47 +08:00
dualface 9418afacf9 delete CCDirector after call CCDirector::purgeDirector() 2012-09-13 10:26:30 +08:00
Nicolas Gramlich 675d0adce5 Merge with gles20-official. 2012-09-12 16:51:01 -07:00
flamingo bb82930789 Update cocos2dx/platform/win32/CCEGLView.cpp
extra endings in linux logging
2012-09-12 22:17:56 +04:00
YuLei 400af95093 restore CCDirector 2012-09-11 16:07:56 +08:00
YuLei e1600b0977 delete CCDirector after call CCDirector::purgeDirector() 2012-09-11 15:49:10 +08:00
YuLei fc3a55a065 [Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h 2012-09-11 15:44:33 +08:00
James Chen b6e4c98334 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua 2012-09-11 14:03:33 +08:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
Ed Bartley c67412618d Merge branch 'gles20' of github.com:FlowerpotGames/cocos2d-x; branch 'gles20' of github.com:cocos2d/cocos2d-x into gles20
Conflicts:
	extensions/GUI/CCScrollView/CCScrollView.cpp
2012-09-10 10:50:30 -04:00
Ed Bartley 01103c4cb1 Remove optimization of the mac debug build 2012-09-10 10:48:34 -04:00
moadib 97a11c0e06 Handle window close event on Linux platform 2012-09-10 17:53:33 +04:00
James Chen ae320b5f9c stage sth. 2012-09-10 18:38:18 +08:00
James Chen 2f51246bbd Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua 2012-09-10 17:01:00 +08:00
James Chen 6a1aae95aa Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
Conflicts:
	cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
YuLei 8fa431fe0a [Mac] remove CCEGLView::purgeSharedOpenGLView() 2012-09-10 16:50:45 +08:00
Walzer b1572beb0b fixed #1453, fix a typo in platform/ios/CCGL.h
#include <OPenGLES/ES2/glext.h> is fixed to #include <OpenGLES/ES2/glext.h>
2012-09-10 15:05:56 +08:00
James Chen 1460f4e42f issue #1458: Updated project configuration for all platforms.
CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
Nicolas Gramlich 4c7705171a Android JAVA refactoring. Android JNI Cleanup. 2012-09-07 17:23:04 -07:00
ebartley f027c4a9f7 Merge branch 'gles20' of https://github.com/FlowerpotGames/cocos2d-x into gles20 2012-09-07 15:01:52 -04:00
ebartley 5deeb3f8fa Update windows project files: Paths should be referenced from the $(ProjectDir) so that devs using a custom .sln that references the existing .vcxproj files in the cocos2d-x repo can use them without errors. 2012-09-07 15:00:21 -04:00
Ed Bartley a392b17182 MAC project is missing the header search path to /include 2012-09-07 13:14:22 -04:00
YuLei 58ea948cc8 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-07 19:21:15 +08:00
minggo 23e5c69616 Merge pull request #1280 from Yodesoft/gles20
Supported display Unicode chars.
2012-09-07 01:12:05 -07:00
minggo af32d42eb7 Merge pull request #1286 from moadib/gles20
Fixed crash with CCLabelBMFont
2012-09-06 22:51:00 -07:00
dualface 08f5617fde [Win32] fix: CCLuaLog crash when dump large message (>16K) 2012-09-07 10:41:54 +08:00
dualface a8aa299c2a Merge remote-tracking branch 'origin/gles20' into gles20 2012-09-07 10:16:57 +08:00
dualface 4968ab126f [Win32] fix CCLuaLog() crash 2012-09-07 10:15:17 +08:00
moadib a574d17bed Added comment as minggo requested 2012-09-06 10:09:29 +04:00
YuLei 3679f742cb Merge branch 'gles20' of github.com:dualface/cocos2d-x into gles20 2012-09-06 09:50:52 +08:00
dualface eae5f7368e [Win32] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory 2012-09-06 09:49:38 +08:00
YuLei 7ba88dca4c [Mac] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory 2012-09-06 09:44:40 +08:00
ivzave cf67922ee0 remove delete this from init methods 2012-09-05 22:30:44 +04:00
YuLei a5e34ee754 [Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename() 2012-09-05 16:15:09 +08:00
moadib 1b51b709ee Fixed crash with CCLabelBMFont when center- or right-aligned text have line breaks each other 2012-09-05 11:36:34 +04:00
dualface affcb70ecc add CCApplication::setResourceRootPath()
add CCApplication::setStartupScriptFilename()
2012-09-05 14:38:39 +08:00
YuLei 6115769044 restore CCApplicationProtocol.h and CCFileUtils.h 2012-09-05 13:36:27 +08:00
dualface 1dc7c48cf6 [Win32] add CC_DISABLE_ASSERT check 2012-09-04 11:34:55 +08:00
dualface 3befb0ffdc Merge remote-tracking branch 'origin/gles20' into gles20 2012-09-04 11:20:33 +08:00
YuLei 39b019b2cb [Mac] fix CC_ASSERT error
[Mac] add CC_DISABLE_ASSERT check

[cocos2d-x] CCSprite::createWithSpriteFrame() check pSpriteFrame
2012-09-04 11:16:59 +08:00
yodesoft 95f204cd17 Add font table to handler font info, eg. family_name, style_name, filename 2012-09-04 10:48:02 +08:00
dualface 9fa8d87bc0 Merge remote-tracking branch 'origin/gles20' into gles20 2012-09-04 02:41:46 +08:00
dualface 2160e56cb1 [Win32] fix CCFileUtils:fullPathFromRelativePath() check m_isWorkingDirectory 2012-09-04 02:41:16 +08:00
YuLei 539a524627 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-04 02:16:35 +08:00
YuLei 09b0d9c843 [Mac] fix memory leaks 2012-09-04 02:06:04 +08:00
YuLei a25b1b3f2f [Mac] fix memory leaks 2012-09-04 01:22:06 +08:00
YuLei 39f672e5bf fix: cleanup scheduler after call CCDirector::end() 2012-09-04 01:21:32 +08:00
YuLei 03374fa83b add CCApplicationProtocol:setStartupScriptFilename(), getStartupScriptFilename()
CCFileUtils:setResourceDirectory() add isWorkdingDir argument
2012-09-03 18:05:59 +08:00
minggo 56c329cf0e reset texture parameter when coming to foreground on android 2012-09-03 16:47:18 +08:00
minggo 1a2dd6ae35 Merge branch 'gles20' of https://github.com/MartinSherburn/cocos2d-x into merge_texparams 2012-09-03 16:04:41 +08:00
yodesoft b0d7ecec42 Supported display Unicode chars. 2012-09-03 12:38:29 +08:00
dualface 9809798280 [Win32] add menubar to window
[Win32] set custom window message proc
[Win32] resize window
2012-09-03 00:58:42 +08:00
YuLei Liao c1beb9d3bf [Win32] CCLog() print to STDOUT 2012-09-02 13:21:30 +08:00
YuLei Liao d4c53d43b9 [Win32] add custom menu and custom windows message proc 2012-09-02 04:38:52 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 0f213beae2 issue #1454: Fixed a bug in CCMenuItem::activate. 2012-08-31 22:33:14 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
YuLei 748d64ecc0 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-31 09:47:03 +08:00
Martin Sherburn afd8391ca8 Fixed bug where texParams would get lost after reloading textures on android 2012-08-30 20:36:24 +01:00
James Chen e2629ef175 Fixed some compile errors on win32. 2012-08-30 23:10:09 +08:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen 2ac2658612 Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32. 2012-08-30 10:43:54 +08:00
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen 7c5b3c472e Added CCParticleSystem::createWithTotalParticles. 2012-08-29 14:49:03 -07:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen 55423ed5b9 Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen 06f240fa5e Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen d6e1d6b4fa Commented some codes. 2012-08-29 21:50:09 +08:00
YuLei f14eccb6e5 [Mac] add miss CCLuaLog 2012-08-29 18:40:42 +08:00
YuLei 66b221dc79 [Lua] update luabinding 2012-08-29 17:32:47 +08:00
folecr d4948939b6 Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla c62462d997 Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart 2012-08-28 17:43:35 -07:00
YuLei f6a17f69f7 update tolua++ pkg files
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:53:52 +08:00
minggo f7993b9954 Merge pull request #1250 from mustime/testlua
issue #1425: remove endToLua interface in CCDirector.h, use renaming feature in tolua++ instead.
2012-08-27 23:35:55 -07:00
mustime 69679ff545 issue #1425: remove endToLua interface in CCDirector.h, use renaming
feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
YuLei b411c00f38 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 14:23:31 +08:00
minggo 76410f4b5b Merge pull request #1248 from mustime/testlua
Testlua
2012-08-27 23:18:22 -07:00
mustime 60a64d0eca issue #1425: remove the scheduleScriptHandler interface from CCNode 2012-08-28 12:49:43 +08:00
YuLei 02e77faf51 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 12:22:57 +08:00
YuLei 2c518e43b2 [Lua] fix CCLayer:registerScriptTouchHandler()
[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
folecr 9e226faa6c Use #ifdef COCOS2D_JAVASCRIPT for JS specific code 2012-08-27 08:43:40 -07:00
Rolando Abarca b7a7eec7b8 typo 2012-08-27 08:43:40 -07:00
Rolando Abarca 188cb8052d fixes CCLabelBMFont create
also, a small bug in CCMenuItemToggle
2012-08-27 08:43:39 -07:00
Rolando Abarca f210b666ee removes a few warnings 2012-08-27 08:43:39 -07:00
folecr 876f7857e1 Fix CCMenuItemToggle::create() 2012-08-27 08:43:39 -07:00
Rolando Abarca bee9099102 updates CCMenuItem and CCAnimation 2012-08-27 08:43:39 -07:00
Rolando Abarca 033ae81871 adds COCOS2D_JAVASCRIPT for some specifics parts 2012-08-27 08:43:39 -07:00
folecr cd87364277 Includes for typeinfo and spidermonkey_specifics.h 2012-08-27 08:43:39 -07:00
Rolando Abarca 5f4bafda08 fixes CCMenuItemToggle::create()
Works with no arguments (items). You can add items later
2012-08-27 08:43:39 -07:00
Rolando Abarca ce40351855 updates CCScheduler to work with the JS Bindings 2012-08-27 08:43:39 -07:00
Rolando Abarca a97d0f5a95 fixes default values for functions 2012-08-27 08:43:39 -07:00
Rolando Abarca 4ce9cc9810 adds typeinfo and fixes overloaded funcs 2012-08-27 08:43:38 -07:00
Rolando Abarca 2598fc97d1 adds TypeInfo to some classes 2012-08-27 08:43:38 -07:00
Rolando Abarca c6db10772c fixes default arguments for the generator 2012-08-27 08:43:38 -07:00
rohankuruvilla 77f723789b Adding support for cc.CallFunc. 2012-08-27 08:43:38 -07:00
folecr 0c9b7718a0 Cocos2D-X depends on spidermonkey scripting core now.
* Define COCOS2D_JAVASCRIPT
 * Include the scripting core library
2012-08-27 08:43:38 -07:00