Walzer
150ef1f320
Update cocos2dx/platform/win32/CCEGLView.cpp
2012-09-13 15:53:57 +08:00
Walzer
5718dc1397
fixed #1474 , check OpenGL version of win32
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When OpenGL version is too old to run 2dx (<1.5), popup a warning dialog to warn users.
2012-09-13 15:52:46 +08:00
dualface
4aa74d8f5e
[Mac] fix CCLuaLog crash
2012-09-13 10:26:47 +08:00
dualface
9418afacf9
delete CCDirector after call CCDirector::purgeDirector()
2012-09-13 10:26:30 +08:00
Nicolas Gramlich
675d0adce5
Merge with gles20-official.
2012-09-12 16:51:01 -07:00
flamingo
bb82930789
Update cocos2dx/platform/win32/CCEGLView.cpp
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extra endings in linux logging
2012-09-12 22:17:56 +04:00
YuLei
400af95093
restore CCDirector
2012-09-11 16:07:56 +08:00
YuLei
e1600b0977
delete CCDirector after call CCDirector::purgeDirector()
2012-09-11 15:49:10 +08:00
YuLei
fc3a55a065
[Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h
2012-09-11 15:44:33 +08:00
James Chen
b6e4c98334
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua
2012-09-11 14:03:33 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
Ed Bartley
c67412618d
Merge branch 'gles20' of github.com:FlowerpotGames/cocos2d-x; branch 'gles20' of github.com:cocos2d/cocos2d-x into gles20
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Conflicts:
extensions/GUI/CCScrollView/CCScrollView.cpp
2012-09-10 10:50:30 -04:00
Ed Bartley
01103c4cb1
Remove optimization of the mac debug build
2012-09-10 10:48:34 -04:00
moadib
97a11c0e06
Handle window close event on Linux platform
2012-09-10 17:53:33 +04:00
James Chen
ae320b5f9c
stage sth.
2012-09-10 18:38:18 +08:00
James Chen
2f51246bbd
Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
2012-09-10 17:01:00 +08:00
James Chen
6a1aae95aa
Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
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Conflicts:
cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
YuLei
8fa431fe0a
[Mac] remove CCEGLView::purgeSharedOpenGLView()
2012-09-10 16:50:45 +08:00
Walzer
b1572beb0b
fixed #1453 , fix a typo in platform/ios/CCGL.h
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#include <OPenGLES/ES2/glext.h> is fixed to #include <OpenGLES/ES2/glext.h>
2012-09-10 15:05:56 +08:00
James Chen
1460f4e42f
issue #1458 : Updated project configuration for all platforms.
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CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
ebartley
f027c4a9f7
Merge branch 'gles20' of https://github.com/FlowerpotGames/cocos2d-x into gles20
2012-09-07 15:01:52 -04:00
ebartley
5deeb3f8fa
Update windows project files: Paths should be referenced from the $(ProjectDir) so that devs using a custom .sln that references the existing .vcxproj files in the cocos2d-x repo can use them without errors.
2012-09-07 15:00:21 -04:00
Ed Bartley
a392b17182
MAC project is missing the header search path to /include
2012-09-07 13:14:22 -04:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
minggo
23e5c69616
Merge pull request #1280 from Yodesoft/gles20
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Supported display Unicode chars.
2012-09-07 01:12:05 -07:00
minggo
af32d42eb7
Merge pull request #1286 from moadib/gles20
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Fixed crash with CCLabelBMFont
2012-09-06 22:51:00 -07:00
dualface
08f5617fde
[Win32] fix: CCLuaLog crash when dump large message (>16K)
2012-09-07 10:41:54 +08:00
dualface
a8aa299c2a
Merge remote-tracking branch 'origin/gles20' into gles20
2012-09-07 10:16:57 +08:00
dualface
4968ab126f
[Win32] fix CCLuaLog() crash
2012-09-07 10:15:17 +08:00
moadib
a574d17bed
Added comment as minggo requested
2012-09-06 10:09:29 +04:00
YuLei
3679f742cb
Merge branch 'gles20' of github.com:dualface/cocos2d-x into gles20
2012-09-06 09:50:52 +08:00
dualface
eae5f7368e
[Win32] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory
2012-09-06 09:49:38 +08:00
YuLei
7ba88dca4c
[Mac] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory
2012-09-06 09:44:40 +08:00
ivzave
cf67922ee0
remove delete this from init methods
2012-09-05 22:30:44 +04:00
YuLei
a5e34ee754
[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
2012-09-05 16:15:09 +08:00
moadib
1b51b709ee
Fixed crash with CCLabelBMFont when center- or right-aligned text have line breaks each other
2012-09-05 11:36:34 +04:00
dualface
affcb70ecc
add CCApplication::setResourceRootPath()
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add CCApplication::setStartupScriptFilename()
2012-09-05 14:38:39 +08:00
YuLei
6115769044
restore CCApplicationProtocol.h and CCFileUtils.h
2012-09-05 13:36:27 +08:00
dualface
1dc7c48cf6
[Win32] add CC_DISABLE_ASSERT check
2012-09-04 11:34:55 +08:00
dualface
3befb0ffdc
Merge remote-tracking branch 'origin/gles20' into gles20
2012-09-04 11:20:33 +08:00
YuLei
39b019b2cb
[Mac] fix CC_ASSERT error
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[Mac] add CC_DISABLE_ASSERT check
[cocos2d-x] CCSprite::createWithSpriteFrame() check pSpriteFrame
2012-09-04 11:16:59 +08:00
yodesoft
95f204cd17
Add font table to handler font info, eg. family_name, style_name, filename
2012-09-04 10:48:02 +08:00
dualface
9fa8d87bc0
Merge remote-tracking branch 'origin/gles20' into gles20
2012-09-04 02:41:46 +08:00
dualface
2160e56cb1
[Win32] fix CCFileUtils:fullPathFromRelativePath() check m_isWorkingDirectory
2012-09-04 02:41:16 +08:00
YuLei
539a524627
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-04 02:16:35 +08:00
YuLei
09b0d9c843
[Mac] fix memory leaks
2012-09-04 02:06:04 +08:00
YuLei
a25b1b3f2f
[Mac] fix memory leaks
2012-09-04 01:22:06 +08:00
YuLei
39f672e5bf
fix: cleanup scheduler after call CCDirector::end()
2012-09-04 01:21:32 +08:00
YuLei
03374fa83b
add CCApplicationProtocol:setStartupScriptFilename(), getStartupScriptFilename()
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CCFileUtils:setResourceDirectory() add isWorkdingDir argument
2012-09-03 18:05:59 +08:00
minggo
56c329cf0e
reset texture parameter when coming to foreground on android
2012-09-03 16:47:18 +08:00
minggo
1a2dd6ae35
Merge branch 'gles20' of https://github.com/MartinSherburn/cocos2d-x into merge_texparams
2012-09-03 16:04:41 +08:00
yodesoft
b0d7ecec42
Supported display Unicode chars.
2012-09-03 12:38:29 +08:00
dualface
9809798280
[Win32] add menubar to window
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[Win32] set custom window message proc
[Win32] resize window
2012-09-03 00:58:42 +08:00
YuLei Liao
c1beb9d3bf
[Win32] CCLog() print to STDOUT
2012-09-02 13:21:30 +08:00
YuLei Liao
d4c53d43b9
[Win32] add custom menu and custom windows message proc
2012-09-02 04:38:52 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
0f213beae2
issue #1454 : Fixed a bug in CCMenuItem::activate.
2012-08-31 22:33:14 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
Martin Sherburn
afd8391ca8
Fixed bug where texParams would get lost after reloading textures on android
2012-08-30 20:36:24 +01:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
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Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen
2ac2658612
Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-30 10:43:54 +08:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
7c5b3c472e
Added CCParticleSystem::createWithTotalParticles.
2012-08-29 14:49:03 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen
55423ed5b9
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
d6e1d6b4fa
Commented some codes.
2012-08-29 21:50:09 +08:00
YuLei
f14eccb6e5
[Mac] add miss CCLuaLog
2012-08-29 18:40:42 +08:00
YuLei
66b221dc79
[Lua] update luabinding
2012-08-29 17:32:47 +08:00
folecr
d4948939b6
Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
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* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla
c62462d997
Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart
2012-08-28 17:43:35 -07:00
YuLei
f6a17f69f7
update tolua++ pkg files
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Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:53:52 +08:00
minggo
f7993b9954
Merge pull request #1250 from mustime/testlua
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issue #1425 : remove endToLua interface in CCDirector.h, use renaming feature in tolua++ instead.
2012-08-27 23:35:55 -07:00
mustime
69679ff545
issue #1425 : remove endToLua interface in CCDirector.h, use renaming
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feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
YuLei
b411c00f38
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:23:31 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
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Testlua
2012-08-27 23:18:22 -07:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
YuLei
02e77faf51
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 12:22:57 +08:00
YuLei
2c518e43b2
[Lua] fix CCLayer:registerScriptTouchHandler()
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[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
folecr
9e226faa6c
Use #ifdef COCOS2D_JAVASCRIPT for JS specific code
2012-08-27 08:43:40 -07:00
Rolando Abarca
b7a7eec7b8
typo
2012-08-27 08:43:40 -07:00
Rolando Abarca
188cb8052d
fixes CCLabelBMFont create
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also, a small bug in CCMenuItemToggle
2012-08-27 08:43:39 -07:00
Rolando Abarca
f210b666ee
removes a few warnings
2012-08-27 08:43:39 -07:00
folecr
876f7857e1
Fix CCMenuItemToggle::create()
2012-08-27 08:43:39 -07:00
Rolando Abarca
bee9099102
updates CCMenuItem and CCAnimation
2012-08-27 08:43:39 -07:00
Rolando Abarca
033ae81871
adds COCOS2D_JAVASCRIPT for some specifics parts
2012-08-27 08:43:39 -07:00
folecr
cd87364277
Includes for typeinfo and spidermonkey_specifics.h
2012-08-27 08:43:39 -07:00
Rolando Abarca
5f4bafda08
fixes CCMenuItemToggle::create()
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Works with no arguments (items). You can add items later
2012-08-27 08:43:39 -07:00
Rolando Abarca
ce40351855
updates CCScheduler to work with the JS Bindings
2012-08-27 08:43:39 -07:00
Rolando Abarca
a97d0f5a95
fixes default values for functions
2012-08-27 08:43:39 -07:00
Rolando Abarca
4ce9cc9810
adds typeinfo and fixes overloaded funcs
2012-08-27 08:43:38 -07:00
Rolando Abarca
2598fc97d1
adds TypeInfo to some classes
2012-08-27 08:43:38 -07:00
Rolando Abarca
c6db10772c
fixes default arguments for the generator
2012-08-27 08:43:38 -07:00
rohankuruvilla
77f723789b
Adding support for cc.CallFunc.
2012-08-27 08:43:38 -07:00
folecr
0c9b7718a0
Cocos2D-X depends on spidermonkey scripting core now.
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* Define COCOS2D_JAVASCRIPT
* Include the scripting core library
2012-08-27 08:43:38 -07:00