walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
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1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Byung Choi
2ed9119d4f
fixed pointer to int casting warnings and errors, based on stdint
2012-09-22 03:02:29 +09:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Nat Weiss
53e4da5d5c
Fixes a bug in the TMX parser which caused tileset images not to load on Android.
2012-09-15 15:59:15 -07:00
minggo
56c329cf0e
reset texture parameter when coming to foreground on android
2012-09-03 16:47:18 +08:00
minggo
d83cdbda09
fixed #1441 : put hd and ipad resources into separate directory
2012-08-23 14:20:32 +08:00
minggo
3b442dfc0f
fixed #1439:synchronize to cocos2d-iphone v2.0.0
2012-08-22 15:51:25 +08:00
minggo
738f150ecd
fixed #1377:reset texture parameter of CCTMXLayer after coming to foreground on android
2012-08-20 14:06:29 +08:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
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1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00