James Chen
cbcf2e2bc8
Merge pull request #6384 from dabingnn/v3_optimize
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change tab to space for CCDirector.cpp
2014-04-28 09:54:43 +08:00
Huabing.Xu
64d7a6bd37
change tab to space
2014-04-28 09:51:10 +08:00
Ricardo Quesada
81c2d92355
yeah... love in includes
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<3
2014-04-26 10:35:57 -07:00
Ricardo Quesada
9b118e5e96
Squashed commit of the following:
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commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
Ricardo Quesada
b053a9145a
Compiles on Windows32
2014-04-25 22:03:25 -07:00
Huabing.Xu
feec24e3ef
Merge branch 'v3' into develop_migrate_math_lib_merge
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCNode.cpp
cocos/2d/CCRenderTexture.cpp
cocos/2d/platform/wp8/CCGLView.h
cocos/physics/CCPhysicsBody.cpp
extensions/physics-nodes/CCPhysicsSprite.cpp
extensions/physics-nodes/CCPhysicsSprite.h
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
2014-04-25 16:20:24 +08:00
James Chen
7beb8b78fe
Merge pull request #6325 from MSOpenTech/wp8-3.0-update
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Wp8 3.0 update:
Background texture is now correctly oriented in Transition Effects
Accelerometer now works for WP8. Refactor of InputEvents was required to support adding Accelerometer event to rendering queue.
Console support for WP8.
Fixed cpp template for WP8. Added missing projects. Fixed property sheets.
Updates precompiled shaders
2014-04-25 10:41:58 +08:00
Huabing.Xu
f65973d9f0
Merge branch 'develop' into develop_migrate_math_lib_merge
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Conflicts:
cocos/2d/CCActionInterval.cpp
cocos/2d/CCLabelAtlas.cpp
cocos/2d/CCLabelBMFont.cpp
tests/cpp-tests/Classes/ClippingNodeTest/ClippingNodeTest.cpp
2014-04-23 14:46:14 +08:00
James Chen
99654289ed
Invokes 'Node::onExit' only when the node is running.
2014-04-21 22:31:34 +08:00
James Chen
8038d3daa5
Fixed tilemaptest crashes when click 'next' button quickly
2014-04-21 22:24:44 +08:00
Dale Stammen
467ededeff
enabled console for wp8
2014-04-19 10:08:01 -07:00
Huabing.Xu
3b83d52f95
Merge branch 'develop' into develop_migrate_math_lib_merge
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Conflicts:
cocos/ui/UIButton.cpp
cocos/ui/UIButton.h
cocos/ui/UICheckBox.cpp
cocos/ui/UICheckBox.h
cocos/ui/UIImageView.cpp
cocos/ui/UIImageView.h
cocos/ui/UILayout.cpp
cocos/ui/UILayout.h
cocos/ui/UILoadingBar.cpp
cocos/ui/UIRichText.h
cocos/ui/UISlider.cpp
cocos/ui/UIText.cpp
cocos/ui/UIText.h
cocos/ui/UITextAtlas.cpp
cocos/ui/UITextAtlas.h
cocos/ui/UITextBMFont.cpp
cocos/ui/UITextBMFont.h
cocos/ui/UITextField.cpp
cocos/ui/UITextField.h
cocos/ui/UIWidget.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp
2014-04-19 00:30:34 +08:00
James Chen
63f54cb5f7
closed #4568 : Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled.
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CC_SAFE_RELEASE(_eventDispatcher); should be after 'delete _renderer;'
in Director's destructor.
2014-04-17 10:15:11 +08:00
Huabing.Xu
d14d3007d0
remove kazmath include file
2014-04-16 14:08:58 +08:00
Huabing.Xu
30dec564e6
remove kazmath/kazmath.h include
2014-04-15 23:50:28 +08:00
Huabing.Xu
63b52dd287
replace Point with Vector2 in cocos folder cpp file
2014-04-15 18:13:57 +08:00
Huabing.Xu
4df714b9d8
Migrate to Vector2 in class Director
2014-04-15 14:18:40 +08:00
Huabing.Xu
c3bf78494a
remove CCFrustum.cpp, we will use new instead
2014-04-14 14:18:32 +08:00
Huabing.Xu
80f96398b3
1. changed comment message in CCNode.cpp
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2. changed Director projection to Matrix
2014-04-14 09:30:51 +08:00
Huabing.Xu
1670e07300
Merge branch 'develop' into develop_migrate_math_lib_merge
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
2014-04-11 11:18:13 +08:00
Huabing.Xu
84cf5ca895
remove kmMat4 in Director.cpp
2014-04-10 17:36:47 +08:00
James Chen
890dd64d38
issue #4729 : some warning fixes and compilation error fixes on win32.
2014-04-10 01:29:13 +08:00
Huabing.Xu
e8596094a4
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-08 16:58:51 +08:00
James Chen
8f451d48a1
issue #4710 : Fixed wrong indention.
2014-04-08 15:11:04 +08:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
Huabing.Xu
6b4451482f
remove matrixToKmMat4 function
2014-04-04 18:13:10 +08:00
Huabing.Xu
70561088df
remove kmMat4ToMatrix function
2014-04-04 18:04:29 +08:00
Huabing.Xu
184f10ae0f
add conversion from kmMat4 to Matrix
2014-04-04 17:58:37 +08:00
Huabing.Xu
f1b1678900
Director::getMatrix returns Matrix instead of kmMat4
2014-04-04 17:31:21 +08:00
Huabing.Xu
ea6d8e4e42
replace kmMat4 in director
2014-04-04 17:16:57 +08:00
Huabing.Xu
f9405e0ea9
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-03 17:47:16 +08:00
Huabing.Xu
1b8e45fe19
remove kmGLFreeAll call
2014-04-03 17:40:14 +08:00
Huabing.Xu
14f004b12a
remove reference to kmGL in director
2014-04-03 17:32:40 +08:00
Huabing.Xu
67e62ce73d
readied director::getMatrix again. remove kmGLgetMatrix
2014-04-03 17:26:06 +08:00
Huabing.Xu
79f62f4351
comment out director::getMatrix temporarily
2014-04-03 10:33:59 +08:00
Huabing.Xu
4ea56522e3
call director matrix stack will also call kmGLXXX functions
2014-04-02 22:46:37 +08:00
Huabing.Xu
78eea4a735
add loadIdentityMatrix in Director
2014-04-02 16:47:23 +08:00
Huabing.Xu
106a0da87b
add matrix stack in director(will replace kmGLfunctions)
2014-04-02 16:36:11 +08:00
boyu0
31be60fea7
closed #3509 : Skip one frame when _deltaTime equal to zero.
2014-04-02 14:05:07 +08:00
Dale Stammen
65400bf87b
added wp8 device orientation. added purge for FontAtlasCache. Disabled console for wp8/winrt until networking code is added
2014-03-22 05:55:08 -07:00
boyu0
bc13956981
closed #3509 : PhysicsBody moves randomly when switch foreground/background.
2014-03-21 15:16:55 +08:00
James Chen
02572da9dc
Adds EventListenerTouchOneByOne::isSwallowTouches, fixes a typo for Director::EVENT_AFTER_UPDATE.
2014-03-05 11:28:21 +08:00
Ricardo Quesada
c386f88e32
Merge branch 'develop' into visit_draw_improved
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Conflicts:
CHANGELOG
cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
James Chen
e6d2c4ec73
Refactors Scheduler class.
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* Timer is an abstract class now.
* Adds three new timers ( `TimerTargetSelector`, `TimerTargetCallback`, `TimerScriptHandler`) which are inherited from Timer.
* Adds new API 'scheduleCallback` / `unscheduleCallbackForKey', and callback's target could be any classes since we're using `void*` to identify target.
* `Scheduler::scheduleCallback` use `std::function`, therefore, it supports passing `lambda`, `member_function` and `global_function`.
* The old selector API is still kept since it's very useful when schedule callback is a member function, it doesn't need a `key` to identify the callback function. (+1 squashed commit)
* Adds relevant test cases.
2014-03-01 14:09:09 +08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada
04460750b8
culling working for both 2d and 3d projections
2014-02-23 01:09:52 -08:00
Ricardo Quesada
fe1160cd8c
changes in API to support 3D
2014-02-22 19:16:42 -08:00
Ricardo Quesada
8ca746af17
Implements AABB culling for sprites
2014-02-22 17:47:56 -08:00