Commit Graph

61 Commits

Author SHA1 Message Date
Nite Luo be6ca1b6d2 add force depth write 2015-01-27 17:05:51 -08:00
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
Nite Luo 45562f3203 optimize based on review commends 2015-01-12 22:52:20 -08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
yangxiao 1ba826ea17 modify code style 2014-12-22 17:40:02 +08:00
songchengjiang f5f95c5693 fix errors on Windows 2014-12-19 11:30:51 +08:00
yangxiao 2a445ef1d9 correct unsuitable word 2014-12-05 16:44:49 +08:00
yangxiao 11d9f27c00 createAsync comment 2014-12-05 16:11:14 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao 4d08a08809 add getMeshCount method 2014-10-24 15:57:47 +08:00
yangxiao d81e4d7a92 fix light uniform array errors, and using shader without light by default fix 2014-10-13 15:17:22 +08:00
Ricardo Quesada d326db427f removes the `3d_export.h` file 2014-10-08 18:30:23 -07:00
yangxiao db2ff49f26 adjust according to minggo 2014-09-26 14:13:26 +08:00
yangxiao 8f3f37c2bb auto switch shader according to light status 2014-09-25 17:13:46 +08:00
yangxiao 56313aa895 merge cocos 2014-09-25 11:05:02 +08:00
yangxiao 61def04ca6 add light mask 2014-09-22 11:14:30 +08:00
yangxiao 5b61e569f5 light mask 2014-09-19 14:50:20 +08:00
yangxiao c5f6f8de5b share glprogramstate 2014-09-17 13:42:08 +08:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
yangxiao 39cc03173b remove unused variable 2014-08-22 14:43:48 +08:00
yangxiao d90572fc10 engine refactor hide concept of submesh 2014-08-22 13:52:03 +08:00
yangxiao 2d5431353a engine adjust 2014-08-22 13:25:26 +08:00
liuliang 082689971d Modify the model resolution 2014-08-21 11:23:31 +08:00
yangxiao fcf4d79b06 setGLProgramState support 2014-08-20 19:01:04 +08:00
yangxiao bd4aec4bcd support multi-attribs 2014-08-20 18:20:19 +08:00
yangxiao 289b04a2ae merge cocos2d 2014-08-19 13:19:42 +08:00
yangxiao f2729c7ef2 cache work 2014-08-19 11:56:09 +08:00
yangxiao 01c1691a4f deal aabb 2014-08-18 17:02:13 +08:00
yangxiao 30ce92f677 obj work, make code clean 2014-08-18 14:16:34 +08:00
yangxiao cd4da73beb merge, obj not work now 2014-08-18 11:28:57 +08:00
yangxiao 79a55286ce refactor to new model 2014-08-18 11:13:08 +08:00
liuliang 2f816aea2c Modified load static model 2014-08-18 10:32:23 +08:00
samuele3hu 6259aebdab Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project 2014-08-17 23:45:56 +08:00
yangxiao 7159914248 old model work 2014-08-16 16:56:04 +08:00
liuliang 1b92409d78 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3 2014-08-16 09:59:25 +08:00
liuliang f35dd346eb Modify Analytic 2014-08-16 09:59:08 +08:00
yangxiao 3ab7c6b952 create from bundle data 2014-08-15 20:52:45 +08:00
liuliang 0db924d7cd Parse the data file 2014-08-15 18:20:37 +08:00
liuliang c533f66b9f Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3 2014-08-15 17:46:40 +08:00
liuliang ab80c5026d Modify the binary parsing 2014-08-15 17:45:37 +08:00
yangxiao 6f0fc48e8e merge cocos2d 2014-08-15 16:36:17 +08:00
yangxiao 88bb1482e3 newmodel 2014-08-15 14:58:30 +08:00
yangxiao 84bb22780a merge cocos2d 2014-08-14 17:16:20 +08:00
yangxiao ab783d2702 merge cocos2d 2014-08-14 17:12:39 +08:00
yangxiao 6ce3b5c20a add mirror test 2014-08-13 17:38:16 +08:00
lvlong f191bebe72 optimize Sprite3D get aabb. 2014-08-12 13:45:06 +08:00
lvlong 8101e2ff1a 1. move drawnode3d to Sprite3DTest
2. add getAABB to sprite3D and mesh
2014-08-08 17:54:39 +08:00