Commit Graph

14 Commits

Author SHA1 Message Date
Ricardo Quesada 1f37d4d00a More best practices fixes and other bug fixes
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
Ricardo Quesada c158cd5be6 More best practices fixes
- Removes Hungarian notation from the CPP test (there are still some Hungarian to remove)
- Label and MotionStreak: Uses the CL() entry for the tests (lambda functions)
2013-07-22 17:25:44 -07:00
minggo 6abe6fce78 closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
minggo bb758df0d0 issue #2393:mark ccp as deprecated 2013-07-12 14:11:55 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
Ricardo Quesada 9fe9341646 From C++ best practices
Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
James Chen 1fb9f44d15 issue #2129: Removing CC prefix for samples module. 2013-06-20 14:17:10 +08:00
Ricardo Quesada 3d2862f8f7 Converts copy->autorelease() to clone()
... in the samples
2013-06-18 16:12:28 -07:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
Ricardo Quesada 83b43ab93e Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2
Handy macros for callbacks.
Instead of:
	std::bind(func_ptr, instnace, std::placeholder::_1)
you use:
	CALLBACK_1(func_ptr, instance)

And also removes more warnings from the tests
2013-06-11 16:30:05 -07:00
Sergey Shambir e5b2f300f9 Added CC_FORMAT_PRINTF(x,y) macro to warn on CCLog() format errors
Uses printf format. Enabled for GCC and clang.
2013-04-19 11:54:08 +04:00
Andre Rudlaff bcab80a0f1 Added TestCase for crash in CCScheduler
The code seems to look wrong (and it sure is) however in real-world
applications it might not be that eays to tell who has ownership of the object,
especially if weak references are involved.
2013-03-29 14:48:35 +01:00
minggo c75e440e22 issue #1686:synchronized RenderTexture 2013-02-28 16:35:42 +08:00
James Chen 4660e72eda issue #1603: Moved the position of some projects. 2012-12-20 12:58:21 +08:00