James Chen
930487f6f7
Updating layerTest.lua.
2013-04-02 11:28:31 +08:00
James Chen
d0300d429c
issue #1942 : Adding LayerTest, first commit.
2013-04-01 18:05:35 +08:00
James Chen
a7f1fba762
TileMapTest.lua is ok.
2013-04-01 17:39:27 +08:00
James Chen
57a76a3a86
Using universal config for TestLua.
2013-04-01 17:39:27 +08:00
James Chen
be4d15fbba
Updating LabelTest.lua
2013-04-01 17:39:26 +08:00
James Chen
9ea35977db
new tile map tests
2013-04-01 17:39:26 +08:00
James Chen
4a1eab5101
CCLOG -> cclog
2013-04-01 17:39:26 +08:00
James Chen
205123f661
Adding TileMapTest.lua
2013-04-01 17:39:26 +08:00
James Chen
d401fb3771
labeltest.lua finish.
2013-04-01 17:39:25 +08:00
James Chen
8854fc046f
BitmapFontMultiLineAlignment is ok.
2013-04-01 17:39:25 +08:00
James Chen
5a623b9b07
Some tests in LabelTest.lua are ok.
2013-04-01 17:39:25 +08:00
James Chen
a388f401bf
Updating LabelTest.lua.
2013-04-01 17:39:25 +08:00
waiter
c9e36438a8
Add ActionRemoveSelf in TestCpp/ActionTest
...
Add ActionRemoveSelf in TestCpp/ActionTest
2013-04-01 10:18:26 +08:00
Andre Rudlaff
bcab80a0f1
Added TestCase for crash in CCScheduler
...
The code seems to look wrong (and it sure is) however in real-world
applications it might not be that eays to tell who has ownership of the object,
especially if weak references are involved.
2013-03-29 14:48:35 +01:00
Éloi Rivard
2664c5e4b9
Makefile
2013-03-29 09:41:15 +01:00
Éloi Rivard
2fca3b618f
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into openal
2013-03-29 09:37:32 +01:00
Éloi Rivard
b9ec3ead65
* Fixed CocosDenshionTestBug
2013-03-29 09:32:50 +01:00
James Chen
374024cefd
Updating JS Test. OpenGLTest works ok now.
2013-03-28 16:58:36 +08:00
James Chen
4220fd4ca5
fixed #1936 : Updating project configuration for TestJavascript.
2013-03-28 16:55:23 +08:00
James Chen
201dc74ecb
fixed #1936 : Updating obfuscate.xml.
2013-03-28 16:54:49 +08:00
James Chen
b6556bd41f
fixed #1936 : Updating the obfuscated file, game.js in TestJavascript.
2013-03-28 16:54:18 +08:00
Rohan Kuruvilla
57fd3cdb9c
Modifying JS files to load OpenGL bindings. Also modify AppDelegate and Project files and generator template
2013-03-27 23:59:29 -07:00
James Chen
8c5f278d06
Updating mainMenu.lua
2013-03-26 18:18:37 +08:00
James Chen
567e1fa15f
Adding LabelTest.lua. Three tests in LabelTest works ok.
2013-03-26 18:14:14 +08:00
Rohan Kuruvilla
596acfda09
Adding all CocosPlayer Android resource folders for CCB and updating to latest version
2013-03-25 01:28:13 -07:00
Rohan Kuruvilla
6b428aa3eb
Updating CocosPlayer to latest version. Includes following changes:
...
1. Adding support for changing orientation
2. Updating communication protocol to latest CocosPlayer protocol. Including UUID and filelist messages
3. Fixing unzipping of ccb files to maintain proper directory structure
2013-03-25 01:24:24 -07:00
James Chen
c9cdb81020
Removing unused codes.
2013-03-25 14:30:25 +08:00
James Chen
f7b2ca2125
Fixing compilation errors when enable CC_ENABLE_PROFILERS.
2013-03-25 11:47:27 +08:00
billy1380
fc806d0496
added sample game xcode project for mac
2013-03-23 17:21:26 +00:00
billy1380
cdfe693583
- changed cocos2d mac project to support universal build and x86
...
- fixed issues associated with that
2013-03-23 16:04:51 +00:00
James Chen
54bd3c1925
Updating JSTest.
2013-03-22 15:11:56 +08:00
James Chen
0faeb5da5e
Merge branch 'jsb_obfuscate' of https://github.com/walzer/cocos2d-x into walzer-jsb_obfuscate
...
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2013-03-22 14:12:38 +08:00
walzer
9371bbf799
roll back samples/Javascript/Shared to the ref before.
2013-03-22 12:10:21 +08:00
walzer
42c73fb820
Fixed #1841 , obfuscated js source can run on iOS correctly now.
2013-03-22 12:06:04 +08:00
fape
e9343c2d8a
- update README files
...
- format javascript sample README files like cpp samples
2013-03-21 16:04:53 +01:00
fape
77207ea494
Remove "-o igncr" from CocosPlayer Android Eclipse project
2013-03-21 15:05:02 +01:00
walzer
c52bbec5bc
add icons into TestJavascript.xcodeproj
2013-03-21 20:50:21 +08:00
walzer
6f41b7c4ea
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate
2013-03-21 17:37:28 +08:00
walzer
d1e2cf8b4c
remove jsb_*_.js from compile list
2013-03-21 17:35:36 +08:00
walzer
a590a27606
update submodule samples/Javascript/Shared to the same ref ptr as master branch
2013-03-21 17:10:14 +08:00
walzer
67cda2bfd4
issue #1841 , TestJavascript is obfuscated successfully
2013-03-21 16:55:55 +08:00
minggo
949700ca1a
issue #1848:use CCConfiguration::supportsPVRTC() to determine if the device support powertc format
2013-03-21 15:50:41 +08:00
James Chen
e2e9bc8ce0
Fixing memoryleaks.
2013-03-21 09:00:55 +08:00
James Chen
8c70955547
[VS2012] Adding dependence for AssetsMangerTest.
2013-03-21 08:11:02 +08:00
James Chen
668d3ce638
Updating TestJavascript.vcxproj and WatermelonWithMe.vcxproj.
2013-03-20 22:07:30 +08:00
James Chen
33fc16261b
Updating blackberry project settings.
2013-03-20 18:34:28 +08:00
minggo
ee37529884
remove unsupported parameter in android
2013-03-20 16:04:42 +08:00
minggo
f33a8fe6f1
remove unsupported parameter in android
2013-03-20 15:37:16 +08:00
James Chen
d68db7e873
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2013-03-20 15:19:30 +08:00
James Chen
cf9c01cecf
Updating JSTest, adding new resources.
2013-03-20 15:19:16 +08:00
James Chen
89c4f3a5ba
Updating JSTest.
2013-03-20 14:58:36 +08:00
James Chen
46335a06b8
Updating JSTest
2013-03-20 14:50:20 +08:00
James Chen
49083415d9
Merge branch 'master' of https://github.com/dumganhar/cocos2d-x
2013-03-20 14:46:13 +08:00
James Chen
e728d5d6d0
Updating JS Test.
2013-03-20 14:45:39 +08:00
Rohan Kuruvilla
38f86acd23
Updating CocosPlayer AppDelegate files
2013-03-19 23:42:59 -07:00
James Chen
7e1efa7c89
fix of wrong group of TimelineCallbackTest in TestCpp.vcxproj.filters.
2013-03-20 14:14:01 +08:00
walzer
582e35014f
issue #1841 , improve tools/closure-compiler/obfuscate.py to general usage, with input params
2013-03-19 23:53:01 +08:00
James Chen
aa5f7ffb6a
Updating project setting of testcpp for Marmalade.
2013-03-19 17:46:49 +08:00
walzer
0d73934f5c
issue #1841 , TestJavascript-ios is obfuscated successfully
2013-03-19 17:21:01 +08:00
James Chen
3ed479d7f4
Updating project configuration of TestCpp for win32.
2013-03-19 17:06:12 +08:00
James Chen
ef98d95e75
Updating project configuration of TestCpp for Android, Linux, Mac and nacl.
2013-03-19 16:59:39 +08:00
minggo
aa845b10c7
Merge https://github.com/cocos2d/cocos2d-x into test-before-release
2013-03-19 16:49:45 +08:00
minggo
07eaf286fb
add c project setting for lua samples
2013-03-19 16:49:16 +08:00
James Chen
6110d5df74
Merge pull request #2201 from dumganhar/rohankuruvilla-ccbreader
...
fixed #1838 : Fix bugs of CCBReader and adding test for the new feature(Timeline callback & playing effect) of CocosBuilder.
2013-03-19 01:35:26 -07:00
James Chen
8b466f12a2
fixed #1838 : Adding test for the new feature(Timeline callback & playing effect) of CocosBuilder.
2013-03-19 16:33:23 +08:00
minggo
42b74758f5
change Android.Manifest.xml to unix style
2013-03-19 16:30:11 +08:00
minggo
6577279ff7
Merge pull request #2200 from minggo/test-before-release
...
delete parameter(-o igncr) when running build_native.sh in eclipse project
2013-03-18 23:26:45 -07:00
minggo
0a8b4f923f
delete parameter(-o igncr) when running build_native.sh in eclipse project
2013-03-19 13:48:32 +08:00
James Chen
b4c52f9c5a
Regenerating all resources with the latest CocosBuilder.
2013-03-19 13:05:17 +08:00
James Chen
3380c7cdca
fixed #1838 : Updating iOS project setting for CocosDragonJS.
2013-03-19 13:05:06 +08:00
James Chen
6a98553633
Synchronizing the submodule reference of cocos2d-js-test to the latest one.
2013-03-18 18:24:37 +08:00
minggo
15733e0089
Merge pull request #2187 from minggo/merge-fape-android-eclipse
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merge pull request and fix some conflicts
2013-03-18 01:16:10 -07:00
minggo
58618172e6
merge pull request and fix some conflicts
2013-03-18 16:15:48 +08:00
minggo
529a9bf394
make AssetsManager work on iOS
2013-03-18 15:57:30 +08:00
minggo
1560bb2af8
don't require un-exist file in ActionsTest.lua
2013-03-18 11:26:38 +08:00
minggo
19cf6665c4
Merge pull request #2176 from folecr/easierandroidbuild
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Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00
minggo
1382f7efc0
Merge pull request #2175 from ricardoquesada/eclipse_readme_fixes
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README.md eclipse improvements
2013-03-17 18:52:39 -07:00
James Chen
d9c19ab26b
[WIN32]Fixing compilation errors for TestJavascript and WatermelonWithMe.
2013-03-17 10:43:56 +08:00
Sam Clegg
04c1a863a0
Remove tailing newlines from CCLog messaages.
...
Some CCLog message contained trailing newlines which
made the logs hard to read on many platforms. The solution
here is to stip trailing newlines on those platforms, and also
to remove the newlines from the existing log messages.
2013-03-16 09:01:21 -07:00
folecr
6dba49f25b
Android build_native.sh now reads local.properties for environment variables
2013-03-15 16:44:16 -07:00
Ricardo Quesada
59ca1e198a
README.md eclipse improvements
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Includes screenshots, fixes instructions, looks better
2013-03-15 15:20:39 -07:00
minggo
7c8de5aebe
issue #1803:add SpriteOffsetAnchorFlip
2013-03-14 18:14:01 +08:00
minggo
5936f4db2c
issue #1803:add SpriteBatchNodeOffsetAnchorRotationalSkewScale
2013-03-14 17:45:21 +08:00
minggo
e47baa7984
issue #1803:add SpriteBatchNodeOffsetAnchorSkewScale
2013-03-14 15:49:20 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
minggo
0fe38f073c
issue #1803:add SpriteOffsetAnchorSkewScale
2013-03-14 14:35:33 +08:00
minggo
d18a664e08
issue #1803:handle onExit event to release resources
2013-03-14 11:53:34 +08:00
minggo
e82074eb4f
issue #1803:refactor lua codes
2013-03-13 17:45:09 +08:00
minggo
a987c87844
Merge pull request #2151 from sbc100/fix_warning
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Fix warning in linux build.
2013-03-12 19:30:51 -07:00
Sam Clegg
863286b0b9
Fix warning in linux build.
...
Also, define _DEBUG rather then DEBUG in linux and nacl makefiles
by default, and limit the command line definions that are used
when building Box2D.
2013-03-12 16:59:22 -07:00
fape
75c68f178a
Rename cocos2dx.hpp to jsb_cocos2dx_auto.hpp in AppDelegate.cpp
2013-03-12 22:18:45 +01:00
minggo
6b78e2f341
Merge pull request #2145 from minggo/iss1803-spritetest-lua
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issue #1803:add SpriteBatchNodeOffsetAnchorScale
2013-03-12 03:42:54 -07:00
minggo
e9df9918f7
issue #1803:add SpriteBatchNodeOffsetAnchorScale
2013-03-12 18:21:34 +08:00
James Chen
ae1c64573e
Merge pull request #2046 from rohankuruvilla/eclipse
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fixed #1827 : Eclipse Project import - Documentation Added and Tested.
2013-03-12 01:36:17 -07:00
James Chen
c780f2ff78
Merge pull request #2137 from dumganhar/iss1748-jsb-chipmunk-sqlite
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fixed #1748 : Separating js extension from cocos2dx.hpp/cpp.
1) Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original cocos2dx.hpp/cpp. Developer could remove redundant jsbinding native codes now.
2) cocos2dx.hpp/cpp ~> jsb_cocos2dx_auto.hpp/cpp
3) Adding jsb_cocos2dx_extension_manual.hpp/cpp
2013-03-11 02:31:40 -07:00
James Chen
32f0cf5993
Updating the submodule reference of JS tests.
2013-03-11 17:21:01 +08:00
James Chen
a250d83513
Updating the submodule of cocos2d-js-tests.
2013-03-11 17:13:35 +08:00
James Chen
69b2b13325
fixed #1748 : Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
...
Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
minggo
5c107f289e
Merge pull request #2136 from yuezang/feature_1803
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issue #1803:add spritetest lua test case
2013-03-10 23:05:54 -07:00
wangshuai
78d5c480b7
add spritetest lua test case
2013-03-11 13:49:09 +08:00
James Chen
3f709c3edb
Merge pull request #2134 from AsadR/remove-all-notifications-for-target
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fixed #1822 : Added CCNotificationCenter::removeAllObservers(CCObject *target).
2013-03-10 22:41:59 -07:00
Asad ur Rehman
c1a8059998
Added CCNotificationCenter::removeAllObservers
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This is a helper method that removes all observers with a particular
target. It can be used in destuctors to ensure no observers trigger
callbacks on objects that no longer exist.
2013-03-10 19:34:01 +05:00
Sam Clegg
9eb9524659
Add 'make run' target for linux projects.
...
Also, a few other linux build system improvements:
- Add linux build of SimpleGame
- Update multi-platform templates to use new common
build system.
- Remove redundant main.h files.
2013-03-08 10:01:03 -08:00
Rohan Kuruvilla
7149f0598d
Adding missing eclipse project files
2013-03-07 12:13:50 -08:00
Rohan Kuruvilla
360519dad5
Removing /bin/bash for executing build command, and keep only bash
2013-03-07 12:09:17 -08:00
minggo
dd8681b18b
Merge pull request #2113 from minggo/refactor-ccuserdefault
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Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
minggo
44857e5137
Merge pull request #2093 from sbc100/linux_build_system
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Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
...
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
...
This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
minggo
648e9a7bf1
issue #1529:use NSUserDefaults on iOS and SharedPreferences on Android to implement CCUserDefault
2013-03-06 16:36:44 +08:00
minggo
3ce5a99c8d
Merge pull request #2092 from sbc100/fix_all_warnings
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Fix all compiler warnings produced by gcc.
2013-03-05 17:59:35 -08:00
Sam Clegg
4d0aa01c4b
Fix all gcc warnings in NaCl build.
2013-03-05 17:01:40 -08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
...
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Rohan Kuruvilla
7d90fc2254
Adding README files to each sample project
2013-03-04 11:50:39 -08:00
Rohan Kuruvilla
bb31ea232b
Updating project files for Javascript based sample projects
2013-03-04 11:50:39 -08:00
Rohan Kuruvilla
4d14afa686
Modifying C++ project files to remove dependency on scripting
2013-03-04 11:50:39 -08:00
Rohan Kuruvilla
4eed15c977
Adding eclipse project files for Javascript projects
2013-03-04 11:50:39 -08:00
Rohan Kuruvilla
1ba2b5d169
Adding eclipse project files for TestCpp and HelloCpp
2013-03-04 11:50:39 -08:00
minggo
a330309628
issue #1686:add background color layer in CCTexture2DTest
2013-03-04 11:53:06 +08:00
Sam Clegg
33c422d1d5
Add new port: Native Client
2013-03-02 12:15:24 -08:00
minggo
473538f6a8
Merge pull request #2074 from minggo/iss1686-synchronize
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issue #1686:add () in defining a macro in RenderTextureTest.cpp
2013-03-01 02:38:27 -08:00
minggo
163ab2c0be
issue #1686:add () in defining a macro in RenderTextureTest.cpp
2013-03-01 18:37:37 +08:00
minggo
de808f6b58
Merge pull request #2073 from minggo/iss1686-synchronize
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Fix some errors in TestCpp
2013-03-01 02:17:17 -08:00
minggo
f7802a0794
Merge pull request #2072 from yuezang/iss1425-luatest
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issue #1425 : exist lua test case is ok.
2013-03-01 01:17:15 -08:00
minggo
8c80210007
issue #1686:not invoke CCLayer::init() in LayerTest to enable receiving touch messages
2013-03-01 17:11:02 +08:00
wangshuai
8867766241
issue #1425 : exist lua test case is ok.
...
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
minggo
fb7642a332
issue #1686:change font size and fix a small bug in ActionTest
2013-03-01 11:25:40 +08:00
minggo
27b62952a4
issue #1686:draw polygon in CCFollowAction test case
2013-03-01 11:12:23 +08:00
minggo
70a70d38fc
Merge pull request #9 from dumganhar/iss1686-synchronize
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issue #1686 : Synchronizing LayerTest, LabelTest.
2013-02-28 00:48:32 -08:00
James Chen
3b3adc3eea
issue #1686 : Synchronizing LayerTest.
2013-02-28 16:45:59 +08:00
minggo
b952634d8e
issue #1686:synchronized NodeTest
2013-02-28 16:41:39 +08:00
minggo
dbd5a4069e
issue #1686:synchronized ParticleTest
2013-02-28 16:40:32 +08:00
minggo
738b96e478
Merge branch 'iss1686-synchronize' of https://github.com/minggo/cocos2d-x into iss1686-synchronize
2013-02-28 16:37:00 +08:00
minggo
c75e440e22
issue #1686:synchronized RenderTexture
2013-02-28 16:35:42 +08:00
James Chen
9d4c128391
tab ~> 4 spaces
2013-02-28 16:06:07 +08:00
James Chen
16422d7194
issue #1686 : Updated LayerTest.
2013-02-28 16:03:55 +08:00
James Chen
69a746fc8b
issue #1686 : Synchronizing LabelTest
2013-02-28 15:57:15 +08:00
James Chen
dbe1e2e427
Merge branch 'iss1686-synchronize' of https://github.com/minggo/cocos2d-x into iss1686-synchronize
2013-02-28 15:37:15 +08:00
James Chen
88fe33e927
Sync ActionsTest.
2013-02-28 15:32:27 +08:00
minggo
545882cb81
issue #1686:synchronized ShaderTest
2013-02-28 15:01:41 +08:00
minggo
f5e334d9e3
issue #1686:synchronized Texture2DTest
2013-02-28 14:54:09 +08:00
James Chen
5abec07fb5
Updated ActionsTest.
2013-02-28 14:42:45 +08:00
James Chen
e4b6495aac
Updated ActionEaseTest.
2013-02-28 14:42:32 +08:00
wangshuai
b4e13af460
issue #1425 :
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
...
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
James Chen
3a465739c3
Updated cocos2d-js-tests.
2013-02-27 17:06:48 +08:00
James Chen
d572a53a1d
Merge pull request #2050 from dumganhar/tableview-touch-fix
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fixed #1751 : Clicking outside of CCTableViewCell will also get response when container size is smaller than view size.
2013-02-26 06:56:08 -08:00