* CMake build improvements
* android cmake support
* Enable proguard for cocos2d
* examples & test cmake support
* add android build type param to gradle.properties file
* less warnings
* update all android configs to recomended settings
* fix network cmake error
* fix js-tests cmake error
* android build config, add cmake
* android build config, add cmake
* add lua share lib
* android lua cmake build fix
* fix
* luajit test
* run fail, still
* fix js-warning
* correct lua main include
* lua test project cmake support android
* try to add lua-template cmake support
* lua template fix
* js_tests support cmake on android
* js-tests improve
* cmake support js-template
* test to realise prebuild
* cmake improve, no feature
* improve templates cmake
* refactor cmake struct
* correct cpp-tests cmake
* cpp-templates cmake improve
* typo fix
* cmake struct refator
* change default option
* adapt new project struct
* uniform cmake test style
* add_dependencies to support make -j
* little struct improve
* little fix
* adapt cmake bin dir
* little improve about cmake version
* change build all tests condition
* add source_group for Xcode
* add mark source files
* add more mark source code
* add template project to test
* add macos info.plist template
* add pak macos for all project
* lua test icon fix
* not consider lua project for now
* modify pak method
* add another ios toolchain
* add ios system library
* update ios toolchain, and reduce ios compile errors
* reduce error
* make ios engine lib compile pass
* cpp-empty-test ios bundle
* cpp-tests ios support
* js-tests ios support
* templates project support ios
* fix the way of lua-tests package
* try to fix lua-template on macOS
* comment lua-template sim file
* improve display on xcode
* update cmake readme
* check android compile again
* fix android compile error
* fix linux cmake res error
* update deps version, for cmake
* fix lua_template linux compile error
* close android cmake support for now
* review template android share library name
* change PROP_BUILD_TOOLS_VERSION version to 27.0.1
* change android compile version
* make `PROP_APP_PLATFORM` back, add comments for android native build
* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"
This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* Fixing issue where Stencil and Depths buffers would not function for a render texture if you backgrounded an application, and then resumed.
* Fixing typo: bufffer -> buffer
* Fix a crash bug when the UserDefault.xml file is empty.
* Fix a crash bug when play multiple timeline animations.
* Fix a crash bug when loading .plist files.
* Fix code style.
* [game] Uses global compartment.
* fixed cocostudio bug.
* Fixes Memory leak for JSB.
* Memory leak in ActionsTest.js
* js_callfunc binding check whether jsThis is valid.
* Fixes potential crash in DownloadDelegator .
* CCLOG -> CCLOGINFO for garbage collect callback.
* jsb_c_proxy_s is a struct which contains a JS::Heap<> cpp object. Need to use `new`/`delete` to manage its memory.
* The functionality of JS controls C++ object's lifecycle isn't stable enough, please don't enable it now. Make an error if user enables it.
* Compilation error fixes.
* Removes unused JSAutoCompartment since we use JS_EnterCompartment/JS_LeaveCompartment now.
bug happen when:
1.implement keyback in a scene
2.implement webview in that scene and load a default URL
3.click any link and wait for it to load
4.press key back, the implemented keyback will not be called
* Added support for BMFont in TextField
* Added cursor support for BMFont in TextFieldTTF
Made BMFont detection case insensitive and a bit more fool proof
* Added TextField::createWithBMFont, so that the font size is determined internally.
* Revert "Added TextField::createWithBMFont, so that the font size is determined internally."
This reverts commit 46b4e72ba44979b012ffa52bb78ea0a8493f7869.
* fix BMFont Cursor scale
* remove error add subproject
* Partial cursor support for text field with system font
Enables cursor support without cursor blinking an zero with of cursor symbol. In case of system font usage magical "/b" symbol won't be used, also update won't be scheduled.
* Update CCTextFieldTTF.cpp
* ScrollView API to stop overall scroll
* ScrollView API to stop overall scroll
* ScrollView API to stop overall scroll
Cancel current touch handling after stopScroll() is called
* New test for scrolling stop in UIScrollView
* New test for scrolling stop in UIScrollView
If _items container is empty `(length - 1) * _itemsMargin` will be large positive value.
Using `size_t` causes type overflow and large positive sizes.
Using int will cause negative size values.
Direct check looks like the best way.