minggo
c8bd7bc3a8
update changelog
2014-01-27 10:28:11 +08:00
James Chen
208939ab2a
Update CHANGELOG [ci skip]
2014-01-26 23:06:48 +08:00
James Chen
bd10afab60
Update CHANGELOG [ci skip]
2014-01-26 22:07:55 +08:00
James Chen
2934a09a2e
Update CHANGELOG [ci skip]
2014-01-26 14:47:34 +08:00
James Chen
243a995dc1
Update CHANGELOG [ci skip]
2014-01-26 14:43:29 +08:00
James Chen
cb7e2b5ece
Update CHANGELOG [ci skip]
2014-01-26 13:58:37 +08:00
James Chen
aa8cfb5f04
Update CHANGELOG [ci skip]
2014-01-24 11:58:09 +08:00
James Chen
3d113e1709
Update CHANGELOG [ci skip]
2014-01-24 11:42:23 +08:00
James Chen
afd11b43a4
Update CHANGELOG [ci skip]
2014-01-24 11:37:46 +08:00
James Chen
dfbb68a9e1
Update CHANGELOG [ci skip]
2014-01-24 11:37:23 +08:00
James Chen
38ae628dea
Update CHANGELOG [ci skip]
2014-01-23 18:03:31 +08:00
James Chen
1e39b59c8d
Update CHANGELOG [ci skip]
2014-01-23 11:56:59 +08:00
James Chen
5ede8088c8
Update CHANGELOG [ci skip]
2014-01-23 11:26:24 +08:00
James Chen
b4c2871496
Update CHANGELOG [ci skip]
2014-01-22 12:03:23 +08:00
James Chen
d87bbdd7bb
Update CHANGELOG [ci skip]
2014-01-22 11:41:57 +08:00
James Chen
7712ab7406
Update CHANGELOG [ci skip]
2014-01-21 17:56:24 +08:00
James Chen
87c3f533ea
Update CHANGELOG [ci skip]
2014-01-20 12:05:06 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
069a4fb170
Renderer: Don't sort z=0 Commands
...
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
James Chen
08bb3b1060
Update CHANGELOG [ci skip]
2014-01-18 10:55:15 +08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
James Chen
54d587153b
Update CHANGELOG [ci skip]
2014-01-17 11:55:20 +08:00
Ricardo Quesada
cb9761125b
Renderer: When not using VAOs, call...
...
... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada
ce633b44ab
Adds GL::activeTexture()
...
`GL::activeTexture()` is the cached version of `glActiveTexture`
All code must use it.
2014-01-16 13:44:18 -08:00
James Chen
74870aaf92
Update CHANGELOG [ci skip]
2014-01-16 17:21:07 +08:00
James Chen
191fc763f6
Update CHANGELOG [ci skip]
2014-01-16 16:12:15 +08:00
James Chen
93beb44150
Update CHANGELOG [ci skip]
2014-01-16 15:35:46 +08:00
James Chen
778292738f
Update CHANGELOG [ci skip]
2014-01-16 12:03:42 +08:00
James Chen
f5c93fc9e6
Update CHANGELOG [ci skip]
2014-01-16 11:55:42 +08:00
James Chen
c6445b0640
Update CHANGELOG [ci skip]
2014-01-16 10:41:04 +08:00
Ricardo Quesada
9b490a9124
Sprite: removed _hasChildren
...
_hasChildren has been replaced with !_children.empty()
2014-01-15 18:37:07 -08:00
Ricardo Quesada
ae84650713
Updates CHANGELOG
2014-01-15 16:09:38 -08:00
Ricardo Quesada
f8dc8f0b38
Renderer performance fixes
...
QuadCommand no longer stores a copy of the quads.
Instead it just stores a reference and the MV matrix.
Later, the Renderer when it copies the Quads to the queue, it will
convert the Quads to world coordinates
2014-01-15 14:35:26 -08:00
Ricardo Quesada
4278f024b8
Console::log(format, va_args) is private
...
log(format, va_args) -> static _log(format, va_args)
in order to prevent possible resolution errors with overloaded
functions.
2014-01-15 11:17:21 -08:00
Ricardo Quesada
c267c479db
Performance Test fixes
...
* SpritePerfTest: 3 new tests added
* SpritePerfTest: random() always use the same seed
* SpritePerfTest: Fixed tests 8 and 9 on retina display machines
* Console: Added 3 new commands: 'config', 'fileutils dump', 'textures'
2014-01-14 17:22:45 -08:00
James Chen
428afae8e9
Update CHANGELOG [ci skip]
2014-01-14 21:52:04 +08:00
James Chen
245fa2efe0
Update CHANGELOG [ci skip]
2014-01-10 15:19:32 +08:00
James Chen
ffdfcfbefb
Update CHANGELOG [ci skip]
2014-01-09 17:13:34 +08:00
James Chen
43a9c84cc2
Update CHANGELOG [ci skip]
2014-01-09 15:26:54 +08:00
James Chen
29cbd2bcc8
Update CHANGELOG [ci skip]
2014-01-09 11:29:36 +08:00
James Chen
8f12490df6
Update CHANGELOG [ci skip]
2014-01-09 10:52:19 +08:00
James Chen
df18e86d86
Updates CHANGELOG [ci skip]
2014-01-08 10:57:27 +08:00
minggo
e0b2d16a54
update changelog
2014-01-07 12:48:55 +08:00
Ricardo Quesada
11ad6cd974
Adds release date to CHANGELOG
2014-01-06 14:24:24 -08:00
James Chen
83028deca6
Update CHANGELOG [ci skip]
2014-01-04 12:02:11 +08:00
James Chen
233e0ab457
Update CHANGELOG [ci skip]
2014-01-04 11:50:35 +08:00
minggo
1caae52140
[ci skip]
2014-01-03 12:58:57 +08:00
minggo
93d724f408
[ci skip]
2014-01-03 10:41:26 +08:00
James Chen
1beb992157
Update CHANGELOG [ci skip]
2014-01-02 20:09:43 +08:00
James Chen
5bd580c175
Update CHANGELOG [ci skip]
2014-01-02 16:25:06 +08:00