Commit Graph

75 Commits

Author SHA1 Message Date
yangxiao c92ba3f3dc Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-23 09:32:59 +08:00
lvlong 75f1ef5288 modify warning 2014-06-23 09:23:09 +08:00
yangxiao 92da41694d Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-23 09:05:03 +08:00
yangxiao 1e319bc1f8 fix compile bug 2014-06-20 22:38:09 +08:00
yangxiao 1581396810 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-20 18:54:34 +08:00
yangxiao 3096979b1f rename createSubAnimate3D to create 2014-06-20 18:54:09 +08:00
XiaoYang 2371e8e6ae Merge pull request #38 from lvlonggame/v3
binary loader
2014-06-20 18:46:52 +08:00
yangxiao c5e562106f Animate3D support spawn 2014-06-20 17:55:25 +08:00
lvlong 69436ddd65 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
	cocos/3d/CCBundle3DData.h
2014-06-20 16:02:22 +08:00
lvlong e4bbfad773 1. binary loader is OK.
2. add some comment.
2014-06-20 15:30:08 +08:00
yangxiao f633c6a8c2 create sub Animate3D 2014-06-20 12:01:54 +08:00
lvlong 8493c4579b before switch branch save 2014-06-19 15:43:02 +08:00
yangxiao c5bb10e5f4 add comments 2014-06-19 14:11:14 +08:00
yangxiao 4db0bea73f bone original pose 2014-06-19 12:01:03 +08:00
yangxiao 9eaff7465d Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-18 17:17:33 +08:00
yangxiao 052b4fa1ce bone origin matrix 2014-06-18 17:16:54 +08:00
minggo a587931ce3 Merge pull request #7115 from minggo/windows-fix
fix compiling error on windows
2014-06-18 14:14:39 +08:00
minggo d6776b664a fix compiling error on windows 2014-06-18 14:01:57 +08:00
Dale Stammen 6fcf43e64d #undef NEAR reserved word for WP8 and WinRT 2014-06-17 09:27:19 -07:00
yangxiao 1ba59fba94 code adjustment according to minggo 2014-06-17 19:18:56 +08:00
yangxiao e1fb8c82f0 missing include 2014-06-17 15:31:45 +08:00
yangxiao 6c39dc0e18 adjust includes 2014-06-17 15:28:14 +08:00
lvlong c1fd9adebf Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-17 13:59:25 +08:00
lvlong ef32bffceb modify bundle3D load() 2014-06-17 13:59:03 +08:00
yangxiao fd02a914f4 remove unused code 2014-06-17 13:50:58 +08:00
yangxiao b9824e1778 remove external from include path 2014-06-17 21:16:32 +08:00
yangxiao 189fbb7071 resolve conflict 2014-06-17 10:52:48 +08:00
yangxiao fb7fc23ee9 refactor code 2014-06-17 10:49:52 +08:00
Huabing.Xu 07ec5970fb 1. using external/json folder for rapidjson
2. linux works now
2014-06-16 19:18:02 -07:00
yangxiao 10a49523b9 fix cache, android work 2014-06-16 23:43:07 +08:00
yangxiao 7ae06d44a6 cache work 2014-06-16 20:58:13 +08:00
lvlong d587971c09 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-16 19:35:35 +08:00
lvlong 32cc5b12d6 ready 2014-06-16 19:30:45 +08:00
yangxiao 531f8998a1 skincache 2014-06-16 19:17:07 +08:00
lvlong 4b7f6a6185 static Sprite3D is ok 2014-06-16 19:08:43 +08:00
yangxiao 2c6f7b63d1 avoid reopen file 2014-06-16 18:46:58 +08:00
yangxiao 0c07b05e1d remove unused code 2014-06-16 18:36:30 +08:00
yangxiao c00cdd0ae3 use bone dirtyflag 2014-06-16 18:22:32 +08:00
yangxiao bc31d6b082 merge lv 2014-06-16 16:45:43 +08:00
yangxiao 58a6adca02 construct BoneBlendState 2014-06-16 15:45:58 +08:00
lvlong a4ee8b8dc2 Merge branch 'lv' of https://github.com/super626/cocos2d-x into v3 2014-06-16 15:39:05 +08:00
lvlong 2282c98f2e do some test 2014-06-16 15:38:03 +08:00
Huabing.Xu a0ba6775c6 adjust animation logic 2014-06-16 15:22:00 +08:00
lvlong 2840409933 for tony test 2014-06-16 14:09:41 +08:00
yangxiao 7b621c5c93 aa 2014-06-16 00:26:31 +08:00
yangxiao dd8f66ce57 merge loader 2014-06-16 00:01:38 +08:00
yangxiao 9dd7241176 load c3t animation work 90% 2014-06-15 22:45:56 +08:00
lvlong 4ae01d148f 11 2014-06-13 19:26:46 +08:00
yangxiao ff6ef1140d two animate3d the same time 2014-06-13 19:20:19 +08:00
yangxiao 247734e2e0 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-13 12:25:04 +08:00