James Chen
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b135d512d2
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
minggo
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147fe4336c
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Merge pull request #16104 from natural-law/v3
Solve the error in command gen-templates & gen-simulator.
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2016-07-13 09:45:29 +08:00 |
mogemimi
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905bd36e32
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Bump simulator version number to 3.12
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2016-07-13 00:41:27 +09:00 |
zhangbin
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4408f28480
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Solve the error in simulator project.
Remove unused files.
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2016-07-12 17:33:43 +08:00 |
minggo
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826b142096
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remove ide-support in framework project
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2016-07-08 18:07:57 +08:00 |
Adrien de Sentenac
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eafceb38b7
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Fixed simulator project files to add tinyxml2 to the include paths
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2016-06-21 11:13:10 -04:00 |
pandamicro
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817f4f4871
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Update engine version
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2016-04-07 22:36:29 +08:00 |
XiaoFeng
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1554b6e676
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Fix pre-compiled framework js project will crash if use "Force Quit" to terminate program.
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2016-01-07 10:42:47 +08:00 |
肖峰
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0c0f241c5e
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Fix pre-compiled frame work js project will crash when exit on MacOS
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2015-12-30 19:42:19 +08:00 |
XiaoFeng
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4815ec8b9a
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Update version number to v3.10
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2015-12-14 10:32:29 +08:00 |
肖峰
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3aeb5e0389
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Fix when start simulator in CocoStudio to run a scene, can not read the correct config.json on MacOSX
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2015-11-09 23:30:03 +08:00 |
XiaoFeng
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c0c35c603e
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Update version number & RELEASE_NOTES.md, prepare 3.9 release
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2015-11-06 18:38:09 +08:00 |
XiaoFeng
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218b5625bf
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Fix can not start js project with simulator in CodeIDE
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2015-11-02 17:36:47 +08:00 |
pandamicro
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d3504a9216
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Update versions and html5 engine
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2015-09-22 02:31:21 +08:00 |
XiaoFeng
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4cd3683e5b
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Use solution path as root path
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2015-08-31 18:14:38 +08:00 |
XiaoFeng
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be2be30162
|
Fix missing config.json notice when simulator start to run a cocostudio project
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2015-08-31 16:16:10 +08:00 |
pandamicro
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6ee33499b4
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Update changelog and versions for v3.8 rc0
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2015-08-22 11:56:25 +08:00 |
andyque
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9a83ed9b28
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remove unneeded protocol in AppController.h.
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2015-08-12 13:55:36 +08:00 |
pandamicro
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3c2e66e425
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Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
|
2015-08-02 22:28:27 +08:00 |
Wenhai Lin
|
70628c9dec
|
Fixed link errors on iOS/Mac
|
2015-07-29 13:59:58 +08:00 |
pandamicro
|
a2a32ef58c
|
Release docs for v3.7.1
|
2015-07-25 15:16:39 +08:00 |
Vincent Yang
|
e4a8aeee45
|
Fixed #12962 : Scene can't have std::vector member.
|
2015-07-24 11:16:45 +08:00 |
Bin Zhang
|
0a6186d68f
|
Solve the error in Xcode project of simulator.
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2015-07-22 13:44:34 +08:00 |
Vincent Yang
|
3addf38134
|
Fixed #12906 : Can't add custom member to cocos2d::Scene subclass.
|
2015-07-22 12:01:34 +08:00 |
Bin Zhang
|
9b45a9ee6f
|
Add preprocessor CC_ENABLE_BULLET_INTEGRATION=1 in simulator.
|
2015-06-30 16:14:25 +08:00 |
yinjimmy
|
06bd26cb63
|
Fixed: app crash when console ui trace nil string on mac platform #11211
|
2015-05-15 15:08:42 +08:00 |
yinjimmy
|
5cfa5ad8b8
|
add simulator
|
2015-05-14 14:11:40 +08:00 |
SunLightJuly
|
ff8c0dac2b
|
removed framework of simulator
|
2015-03-10 10:51:16 +08:00 |
SunLightJuly
|
10a60bb9da
|
removed pbxproj of simulator
|
2015-03-10 02:28:27 +08:00 |
zhangbin
|
b1f9fb4b8e
|
Rename the Xcode target of libsimulator.
|
2015-01-16 14:29:48 +08:00 |
yinjimmy
|
0978a88b7f
|
Merge branch 'v3' into combine
Conflicts:
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Android.mk
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
templates/lua-template-runtime/frameworks/runtime-src/Classes/AppDelegate.cpp
templates/lua-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
tools/simulator/frameworks/runtime-src/proj.android/jni/Android.mk
tools/simulator/frameworks/runtime-src/proj.win32/simulator.vcxproj
|
2015-01-12 17:54:58 +08:00 |
yinjimmy
|
dea3cf9863
|
move runtime source to libsimulator project
|
2015-01-12 12:52:44 +08:00 |
yinjimmy
|
d2a3a6a8c0
|
merge lua-template-default with lua-template-runtime
|
2015-01-09 04:08:41 +08:00 |
yinjimmy
|
650b398419
|
move files
|
2015-01-08 21:12:44 +08:00 |
yinjimmy
|
82f37fcf72
|
add libsimulator
|
2015-01-08 14:10:28 +08:00 |
yinjimmy
|
dee536def2
|
support win32
|
2015-01-08 13:36:59 +08:00 |
yinjimmy
|
f1f4e5f3c2
|
support android
|
2015-01-07 22:19:46 +08:00 |
yinjimmy
|
9122e15f2c
|
move simulator
|
2015-01-07 17:50:15 +08:00 |