DelinWorks
caa1b7594e
Fix texture atlas index unintended increment bug. [skip ci]
2022-05-26 16:53:26 +03:00
DelinWorks
67098c979c
Conserve memory allocations & Improve animation system.
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Use memory when we need it 😠
2022-05-26 15:56:56 +03:00
DelinWorks
7599aa29b1
Add HSV support and remove frame compensation.
2022-05-26 14:00:33 +03:00
DelinWorks
f0d650c6ef
Revert "Revert stashed changes temporarily."
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This reverts commit c3ca96bcbc
.
2022-05-25 10:46:54 +03:00
DelinWorks
c3ca96bcbc
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
DelinWorks
30f7decf25
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
ab3854f51a
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
3c3069b4fc
Stop annoying me visual studio 😠 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
9a175cb49b
Add fixed FPS function for particle system.
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Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
27eecf1857
Improve code and add useful functions.
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Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
DelinWorks
355eee6aac
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
DelinWorks
6e1d48835e
Improve particle RNG and add useful functions
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Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 💪 🥶
2022-05-23 16:04:09 +03:00
DelinWorks
3dff79f416
Separate quad animation loop from color loop
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This improves cache hit rate which in turn increases performance 🥶
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
09fa4da845
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00
DelinWorks
ba5eb463cc
Recheck code and improve it (No CI I trust it 🥶 ) [skip ci]
2022-05-22 20:51:56 +03:00
Turky Mohammed
c006fd51c0
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed
13ebf7460f
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks
35f0368fe0
Use const reference vectors 😮
2022-05-22 17:38:43 +03:00
DelinWorks
16fe6d7963
Reimplement atlas animation system
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Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 😍 🥶 🥳
2022-05-22 15:58:36 +03:00
DelinWorks
a3b7217ec0
Add emitter animation random picking
2022-05-22 12:13:17 +03:00
DelinWorks
3d666712cd
Update CCParticleSystem.cpp
2022-05-22 10:09:13 +03:00
DelinWorks
4a0624a9ed
Macros and random functions are pain...
2022-05-21 20:23:19 +03:00
DelinWorks
30003499bd
Fix Other Platforms Compilations
2022-05-21 17:57:21 +03:00
DelinWorks
1b45bba085
Fix Other Platforms Compilations
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Somehow not including `2d/CCSpriteFrame.h` makes the other platforms fail to compile but not windows :o
2022-05-21 17:47:44 +03:00
DelinWorks
ef404fed8c
Add TODO
2022-05-21 16:56:56 +03:00
DelinWorks
f18da9f6e4
Fix #include
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Visual studio thinks it's doing something useful throwing includes all around LOL
2022-05-21 16:51:56 +03:00
DelinWorks
c9ff24e830
Add sprite frame and animation descriptors support
2022-05-21 16:48:46 +03:00
DelinWorks
6ca5481edf
Correct function naming
2022-05-20 01:45:55 +03:00
DelinWorks
49df4d727d
Update
2022-05-20 01:15:39 +03:00
halx99
f9ad35af3b
Delete unused code
2022-05-18 10:29:29 +08:00
halx99
e4089b4ec8
Don't include freetype internal header
2022-05-14 15:16:39 +08:00
halx99
30a164c31a
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
Turky Mohammed
f8b7f20e96
Update core/2d/CCMotionStreak.cpp [skip ci]
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Co-authored-by: 一线灵 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed
6be3ac3d50
Update CCMotionStreak.cpp
2022-05-04 09:26:54 +03:00
DelinWorks
edf0f5632e
Update CCMotionStreak.cpp
2022-05-03 20:54:44 +03:00
DelinWorks
646f04f1c9
Update CCMotionStreak.cpp
2022-05-03 20:14:12 +03:00
DelinWorks
d042af2d99
Update CCMotionStreak.cpp
2022-05-03 20:10:26 +03:00
DelinWorks
1cf7440ca0
Update CCMotionStreak.cpp
2022-05-03 20:01:12 +03:00
Turky Mohammed
ad789839ef
[Fix] Camera masking bug deep child nesting ( #623 )
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Co-authored-by: 一线灵 <halx99@live.com>
2022-04-27 16:23:57 +08:00
halx99
ef56d0d335
Update copyright notices
2022-04-25 19:15:46 +08:00
Turky Mohammed
04f7cd1295
[Fix] Node Camera Masking Design Flaw ( #621 )
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* Update CCNode.cpp
* Add a separate method for assigning mask to children
* Update CCNode.cpp
* Tidy Up Stuff
2022-04-25 09:37:41 +08:00
halx99
36fa5ad84e
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
64e678c84a
Remove unnecessary parameter
2022-02-06 13:06:49 +08:00
halx99
722b6af026
[Android][freetype] Change streamingParsingEnabled to true
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Add noCompress config to build.gradle for all templates & tests project
Exists project, please add follow config
android {
// Other configs
// ...
// noCompress config
aaptOptions {
noCompress 'mp3','ogg','wav','mp4','ttf','ttc'
}
}
2022-01-29 14:54:32 +08:00
halx99
2a6e749ad4
Fix ci & update project url in sources
2022-01-04 12:36:20 +08:00
halx99
a6a38679c1
Update uthash to 2.3.0 and move to thirdparty
2022-01-04 11:18:44 +08:00
Delin
4d56ed2948
Update CCLabelTextFormatter.cpp
2022-01-03 08:57:40 +03:00
Delin
dde46fd5ee
Update CCLabel.cpp
2022-01-03 08:56:25 +03:00
Delin
2da2cad6ad
Update CCLabel.h
2022-01-03 08:55:52 +03:00
Delin
a99a842bac
Update CCLabel.cpp
2022-01-03 08:39:18 +03:00