halx99
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caf9d4b761
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Remove test stubs
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2020-09-12 14:52:39 +08:00 |
halx99
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4f51702b66
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a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
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2020-09-12 14:50:48 +08:00 |
halx99
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2f96108c75
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Add more clearly comment [skip appveyor]
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2020-09-11 20:17:31 +08:00 |
halx99
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4fc03985d3
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Use glMapBuffer if available
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2020-09-11 17:32:08 +08:00 |
halx99
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c79da1ca05
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fix ci
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2020-09-11 14:45:45 +08:00 |
halx99
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a6b3fa91fd
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fix ci
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2020-09-11 13:38:05 +08:00 |
halx99
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66161f982a
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
halx99
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0365122f4a
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
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d2acbe176e
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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e53fa3560b
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Prepare
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2020-09-11 00:14:03 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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3313720a20
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Remove unused API, TODO: unify to Utils::readPixels
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2020-09-10 23:11:43 +08:00 |
halx99
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2cc14ef4d7
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Add comment
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2020-09-10 21:41:52 +08:00 |
halx99
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dc3796d746
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Refine code
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2020-09-10 21:38:24 +08:00 |
halx99
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e283a4fca0
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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df43be0a7e
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fix 193
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2020-09-10 18:12:46 +08:00 |
halx99
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84ed7befe2
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
halx99
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e5d18c5118
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Should set _mtlCommandBuffer to nil after release
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2020-09-03 22:26:21 +08:00 |
halx99
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4bb44288a5
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Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
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2020-09-03 18:03:43 +08:00 |
halx99
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d66e62e436
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ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
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93a461f779
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Add getGPUHandler for backend::Texture for some purpose use
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2020-09-02 13:00:32 +08:00 |
halx99
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3e443d286e
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
halx99
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f9ae5401ec
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
halx99
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cc53868d27
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More clearly ETC1 format, sync enums for ETC1, correct somethings
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2020-09-01 11:43:03 +08:00 |
halx99
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9e4f61d9d6
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ETC2 feature check for metal
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2020-09-01 00:03:49 +08:00 |
halx99
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09cedf60b2
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Improve images decoder
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2020-08-31 21:04:47 +08:00 |
halx99
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e96ae229dd
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Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8
Update README.md
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2020-08-31 04:27:33 -07:00 |
halx99
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a87c0bba78
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More clearly data owner when decode images.
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2020-08-31 19:24:23 +08:00 |
halx99
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fa5d2d198b
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fix resources relative path to avoid test case crash on mobile
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2020-08-31 17:39:29 +08:00 |
halx99
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c338472df8
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Move copyright notice to header [skip appveyor][skip travis]
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2020-08-31 17:35:01 +08:00 |
halx99
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477aa0c185
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Clearly CCLOG content
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2020-08-31 17:13:04 +08:00 |
halx99
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258dfc5b4a
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ETC2 Metal support
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2020-08-31 15:45:05 +08:00 |
halx99
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43f464163c
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1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
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2020-08-30 17:58:39 +08:00 |
halx99
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21cb31685d
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Merge: 6b4d5918c0 e6108d111a
Merge pull request #186 from halx99/fix-185
Fix ASTC bytesPerRow calculation
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2020-08-29 10:27:04 -07:00 |
halx99
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f53ddd2c4a
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Update README_CN.md
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2020-08-30 00:28:20 +08:00 |
halx99
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0943e0a793
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Fix ASTC bytesPerRow calculation
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2020-08-30 00:11:33 +08:00 |
halx99
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479047361d
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Clear vector after releaseTextures
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2020-08-29 22:00:58 +08:00 |
halx99
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9baf39823e
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Release old storage textures
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2020-08-29 20:07:13 +08:00 |
halx99
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b32b9b75e9
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More clearly comment
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2020-08-29 19:51:42 +08:00 |
halx99
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998335b8af
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More clearly comment for multi-textures support
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2020-08-29 17:39:17 +08:00 |
halx99
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d147190d8a
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Remove unused comment [skip appveyor][skip travis]
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2020-08-29 16:59:15 +08:00 |
halx99
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32549195cf
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fix multi-texture2d support
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2020-08-29 16:56:48 +08:00 |
halx99
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238cd782e3
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
halx99
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7ce3f4ab34
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Make logical more clearly
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2020-08-27 17:35:30 +08:00 |
halx99
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e58b7c292a
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
halx99
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cccb66f1ae
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
halx99
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8822faae98
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
halx99
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48007c67c9
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Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
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2020-02-24 20:59:11 +08:00 |
halx99
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810397ebfe
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Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
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2020-02-24 17:51:58 +08:00 |
halx99
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825ec25a6b
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |