Commit Graph

15 Commits

Author SHA1 Message Date
halx99 caf9d4b761 Remove test stubs 2020-09-12 14:52:39 +08:00
halx99 4f51702b66 a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99 4fc03985d3 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 a6b3fa91fd fix ci 2020-09-11 13:38:05 +08:00
halx99 0365122f4a v4 captureScreen API compatiable, gl needs flip always for capture 2020-09-11 11:57:55 +08:00
halx99 d2acbe176e finish gl backend 2020-09-11 01:19:10 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 f45bcbc723 Refine sources 2020-02-15 10:48:44 +08:00
halx99 be59a192c1 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 46c8fff152 Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios

Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 67c153f589 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
coulsonwang 3541d06339 set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again

* update review
2019-12-29 23:07:19 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00