halx99
|
caf9d4b761
|
Remove test stubs
|
2020-09-12 14:52:39 +08:00 |
halx99
|
4f51702b66
|
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
|
2020-09-12 14:50:48 +08:00 |
halx99
|
4fc03985d3
|
Use glMapBuffer if available
|
2020-09-11 17:32:08 +08:00 |
halx99
|
a6b3fa91fd
|
fix ci
|
2020-09-11 13:38:05 +08:00 |
halx99
|
0365122f4a
|
v4 captureScreen API compatiable, gl needs flip always for capture
|
2020-09-11 11:57:55 +08:00 |
halx99
|
d2acbe176e
|
finish gl backend
|
2020-09-11 01:19:10 +08:00 |
halx99
|
b32b9b75e9
|
More clearly comment
|
2020-08-29 19:51:42 +08:00 |
halx99
|
998335b8af
|
More clearly comment for multi-textures support
|
2020-08-29 17:39:17 +08:00 |
halx99
|
32549195cf
|
fix multi-texture2d support
|
2020-08-29 16:56:48 +08:00 |
halx99
|
f45bcbc723
|
Refine sources
|
2020-02-15 10:48:44 +08:00 |
halx99
|
be59a192c1
|
Move maxTextureIdx to base texture class
|
2020-02-14 23:42:05 +08:00 |
halx99
|
46c8fff152
|
Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
|
2020-02-14 23:23:07 +08:00 |
halx99
|
67c153f589
|
Make multi-meta-textures support works on Metal.
|
2020-02-14 21:40:33 +08:00 |
coulsonwang
|
3541d06339
|
set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again
* update review
|
2019-12-29 23:07:19 +08:00 |
halx99
|
8df3d5e274
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |