rh101
cb696b06ac
Update FileStream seek, tell and size to support files greater than 4GB, and max size is 2^63.
2021-08-20 00:53:02 +10:00
halx99
426aa0db93
Merge: b48133e9c6
c9ebafe501
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Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101
ad3e3380e2
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
aismann
4ec017f4bc
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
aismann
18184b1d31
fix
2021-08-18 06:00:43 +02:00
aismann
2ab8f26871
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5f086208a0
Important API change for naming convention
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rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
288941a63f
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
bd4d07b86e
Update LUA bindings
2021-08-18 01:01:56 +10:00
rh101
14a1556c6c
Revert check for reference count, since it was correct. [skip ci]
2021-08-17 18:49:14 +10:00
rh101
e558b3c976
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
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[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
4a0d48d93e
Fix for incorrect method name
2021-08-17 14:51:17 +10:00
rh101
c60f66c9bb
Use integer identifier for sprite sheet format.
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Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
7a6734408d
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
halx99
de54082c76
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
39dbbc4713
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
fd9422d36d
Update lua bindings
2021-08-13 20:36:10 +08:00
halx99
5af2f0d77e
Update CHANGELOG
2021-08-13 14:54:13 +08:00
RH
2c0f04c99b
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
aismann
86f512b81c
Update README.md
2021-08-13 08:13:25 +02:00
halx99
5b21fe8ce9
Explicit disable codesign for macOS
2021-08-13 10:19:24 +08:00
aismann
e0023fb4f9
Update README.md
2021-08-12 11:24:22 +02:00
halx99
3905654659
Fix xcode build warnings
2021-08-12 15:54:16 +08:00
halx99
152a038751
Merge: 397877134d
cc9a32306b
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Merge pull request #448 from aismann/patch-2
Update README.md
2021-08-12 15:34:56 +08:00
halx99
84a84a8931
Merge: 39eb09daad
861c356bb4
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Merge pull request #447 from aismann/Box2D_TestBed_improvement
Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann
d0a18036b5
Update README.md
2021-08-12 07:03:14 +02:00
aismann
24a99d6e27
update CMakeList.txt
2021-08-12 06:02:01 +02:00
aismann
c94562d417
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
1452e698e3
Fix xcode ci
2021-08-12 11:25:01 +08:00
halx99
dc3b5292d7
Xcode Embed Frameworks support
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refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99
48505bc10f
Update cmake link
2021-08-10 10:46:11 +08:00
halx99
5254edc733
Update spine-3.8 runtime to latest
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Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
halx99
50c270e8f5
Merge: 0a682f0dc1
c2b44cc7e1
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Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized
Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann
97a6104516
Update README.md
2021-08-06 12:19:45 +02:00
aismann
7ec9850fa2
some beauties
2021-08-06 10:19:54 +02:00
aismann
4c6f9fcc3d
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
b5d0326e6e
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
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* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
halx99
f02e0a7b87
Fix #443
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a. HttpClient: improve request header processing
2021-08-05 14:56:40 +08:00
halx99
410d3b41af
HttpClient: push front available channel to fix dns cache missing
2021-08-03 14:41:30 +08:00
halx99
981b3a9a79
Add HttpClient::handleNetworkStatusChanged to clear DNS cache
2021-07-31 14:39:42 +08:00
halx99
622c22c47b
Avoid crash when http cookie enabled on android
2021-07-23 16:09:13 +08:00
halx99
21af858b20
Code style
2021-07-21 21:06:55 +08:00
halx99
f37be8f5c2
Improve logic
2021-07-20 15:08:31 +08:00
halx99
b793ff123e
Remove test code
2021-07-20 15:06:17 +08:00
halx99
c74a12baf5
Fix cookie match
2021-07-20 15:03:19 +08:00
aismann
c612333389
Merge pull request from improve Box2D-TestBed ( #437 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99
bc2ef65ba7
Improve cookie file parse
2021-07-19 17:58:13 +08:00
halx99
cf2b577a25
Fix ci
2021-07-19 14:49:38 +08:00
halx99
5bb5d43733
Improve code quality
2021-07-19 14:17:51 +08:00
halx99
0af95a3fbb
Improve code quality
2021-07-19 13:43:59 +08:00