DelinWorks
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dc22e9bc1a
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Revert "Update README.md"
This reverts commit 9e7d44f131 .
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2022-07-07 11:21:55 +03:00 |
DelinWorks
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9e7d44f131
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Update README.md
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2022-07-07 11:21:42 +03:00 |
halx99
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698b84d7b2
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Delete unused comments
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2022-07-07 15:41:32 +08:00 |
halx99
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39d40728cb
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The `operator[]` not good for template use, always use at instead.
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2022-07-07 15:40:16 +08:00 |
halx99
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a9be51ff72
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Improve IndexArray implementation
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2022-07-07 14:49:26 +08:00 |
一线灵
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ec054cf10b
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Merge pull request #721 from DelinWorks/hardware-instancing-support
[BUG] Fix shader matrix multiplication.
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2022-07-07 11:33:35 +08:00 |
DelinWorks
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d1d8873964
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Fix shader matrix multiplication.
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2022-07-07 05:38:28 +03:00 |
halx99
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062e0d38f9
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Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
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2022-07-07 10:06:21 +08:00 |
一线灵
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8ff01d47c4
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Fix ci
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2022-07-07 09:59:21 +08:00 |
一线灵
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fca740889d
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Update CCBundle3DData.h
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2022-07-07 09:52:11 +08:00 |
halx99
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43e1a41440
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Improve IndexArray
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2022-07-07 09:31:34 +08:00 |
halx99
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62b356a107
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Improve code style
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2022-07-07 09:30:48 +08:00 |
一线灵
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b25d8772c0
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Merge pull request #719 from aismann/patch-2
Update README.md
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2022-07-06 23:27:15 +08:00 |
一线灵
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38c285b5bf
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Merge pull request #717 from aismann/ImprovePhysicsTest
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
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2022-07-06 23:15:07 +08:00 |
aismann
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67f1a7cca2
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Update README.md
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2022-07-06 17:08:38 +02:00 |
一线灵
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f4897fe14c
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Merge pull request #718 from aismann/patch-1
Update README.md
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2022-07-06 23:05:00 +08:00 |
aismann
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b8607d3c20
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Update README.md
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2022-07-06 16:52:23 +02:00 |
aismann
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043207e9c1
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Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
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2022-07-06 16:02:41 +02:00 |
一线灵
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b4371dc077
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Merge pull request #716 from aismann/ImprovePhysicsTest
Replacing 'ball' with 'blocks' to see better what happens
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2022-07-06 17:44:17 +08:00 |
halx99
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7a97ca6ef8
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Update yasio::byte_buffer
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2022-07-06 16:56:57 +08:00 |
aismann
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b6c3c43ee0
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Replacing 'ball' with 'blocks' to see better what happens
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2022-07-06 10:42:42 +02:00 |
一线灵
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83a3011f65
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Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
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2022-07-06 13:44:55 +08:00 |
一线灵
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2457f80090
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Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
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2022-07-06 13:23:44 +08:00 |
aismann
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b28e6d5aa6
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Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
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2022-07-06 06:58:24 +02:00 |
Turky Mohammed
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9951bbe820
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Merge branch 'adxeproject:dev' into improve-engine-types
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2022-07-06 07:21:13 +03:00 |
DelinWorks
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b4d04f4df9
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Update FastRNG.h
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2022-07-06 07:20:40 +03:00 |
一线灵
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1c02999878
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Merge pull request #713 from aismann/dev
Fix: #712
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2022-07-06 07:23:30 +08:00 |
aismann
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a85327953d
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Fix: #712
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2022-07-06 00:21:07 +02:00 |
halx99
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cabb87a6ca
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Fix ci
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2022-07-05 23:47:25 +08:00 |
一线灵
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83ebbfcf60
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Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
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2022-07-05 23:07:19 +08:00 |
halx99
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71539ffd89
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Compatible cocos2d.h
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2022-07-05 23:03:22 +08:00 |
DelinWorks
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b8676ef52a
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Update RENAMED_TYPES.md [skip ci]
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2022-07-05 17:29:45 +03:00 |
DelinWorks
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d1379cd5c2
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Improve RngSeed.
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2022-07-05 17:21:21 +03:00 |
一线灵
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21201e3327
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Merge pull request #708 from aismann/dev
Update SimpleSnakeScene.cpp
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2022-07-05 18:45:56 +08:00 |
aismann
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37fda49e22
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Update SimpleSnakeScene.cpp
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2022-07-05 11:55:22 +02:00 |
halx99
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8b5b724b46
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Add missing .obj model files [skip ci]
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2022-07-05 15:59:08 +08:00 |
halx99
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840b5d8a16
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Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
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2022-07-05 15:53:50 +08:00 |
halx99
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3a070cd801
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Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
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2022-07-05 15:53:33 +08:00 |
halx99
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9d2ed962e6
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Committing genbindings changes
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2022-07-05 07:53:11 +00:00 |
halx99
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8b27000ba3
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Merge branch 'DelinWorks-improve-3d-renderer' into dev
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2022-07-05 15:43:03 +08:00 |
halx99
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701c1aa6ff
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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fb4e263b8b
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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8d7f133e7c
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[spine] Use currentState to setup shader stubs
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2022-07-05 14:40:18 +08:00 |
halx99
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0f9a79899b
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[Spine] Use backend shader definations
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2022-07-05 14:36:04 +08:00 |
halx99
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91e57e7dd3
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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4f1212e655
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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ad451adb4b
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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15f43941e8
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Update quad.frag [skip ci]
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2022-07-04 21:13:29 +03:00 |
Turky Mohammed
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995a6469d1
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Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 21:12:17 +03:00 |
DelinWorks
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35f7bd2f76
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |