rh101
cd0c5bfcee
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
2aa2d69151
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
b7506fed0c
Merge pull request #4 from rh101/master
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Sync with master
2021-04-22 21:49:43 +10:00
RH
0886473e1b
Merge pull request #3 from c4games/master
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Sync with master
2021-04-22 21:48:49 +10:00
rh101
15c8f2298d
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
844119d162
Fix #339 [ci build]
2021-04-22 18:55:56 +08:00
halx99
49c1318fc1
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
684a0faf76
Fixed typo
2021-04-22 03:18:23 +10:00
rh101
8de1099614
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
RH
2cef9f2e76
Merge pull request #1 from c4games/master
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Sync with engine-x
2021-04-21 20:13:38 +10:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
8eac361f40
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 22:35:29 +08:00
halx99
e3005cb1bd
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 22:30:39 +08:00
HALX99
6d57ecccc2
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:39:42 +08:00
halx99
3a7594d965
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:02:55 +08:00
halx99
82fefa78d3
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:58:09 +08:00
halx99
d8a1298245
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:46:32 +08:00
halx99
cb7f26dbe1
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:44:12 +08:00
halx99
4a1405e79f
Ensure build native first before compile java code
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3ff5b16
2021-04-20 20:27:38 +08:00
halx99
3ff5b16847
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
612710b1b6
Refine somethings & improve command cocos python3 support [ci build]
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a. Change android sdk root env var to `ANDROID_SDK`
b. Change android ndk root env var to `ANDROID_NDK`
2021-04-20 16:13:48 +08:00
HALX99
273cd3c7c3
Update before-install.sh [ci build]
2021-04-08 23:32:34 +08:00
HALX99
b0d56dbc7c
Update before-install.sh [ci build]
2021-04-08 23:28:46 +08:00
HALX99
ab904cdcb1
Update before-install.sh [ci build]
2021-04-08 23:08:05 +08:00
halx99
d33ffa67cd
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
HALX99
24f127e3ca
Update README.md
2021-04-02 10:22:10 +08:00
halx99
e1352dbede
Track bt to 3.09 #333
2021-03-27 20:08:55 +08:00
halx99
958f6c3a93
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
9972ddd71c
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
adf3483943
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
HALX99
1590c200d5
Merge pull request #331 from c4games/cmake-improve
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Improve cmake scripts
2021-03-13 18:46:32 +08:00
HALX99
6a868299f5
Merge pull request #330 from c4games/lua54-compat
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Lua 5.4 compatible
2021-03-13 18:46:13 +08:00
halx99
9aebfd4b0d
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
a5cf017e0f
Lua 5.4 compatible
2021-03-13 16:47:09 +08:00
halx99
91bfb7c8ff
Update win32 prebuilt libs
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1. build with msvc toolset 14.28.29910.0
2. curl-7.75, openssl-1.1.1j
3. angle branch chromium/4439
4. openal-1.21.1 (7533)
2021-03-08 00:06:11 +08:00
halx99
87d00a32de
Fix #326 [ci build]
2021-02-24 18:50:13 +08:00
halx99
41f5307d36
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
3f1f872ba0
Disable luajit compile for release build
2021-02-05 21:59:50 +08:00
HALX99
bd79c4f893
Update LICENSE
2021-02-03 15:37:48 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
04b87dfe5d
Fix #318
2021-01-27 12:03:42 +08:00
halx99
169c13ad6f
Fix warnings
2021-01-26 19:00:04 +08:00
HALX99
dc99785b38
Merge pull request #316 from c4games/revert-314-fix-313
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Revert "Fix #313 "
2021-01-21 13:07:17 +08:00
HALX99
46fad08e4c
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
ab8cde3e95
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
610ec87b15
Update curl-7.74.0, openssl-1.1.1i for win32 [ci build]
2021-01-19 17:13:18 +08:00
halx99
6ad117ee9c
Sync yasio
2021-01-19 15:00:08 +08:00
halx99
68e56f2cc2
Sync yasio-3.37.0 final [ci build]
2021-01-18 15:39:47 +08:00
HALX99
cb5f2547fa
Merge pull request #314 from c4games/fix-313
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Fix #313
2021-01-16 17:29:46 +08:00
halx99
ae0c3eddef
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00