rh101
cd0c5bfcee
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
2aa2d69151
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
b7506fed0c
Merge pull request #4 from rh101/master
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Sync with master
2021-04-22 21:49:43 +10:00
rh101
15c8f2298d
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
844119d162
Fix #339 [ci build]
2021-04-22 18:55:56 +08:00
rh101
684a0faf76
Fixed typo
2021-04-22 03:18:23 +10:00
rh101
8de1099614
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
9aebfd4b0d
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
41f5307d36
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
04b87dfe5d
Fix #318
2021-01-27 12:03:42 +08:00
halx99
169c13ad6f
Fix warnings
2021-01-26 19:00:04 +08:00
HALX99
46fad08e4c
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
ab8cde3e95
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
ae0c3eddef
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
208d07697f
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
c44d94a2b2
Update lua bindings source [ci build]
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cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
03b605dcee
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
halx99
c95e0466e1
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
HALX99
bb9b40689c
Merge pull request #295 from aismann/master
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
f713ca6baa
fix ci
2020-12-02 03:33:53 -08:00
halx99
108399ede3
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
72be372699
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann
5e249bf6f8
Chipmunk2D and Box2D works together now (add two new classes)
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add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
HALX99
7fd68a77dc
Merge pull request #286 from rh101/add-center-vertical-layout-support
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Add support for center vertical layout
2020-11-26 23:43:25 -08:00
HALX99
4c1ff6bd01
Merge pull request #285 from rh101/fix-listview-dimensions
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Fix ListView dimensions when child elements are scaled
2020-11-26 23:08:30 -08:00
HALX99
74add84559
Merge pull request #282 from rh101/fix-editbox-globalz
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Ensure global Z is correctly set on all child items of EditBox
2020-11-26 23:00:14 -08:00
rh101
17f3959a13
Allow user to set custom program type value
2020-11-27 17:26:02 +11:00
rh101
369bef3614
Add support for center vertical layout
2020-11-27 17:24:07 +11:00
rh101
f113e1f2ed
Fix ListView dimensions when child elements are scaled.
2020-11-27 17:02:31 +11:00
rh101
ee996a5cfb
Ensure global Z is correctly set on all child items of EditBox
2020-11-27 16:59:34 +11:00
halx99
f543356bb7
Sync yasio to 3.33.4 [ci build]
2020-11-25 19:07:21 +08:00
halx99
5821233e45
Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614
2020-11-24 18:10:28 +08:00
HALX99
0d04e20b50
fix metal znear range for viewport
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https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99
1bd6f5680f
Refine jni param types
2020-11-18 18:19:14 +08:00
halx99
eeafffe2f1
jni match natvie API param types
2020-11-18 18:17:55 +08:00
halx99
ca42ef08ba
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
53122216ee
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
HALX99
5ff9f4786e
fix UserDefault plain mode stack overflow
2020-11-17 19:50:58 +08:00
halx99
64c5c4612d
fix ci warnings
2020-11-15 21:34:53 -08:00
halx99
57c767a66d
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
a71788d942
Delete unused buitin shaders
2020-11-16 11:20:12 +08:00
HALX99
619b0863ac
Refine UserDefault comment [ci build]
2020-11-15 13:13:24 +08:00
HALX99
b397ed09a5
Update CCUserDefault.cpp
2020-11-15 13:11:53 +08:00
HALX99
f1262c521f
Update CCUserDefault.cpp
2020-11-15 13:08:21 +08:00
HALX99
9ba25c0fb1
Refine UserDefault comment
2020-11-15 12:26:40 +08:00
HALX99
1e0dcb9c3f
Refine user default comment
2020-11-15 12:16:54 +08:00
halx99
980ff17f9a
fix UserDefault doesn't work with encrypt enabled [ci build]
2020-11-15 11:45:14 +08:00
halx99
f6ceee918d
fix compile and improve Physics3DConstraint management [ci build]
2020-11-15 00:48:53 +08:00