James Chen
2df0b056ce
closed #2480 : Fixed the crash caused by improper deletion of VBOs and VAO in ParticleSystemQuad.
2013-08-05 15:42:01 +08:00
dotsquid
e92337f82d
Fixed the crash caused by improper deletion of VBOs in ParticleSystemQuad.
2013-08-05 15:23:01 +08:00
James Chen
4f9d0672aa
Fixing errors when disabling VAO.
2013-07-26 13:49:24 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
...
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
minggo
acdd1cfe9d
issue #2430:move GLProgram enum into class
2013-07-25 17:48:22 +08:00
minggo
658bffbb69
issue #2430:use upper letter for enum item in ccGLStateCache.h
2013-07-25 15:04:13 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
...
and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
James Chen
209392085c
issue #2410 : Reverting some changes about VAO. And adding CC_ENABLE_CACHE_TEXTURE_DATA to 'EVNET_COME_TO_FOREGROUND' in DrawNode.
2013-07-17 13:53:16 +08:00
James Chen
56419b9e90
issue #2410 : [Android] Adding listener for CCDrawNode when application resume from background.
...
Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
Jason Lust
5455d20fc1
Fix Issue #2354
...
Once a Texture Atlas VAO has deallocated by glDeleteVertexArrays. The GLStateCache may have been recently set to that vaoID. When shortly after a new glGenVertexArrays gets the same vaoID but the glBindVertexArray is bypassed because of the GLStateCache is not aware the VAO was just invalidated, and new vertex are copied to the old freed address.
2013-07-12 19:51:42 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
63e4091bfa
fixed #1686:finish updating
2013-02-28 11:55:36 +08:00
minggo
24e8664700
issue #1686:synchronize CCParticleSystemQuad.cpp
2013-02-27 16:24:33 +08:00
James Chen
6733f786a5
fixed #1649 : Reverted some invokings of function that returns const reference.
2013-01-14 16:06:18 +08:00
minggo
a75f8b7e7a
fixed #1593:remove all deprecated methods expect CCBAnimationManager
2012-12-06 18:51:33 +08:00
folecr
fc65b786ad
Use the "old" particle system quad code.
2012-11-30 13:22:01 -08:00
James Chen
ebd522e3fa
issue #1564 : Return a new object instead of 'const reference' for some get methods.
2012-11-20 16:34:55 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
Rohan Kuruvilla
423bdf3f5a
Adding createWithTotalParticles static function to CCParticleSystemQuad
2012-09-20 18:02:17 -07:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
James Chen
052d8ea931
fixed #1324 : Added some create methods. Compiling successfully on win32 by vs2008.
2012-06-14 18:32:44 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
7fe3f7357e
issue #1324 : Reverted old interfaces.
2012-06-14 17:18:05 +08:00
James Chen
3f7b44fc23
issue #1324 : Added create() for static member functions that new an autorelease object
2012-06-14 15:13:16 +08:00
Nicolas Gramlich
e2a1a246a0
Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files.
2012-06-13 14:26:28 -07:00
Nicolas Gramlich
4378731418
Merge with gles20.
2012-06-11 10:43:07 -07:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
Nicolas Gramlich
8576837e5e
CCParticleSystemQuad: Added CCParticleSystemQuad::node().
2012-06-01 16:38:43 -07:00
James Chen
ad50d6ee57
fixed #1270 : Fixed some warning on win32.
2012-05-29 17:11:33 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
James Chen
f7a1807865
fixed #1158 : Fixed a bug in CCParticleSystemQuad.
...
We need to check whether need to free quads and delete vbo/vao in the destructor.
CCParticleSystemQuad::~CCParticleSystemQuad()
{
if (NULL == m_pBatchNode) // important
{
CC_SAFE_FREE(m_pQuads);
CC_SAFE_FREE(m_pIndices);
glDeleteBuffers(2, &m_pBuffersVBO[0]);
glDeleteVertexArrays(1, &m_uVAOname);
}
}
2012-04-13 11:40:56 +08:00
James Chen
64665fe7c8
issue #1094 : Make ParticleBatchNode works on win32.
2012-04-07 12:02:40 +08:00
James Chen
931c42a621
Updated some files.
2012-04-04 21:58:04 +08:00
James Chen
bb7485621e
issue #1056 : Updated ParticleTest, CCParticleSystem, CCParticleSystemQuad.
2012-03-28 21:44:28 +08:00
James Chen
0f1ab7ab37
issue #1056 : Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp.
2012-03-27 10:55:13 +08:00