* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
Ported tests:
- js-tests
- cpp-tsts
- lua-tests
- game-controller tests
all of them working, but most of the tests can't be navigated
since they expect a controller.
There was the problem when “height” and “width” were typecast to short
integer. So for values more than sizeof(short) we had integer overflow.
Steps to reproduce:
Create simple application with EditBox. Start it. Add 1000 (just
example) characters at a time to the EditBox. Method
Device::getTextureDataForText will be called and there will be integer
overflow for “height” and “width”. As a result application will crash
later.
strings.
As an option, NSStringDrawingUsesLineFragmentOrigin and
NSStringDrawingUsesFontLeading are passed, the result size is differ
from the size which actually strings are rendered.
This is leaking the eaglview when the Director is purged.
In our case, we are leaving the cocos environment on some views which
are implemented with cocoa, and because this eaglview is not being
released, it is getting notifications for keyboard events, and trying to
access stuff on the NULL eaglview, crashing our app.
Uncommnenting this line seems to fix the problem for us, and we haven't
been able to find any nasty side effects.