James Chen
46f38c57fb
issue #1661 : CrystalCraze works ok on android.
2013-01-24 00:32:22 +08:00
James Chen
294509c4c0
Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils
2013-01-23 19:52:17 +08:00
moadib
e39829269d
Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml
2013-01-21 13:03:55 +04:00
James Chen
30b2a8a882
issue #1867 : Updated CCFileUtils.cpp for android.
2013-01-18 22:18:55 +08:00
James Chen
bc76cf09c4
Added filename lookup support for win32.
2013-01-18 21:54:48 +08:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
folecr
e3cf517f32
Assert implementation for Android
...
* __android_log_assert is not stable
* Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr
c0ecad31fe
Consistent use of CCAssert
...
* Remove @
* Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
James Chen
b662d5c569
fixed #1620 : Added license. Removed LocalStorage.h from cocos-ext.h.
2013-01-07 18:06:53 +08:00
James Chen
3fa771f0c4
fixed #1620 : Using sqlite3 to implement sys.LocalStorage for iOS and android.
2013-01-07 17:22:06 +08:00
James Chen
760a8c1d39
fix a compilation error for android.
2013-01-03 19:56:34 +08:00
minggo
df73cd12a6
fixed #1623:use file descriptor instead of file path to create media player
2012-12-24 17:20:44 +08:00
Denis Mingulov
ca00d50259
CocosDenshion Android - missing sound effects with some conditions
...
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).
Use case:
1) On the game loading - preload all possible sound effects
(to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
later in a separate thread.
3) Application tries to play sound effects as usual, when needed.
So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
minggo
e15c0a33ae
fixed #1610:skip only white character
2012-12-10 17:18:20 +08:00
minggo
0f58987ad1
Merge pull request #1740 from rtissera/gles20
...
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo
71f61596e9
fixed #1580:request focus after keyboard closed
2012-12-10 14:08:01 +08:00
Romain TISSERAND
bc0309f1a3
[android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment)
2012-12-09 19:40:41 +01:00
Romain TISSERAND
4cb7506932
Added proper JNIEXPORT / JNICALL modifiers to Cocos2dxHelper JNI functions called from Java side
2012-12-09 13:44:41 +01:00
fape
320d532e15
add Hungarian language support
2012-12-05 11:31:05 +01:00
minggo
a256d35a5b
fix some confilcs
2012-12-05 14:01:05 +08:00
minggo
54309c56b2
change accelerometer accurate to SENSOR_DELAY_GAME
2012-11-30 14:07:01 +08:00
minggo
75fb997513
Merge pull request #1670 from rohankuruvilla/gles20
...
Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo
61b2e2b880
comment codes for FPS controlling
2012-11-30 13:55:25 +08:00
Rohan Kuruvilla
a4b55b5217
Fixing Accelerometer crash on Android
2012-11-28 15:56:57 -08:00
Taro Kobayashi
a37e034e61
added support for Japanese language
2012-11-28 17:53:10 +09:00
minggo
226b10a9e2
modify lua project setting
2012-11-23 10:41:41 +08:00
minggo
a4a53df159
issue #1555:build ok on android
2012-11-16 14:23:14 +08:00
Denis Mingulov
83cf8aaf29
Android: Access to files from APK is boosted - 1st review update
2012-11-09 09:53:40 +02:00
Denis Mingulov
071d264cc5
Android: Access to files from APK is boosted
...
Open APK file just once and cache a file list information (name and
position inside archive). Also a general ZipFile helper class is
created to read multiple files from Zip archives - might be used
for another platforms if needed.
Previously it was so for each separate file access operation:
- Open zip archive, initially parse its structure (unzOpen)
- Locate the particular file there by a linear search through
full archive (unzLocateFile).
So if file does not exist - still an archive has to be handled
fully, even slower than a file exists.
- Read file.
- Close zip archive
After this commit:
- Once - open zip/apk file and collect file list information
(average consumed time - the same like a search for 2 different
files by unzLocateFile)
- When needed - directly retrieve file position inside the archive,
setting it up to the zip reader and reading file
ZipFile class is located in support/zip_support/ZipUtils.h and .cpp
to prevent creation of a new files and adding them to multiple
project files.
2012-11-08 13:46:53 +02:00
Rohan Kuruvilla
d6753f8a2f
Adding accelerometer setInterval support to Android
2012-10-29 15:08:16 +08:00
wenbin1989
62351462a8
Add kLanguageKorean to ccLanguageType and CCApplication::getCurrentLanguage()
2012-10-18 17:17:11 +08:00
wenbin1989
29a63a3b0f
Fix stack overflow in CCLog
2012-10-18 14:39:56 +08:00
minggo
0a39fa8bef
fixed #1507 : use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded
2012-10-12 17:43:43 +08:00
Ed Bartley
04527f7378
Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views.
2012-10-06 23:39:47 -04:00
Ed Bartley
a9177fed6f
Fix Typo.
...
Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
minggo
364d7a487a
Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
...
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo
74b9e2539b
fix auto building error
2012-09-25 12:13:06 +08:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Nicolas Gramlich
cd4b22a503
Merge branch 'gles20-official' into patch-5
2012-09-18 10:50:15 -07:00
Donald Alan Morrison
216ebab0e1
Minor English Spelling Corrections, etc.
2012-09-15 14:19:14 -07:00
Nicolas Gramlich
f03c0caaf9
Added proper JNIEXPORT/JNICALL markers to android platform jni bindings.
2012-09-13 09:34:30 -07:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
James Chen
ee3e68014b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox
2012-08-24 00:16:11 +08:00
James Chen
1685e5c497
issue #1429 : Used java code to implement keyboard layout.
2012-08-24 00:15:15 +08:00
James Chen
7f2c9f6fb4
issue #1429 : Removed some used codes.
2012-08-23 23:09:12 +08:00
minggo
37cb691600
fix some bugs while testing
2012-08-23 18:01:28 +08:00
James Chen
06038163ca
iss1429: Finished using Dialog to implement CCEditBox for android port.
...
Next step:
Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00