Commit Graph

255 Commits

Author SHA1 Message Date
halx99 b459acbcf7 Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
halx99 f88a490173 Fix reviews [skip ci] 2021-10-24 22:06:13 +08:00
halx99 83618b7e23 Resolve reviews 2021-10-24 14:09:59 +08:00
halx99 cc2ba51ed6 Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
coulsonwang 03a4ddf764 fix warning (#20146)
* fix warning
fix warning

* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
John c259918d03 Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) (#19640)
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
Arnold 6da19d5eaf cache PhysicsJoint* attributes before PhysicsWorld update (#19108)
* use cache

* add unlikely

* fix pbxproj file

* remove unused methods
2018-10-19 18:11:50 +08:00
Arnold b70a6a6def [physics] add pre/post callback in `update()` (#19118)
* add physics update pre/post callback

* update space

* run before simulation
2018-10-16 16:37:51 +08:00
Arnold 53bed4fda3 DrawNode add isolate flag (#19056)
* add isolate flag

* add comment for DrawNode::visit

* add modifier: const/virtual

* update comment & change initializer
2018-09-20 15:18:03 +08:00
Stewart Imel c84c5761a1 fix typos and grammar in comments (#18853) 2018-05-30 20:41:59 +08:00
Peter Siegmund bac694dc55 fix reorder warning (#18819) 2018-05-14 10:34:56 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Wilson E. Alvarez 41cafe836e Calling PhysicsWorld::setDebugDrawMask(false) will no longer crash when DebugDrawMask was already set to false (#17875) 2017-06-05 10:56:52 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi 1d2b73166e Fix typos in docs (#17132) 2017-01-11 09:31:45 +08:00
Wilson E. Alvarez af503f4a65 Allow velocity to be applied to Chipmunk's kinematic bodies (#17094)
* Allow velocity to be applied to Chipmunk's kinematic bodies

* Added check for CP_BODY_TYPE_STATIC

Thanks to @minggo for the code review
2017-01-06 09:35:34 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
mogemimi eca7b2392d Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
mogemimi 58ede40ed9 Add missing definition of PhysicsBody::getFirstShape (Revert part of #13923) (#16458) 2016-08-29 19:23:14 -07:00
minggo 66e29ba82d Merge pull request #16151 from mogemimi/fix-function-spelling
Fix spelling for `getPolygonCenter` function
2016-07-20 09:56:51 +08:00
mogemimi 5bd2d74078 Fix spelling for `getPolygonCenter` function 2016-07-19 08:24:22 +09:00
mogemimi 60dbbde3eb Fix misspelled enum: POLYGEN -> POLYGON 2016-07-18 19:10:07 +09:00
mogemimi d931c62649 Fix typos in documentation comments 2016-07-16 04:18:40 +09:00
mogemimi b9c78ac41c Use std::abs to avoid overhead of casting float to double 2016-07-13 00:55:11 +09:00
mogemimi 2650fd1afd Add missing float suffix to avoid -Wdouble-promotion 2016-07-04 23:12:45 +09:00
mogemimi 2060b333ca Fix typo: destoryMark -> destroyMark 2016-06-29 10:04:31 +09:00
Ricardo Quesada ff71ffae84 fix: not crash after removing a physics body right after...
adding it.
2016-06-22 14:12:27 -07:00
mogemimi a3bc979452 Fix typos in documentation and comments 2016-06-22 11:22:05 +09:00
mogemimi fc6c612c4c Remove duplicate header includes 2016-05-26 23:25:44 +09:00
Ricardo Quesada 02a9c9aae3 fix: update damping in physics
github issue #15630
2016-05-24 10:53:23 -03:00
mogemimi 694259bf80 Suppress warning C4800 on MSVC 2016-05-06 12:30:16 +09:00
Ricardo Quesada f243cc4ce3 fix: use chipmunk v6.2 API whenever possible
fix: make it more compatible with chipmunk v6.2 code

fix: make it more compatible with chipmunk v6.2.2
2016-04-07 16:22:49 -07:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Ricardo Quesada 5c8d35e484 removes dead code 2016-02-29 14:02:21 -08:00
Ricardo Quesada bc11e24019 Squashed commit of the following:
commit 36c2807d07848448c1fed86f4b119205048691bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 13:11:40 2016 -0800

    binary file 82

commit 9b7cd003b12faefd0522d12f765c027efb001ab2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:56:39 2016 -0800

    fore multiple in windows phone 8.1 too

commit daea8a3ef8d69915e7a9d962fd745a1103011bab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:50:45 2016 -0800

    force multiple

commit 0fbabdbf99974e95de083d79c7d6ae7cf735e4b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 10:44:40 2016 -0800

    compiles

commit f817766afcd0ffc4ca93f628d55fabc4b5a96ba5
Merge: 7b2cea3 8bf3d33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 09:37:24 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 7b2cea329a56ae2786428d39a499bc12ba3860e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Feb 27 01:11:13 2016 -0800

    correct paths for win8.1

commit dcf1f046eb1e18474d6f94b2d7dc31fbf1b06cea
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 22:46:58 2016 -0800

    projects works on win32

commit ab5b14c25ef0fdf224480302f9cb3cc01d5c360c
Merge: 04377cc 9af2f4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:57:10 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 04377cce7f46b2c2016ccc3855fc479c4f6aa516
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:26:55 2016 -0800

    trying to make it compile on win32

commit 7703946d99e1cdc6a57f2ccb2a868818c1367291
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 10:28:12 2016 -0800

    quick hack to make it compile...

    ...autogenerated files will fix it.

commit ea35bf3a5894cb80b09ecd0a4a5408dcc19785f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 09:20:59 2016 -0800

    Squashed commit of the following:

    commit 487e52a7af7cdb40135fd3bd83b2efba0dfe6265
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 20:10:13 2016 -0800

        compiles.. sort of

    commit a7990e2888d5ef1e43b811148b23c0b899105ab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:55:24 2016 -0800

        more chipmunk fixes

    commit 1174f6ec8201324161d7946af0f493b136a56690
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:36:15 2016 -0800

        more chipmunk fixes

    commit 00ac2449ca0c35bd9184310d58e74aaa05bd1323
    Merge: f942c5a 0594d3c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:29:27 2016 -0800

        Merge branch 'chipmunk_v7_squashed' of github.com:ricardoquesada/cocos2d-x into chipmunk_v7_squashed

    commit f942c5a3cc7b24f3ac211d781be1b9c9d4ec0fd7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:28:51 2016 -0800

        correct path for chipmunk

    commit 0594d3c4141d390b2566ea76101e383f15ebcaaf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 18:44:05 2016 -0800

        compiles on ios

    commit 379503399c384ad77d25d68a2f83b71a829b1c04
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:51:36 2016 -0800

        chipmunk include fixes

    commit 95839fb7b406a32255853294b016d8c15aec1ed6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:09:04 2016 -0800

        fixes for cmake + mac

    commit 39449ea3b7efccae2946785c1c11433d964ee480
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:51:25 2016 -0800

        correct includes

    commit 98e97d7d2f00e6a78d040dcaf17e5a077e9a88c3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:35:40 2016 -0800

        fixes chipmunk with cmake

    commit 337f21f9466703722847635301d841ace9b757cb
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:42:01 2016 -0800

        updates android and linux projects

    commit 7111a9993b97f78cf73206804b25665c21a59ca8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:18:26 2016 -0800

        cosmetic changes

    commit ce15038b8d2c0c7ebe31b4e1efe92646b7c70d1b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:53:41 2016 -0800

        chipmunk autogenerated files

    commit 66c71bfa3aaab04abf25f284e2e76ce2a74a98de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:47:41 2016 -0800

        compatibility both in JS (to reduce space)

        and in C for (C++ users)

    commit 0f9ffa0a8ab23a19e1f10b04e6987c2288764b1f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:10:02 2016 -0800

        mooooore fixes

    commit 9ab23014093677e8eda69b105f50410b8c792aa3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:30:58 2016 -0800

        doesn't crash with collision handler

    commit 69275a16817a038244bbaaff9e82a011b6729cb2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:16:29 2016 -0800

        adds missing space functions

    commit a6b97bbc76cb9ab293356bb7451cfa858353f589
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 22:22:27 2016 -0800

        queries... better

    commit 3442bceca64f5a0ddbbbb1a288146a2a61d87632
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 19:48:41 2016 -0800

        adds more missing functions

        fixes other chipmunk JS issues

    commit 3797a033896d059da58a05ce0de832ed9c150eff
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 18:30:21 2016 -0800

        yep... poly works ok

    commit d1bb57776891605b9d3e4fb90736c6869d96b944
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:29 2016 -0800

        neede compat files

    commit 39ec518d4e089124d9a53fe3a8dce3aa0474c233
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:04 2016 -0800

        query working!

    commit 71a8001fd6bc03ac674621f5da38a3f8778430b4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:57:03 2016 -0800

        almost there

    commit 9272fdcd06ba188db2fe5701fb2ac21476d54883
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:18:46 2016 -0800

        fixes return values

    commit 7218778da846e1e36a510c0a19a5ee76f91db032
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 20:36:14 2016 -0800

        cpMomentForSegment is manual since parameter 4 is optional

        in chipmunk 6, but not in 7

    commit 98d5d3e23c2cdb941cc0b1f3ce8275990356e88d
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 17:29:28 2016 -0800

        yeah... process the arguments correctly

        works both for functions and auto_classes

    commit ce6a4fe3593b4f3b0fcdf11d12e297d789e0d96b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 16:49:00 2016 -0800

        compiles and links

        fixes some issues with the queries.
        returns shapes instad of the queryInfo

    commit 3f879482dc6db86e45e4319bc802ccf19b52a46c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 15:03:18 2016 -0800

        adds removeCollisionHandler and other fixes

    commit 32d825fc7bd323e144db6a1badc4a62420b6ea44
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 18 20:59:24 2016 -0800

        compiles... doesn't work yet

    commit bd64de81713fb2d7652a538d667d73f05f5d9320
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 17 18:17:39 2016 -0800

        WIP: chipmunk bindings
2016-02-29 13:53:00 -08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
PavlOm 6e0525156b no message 2015-11-27 23:33:20 +10:00
Michael Kösel 4f89828625 Removed PhysicsBody::update from PhysicsWorld 2015-11-02 14:18:21 +01:00
XiaoFeng 84347bb056 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2015-09-29 09:35:35 +08:00
XiaoFeng 47d9a59b41 Fix quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash. 2015-09-25 18:12:16 +08:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
zilongshanren 511b58a3b2 fix missing override keyword 2015-09-21 09:51:27 +08:00
WenhaiLin a17a702cd1 Refine components to improve performance 2015-09-18 14:34:02 +08:00
minggo 8326ed6535 add physics component 2015-09-08 09:54:01 +08:00
Namezero dec49a8b11 Circle shape debug draw bug
Circle shape debug draw didn't draw properly when rotated
2015-06-23 15:50:42 +02:00