halx99
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752d3150eb
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Improve code style
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2022-06-30 12:05:28 +08:00 |
halx99
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3f00332d3d
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Improve frame rate control
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2022-06-29 17:26:22 +08:00 |
一线灵
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884a4c3b1d
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
halx99
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498747aeea
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
halx99
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e2a9a5204d
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Unify fps control logical to director mainLoop
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2022-06-28 12:39:05 +08:00 |
halx99
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21fe8df12b
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Fix lua template duplicate res error on mac
Fix typo
Fix cmdline fail on new macos
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2022-05-15 16:36:06 +08:00 |
halx99
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30a164c31a
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Improvements and bug fixes
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
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2022-05-13 21:06:29 +08:00 |
halx99
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4db3ba63b7
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Match compression test images PMA with engine settings
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2022-04-26 16:38:59 +08:00 |
halx99
|
024253df0a
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Delete DEPRECATED code
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2022-04-23 17:49:42 +08:00 |
halx99
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7d7a1f3f2c
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All compressed image should do PMA at texture convert tools or GPU fragment shader
such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases) with -pp-premultiply
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2022-04-23 17:45:07 +08:00 |
halx99
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2a6e749ad4
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Fix ci & update project url in sources
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2022-01-04 12:36:20 +08:00 |
halx99
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a651879ee6
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Tidy audio folder
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2022-01-03 11:34:58 +08:00 |
halx99
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e534dd66c0
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Rename core folder name
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2021-12-31 14:39:08 +08:00 |