minggo
7ebea45168
fix some todo
2019-03-13 14:11:40 +08:00
minggo
2795427a38
fix todo in CCGrid.cpp
2019-03-13 11:25:46 +08:00
patricejiang
73ad5c62d3
fix android compile
2019-03-13 11:16:03 +08:00
Arnold
1d0107c087
alias backend::SamplerDescriptor
2019-03-13 10:54:26 +08:00
minggo
fd679e3c3b
Merge pull request #19501 from CocosRobot/update_lua_bindings_1552443257
...
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-13 10:20:09 +08:00
CocosRobot#Set
0ee2dc8c78
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-13 02:14:20 +00:00
coulsonwang
5d5eaf4be1
[feature] fix android compile error
2019-03-13 10:10:15 +08:00
minggo
d61ad70826
[Feature] update attribute setting ( #19499 )
2019-03-13 10:09:38 +08:00
patricejiang
53975ee428
fix android error
2019-03-13 09:56:29 +08:00
coulsonwang
8d566bb8a7
[Feature] update 3rd-part libs build version ( #19492 )
2019-03-13 09:18:45 +08:00
coulsonwang
a8e54b9b53
[Feature] update attribute setting
2019-03-12 21:05:03 +08:00
Arnold
fb87eec3f5
remove texture2d::setSamplerDescriptor
2019-03-12 18:59:12 +08:00
minggo
509fd2f70d
enable windows ci ( #19497 )
...
* enable windows ci
* build with cmake
* fix default project name
2019-03-12 18:21:02 +08:00
Arnold
70b9031714
fix wrapping
2019-03-12 17:03:01 +08:00
Arnold
0d7b0fda2d
update submodule
2019-03-12 16:58:14 +08:00
patricejiang
58c40c1cc6
fix android compile error
2019-03-12 16:53:28 +08:00
Arnold
62c6eae7c3
change Texture2D::TexParams fields type
2019-03-12 16:53:28 +08:00
Arnold
475b6e63a5
[bugfix] ClippingNode & CameraBackgroundBrush render order ( #19496 )
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* add groupcommand as a barrier to reorder clipping node renderring
* add comments
2019-03-12 15:41:32 +08:00
coulsonwang
d4375db34f
[Feature] use glslopt_basic_type
2019-03-12 15:35:42 +08:00
minggo
ac6d3f10f0
enable new project build ( #19494 )
2019-03-12 15:28:39 +08:00
coulsonwang
605975bfa0
[Feature] use references and rename the structure to a more meaningful name
2019-03-12 14:18:16 +08:00
CocosRobot
a2b50f8c57
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19495 )
2019-03-12 14:13:48 +08:00
minggo
ed1e8c2c2f
make new project work ( #19493 )
2019-03-12 13:59:29 +08:00
coulsonwang
c17d361e50
[Feature] float3 etc in Metal has both sizeof and alignment same as float4, need convert to correct laytout
2019-03-12 11:10:57 +08:00
CocosRobot
feb1f7575e
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19490 )
2019-03-12 10:52:45 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
...
* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang
7c6a01affb
[Feature] fix uniform filled in metal
2019-03-11 20:52:23 +08:00
CocosRobot
4b292b4e42
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19485 )
2019-03-11 15:50:54 +08:00
minggo
262c9e5aec
print more message ( #19483 )
2019-03-11 10:28:32 +08:00
Arnold
64f3f1d356
ProgressTimer cache uniforms ( #19482 )
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* cache uniform
* release fix
* reorder vertex attributes
2019-03-11 10:15:33 +08:00
minggo
34631bf02c
print more message ( #19481 )
2019-03-11 09:34:15 +08:00
coulsonwang
c5c6fa3396
Feature/update sprite3 d test ( #19475 )
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* [BugFix] fix crashed test in metal
* [Feature] add comments
* [Feature] modify ways to get max_vertex_attribute
* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
minggo
de6612f416
comment generating JSB currently ( #19479 )
2019-03-08 17:10:24 +08:00
minggo
4854f1c3e7
make travis work ( #19478 )
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* make travis work
* don't compile ios as needing team id
2019-03-08 15:24:47 +08:00
Arnold
0f1e70ac8b
[bugfix] add mesh command callbacks ( #19477 )
2019-03-08 11:06:03 +08:00
minggo
e63c4d1ba6
make lua binding work ( #19474 )
2019-03-07 18:29:06 +08:00
Arnold
8caade49e6
[3d] add meshcommand ( #19472 )
2019-03-07 17:30:11 +08:00
minggo
0138db855f
make lua-tests work ( #19471 )
2019-03-07 11:34:02 +08:00
coulsonwang
e69e7e0b30
[Feature] support cubeMapping in metal ( #19469 )
2019-03-07 11:08:12 +08:00
Arnold
f7496948fd
[3d] support particle3d ( #19464 )
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* first commit
* fix matrix
* remove used comments
* fix compile error on mac
* self review fix 1
* litte refactor
* use reference:
2019-03-06 17:03:16 +08:00
minggo
c040a2d49b
Cocos console ( #19466 )
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* modify to work for new console
* fix for windows
* update cocos console
2019-03-06 17:01:26 +08:00
coulsonwang
175fb5f9b1
[Feature] update 3rd-party lib tag ( #19465 )
2019-03-06 11:46:03 +08:00
coulsonwang
776ab98e0b
[BugFix] fix fill UnifromBuffer issues ( #19462 )
2019-03-05 11:19:52 +08:00
coulsonwang
c18564cc44
fix depth/stencil validation failed in iPhoneX ( #19458 )
2019-03-04 15:09:34 +08:00
Arnold
3a55fa3dd6
[3d] add CameraBackgroundBrush ( #19454 )
2019-03-04 09:14:45 +08:00
Arnold
1e00f50266
reorder sprite3d testscase ( #19449 )
2019-02-28 15:25:41 +08:00
Arnold
b4f2ed0376
[3d] Sprite3DTest enable test cases ( #19447 )
2019-02-28 15:20:23 +08:00
minggo
10f7790069
remove build folder ( #19448 )
2019-02-28 15:01:59 +08:00
minggo
a6be522601
make hello lua work
2019-02-28 11:17:05 +08:00
Arnold
7fd82997ef
[3d] terrain impl & test case ( #19442 )
2019-02-27 17:16:25 +08:00