Nite Luo
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4f1858fa8a
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Crate NewClipping Node
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2013-11-14 10:35:28 -08:00 |
Nite Luo
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f17af1f319
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Add group command
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2013-11-13 17:31:12 -08:00 |
Nite Luo
|
05bc444ccb
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Add some optimization tips
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2013-11-13 10:26:26 -08:00 |
Nite Luo
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ab8b61aaec
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Create NewSpriteBatchNode to use NewRender
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2013-11-12 11:18:49 -08:00 |
Nite Luo
|
f6fb48ba56
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Fix crashing bug
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2013-11-11 11:54:08 -08:00 |
Nite Luo
|
f68a2a47e7
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Improved batching
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2013-11-11 00:14:29 -08:00 |
Nite Luo
|
050f3f705e
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minor code format fix
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2013-11-08 13:57:21 -08:00 |
Nite Luo
|
fa9d8fe077
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Add CustomCommand
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2013-11-08 12:06:39 -08:00 |
Nite Luo
|
72828acaec
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Add some todo
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2013-11-07 16:53:20 -08:00 |
Nite Luo
|
935d2bdebb
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Implement sprite batching
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2013-11-07 16:50:53 -08:00 |
Nite Luo
|
d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
|
3421eb8e5d
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
Nite Luo
|
21cd03bc13
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Remove transform from QuadCommand, NewSprite using world coordinates
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2013-11-06 16:39:20 -08:00 |
Nite Luo
|
63324db70d
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Subclass QuadCommand
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2013-11-06 14:57:42 -08:00 |
Nite Luo
|
3108d499e5
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
Nite Luo
|
51fb1edc0c
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Fix sorting bug
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2013-11-05 17:00:34 -08:00 |
Nite Luo
|
e4ffd250cb
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Simple implementation of RenderCommand and RenderQueue
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2013-11-04 09:14:22 -08:00 |