halx99
86e7b1da1b
Update pr-ci.yml
2021-08-27 01:51:02 +08:00
halx99
008c2b9be4
Rename tools/windows-ci/windows-ci/windows-ci/build.ps1 to tools/windows-ci/build.ps1
2021-08-27 01:43:07 +08:00
halx99
34083069f3
Create build.ps1
2021-08-27 01:42:32 +08:00
halx99
b944332f03
Update windows-ci.yml [skip ci]
2021-08-27 01:31:35 +08:00
halx99
2ade93bc1e
Rename windows ci [skip ci]
2021-08-27 01:20:07 +08:00
halx99
3fd20e30cf
Update CocosConfigDefine.cmake
2021-08-27 01:08:14 +08:00
halx99
d59bcadf23
[Draft] Tidy windows prebuilt folder for win64 support
2021-08-26 23:25:17 +08:00
halx99
6dd878a90f
Delete unused sources
2021-08-25 16:14:15 +08:00
halx99
b67ff5b81e
Add missing libs
2021-08-23 20:41:30 +08:00
halx99
64f64f02c9
Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time
2021-08-23 20:38:52 +08:00
halx99
45b5a9f689
Update imgui
2021-08-23 17:49:38 +08:00
halx99
1e36900153
Merge: ce5ecfcdbe
219c253c84
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Merge pull request #471 from rh101/dynamic-lib-fix
Fix for dynamic library issue
2021-08-20 14:22:52 +08:00
rh101
f488de7d6c
Fix for dynamic library issue
2021-08-20 14:43:19 +10:00
halx99
961c2d1895
Update version id [skip ci]
2021-08-20 12:19:26 +08:00
halx99
99099dc08f
Merge: 11434287cd
0266d332e5
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Merge pull request #469 from rh101/filestream-64bit
Update FileStream seek, tell and size to support files greater than 4GB files
2021-08-20 01:20:17 +08:00
halx99
825a87685f
Update thirdparty libs
2021-08-19 22:53:54 +08:00
rh101
cb696b06ac
Update FileStream seek, tell and size to support files greater than 4GB, and max size is 2^63.
2021-08-20 00:53:02 +10:00
halx99
426aa0db93
Merge: b48133e9c6
c9ebafe501
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Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101
ad3e3380e2
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
aismann
4ec017f4bc
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
aismann
18184b1d31
fix
2021-08-18 06:00:43 +02:00
aismann
2ab8f26871
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5f086208a0
Important API change for naming convention
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rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
288941a63f
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
bd4d07b86e
Update LUA bindings
2021-08-18 01:01:56 +10:00
rh101
14a1556c6c
Revert check for reference count, since it was correct. [skip ci]
2021-08-17 18:49:14 +10:00
rh101
e558b3c976
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
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[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
4a0d48d93e
Fix for incorrect method name
2021-08-17 14:51:17 +10:00
rh101
c60f66c9bb
Use integer identifier for sprite sheet format.
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Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
7a6734408d
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
halx99
de54082c76
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
39dbbc4713
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
fd9422d36d
Update lua bindings
2021-08-13 20:36:10 +08:00
halx99
5af2f0d77e
Update CHANGELOG
2021-08-13 14:54:13 +08:00
RH
2c0f04c99b
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
aismann
86f512b81c
Update README.md
2021-08-13 08:13:25 +02:00
halx99
5b21fe8ce9
Explicit disable codesign for macOS
2021-08-13 10:19:24 +08:00
aismann
e0023fb4f9
Update README.md
2021-08-12 11:24:22 +02:00
halx99
3905654659
Fix xcode build warnings
2021-08-12 15:54:16 +08:00
halx99
152a038751
Merge: 397877134d
cc9a32306b
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Merge pull request #448 from aismann/patch-2
Update README.md
2021-08-12 15:34:56 +08:00
halx99
84a84a8931
Merge: 39eb09daad
861c356bb4
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Merge pull request #447 from aismann/Box2D_TestBed_improvement
Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann
d0a18036b5
Update README.md
2021-08-12 07:03:14 +02:00
aismann
24a99d6e27
update CMakeList.txt
2021-08-12 06:02:01 +02:00
aismann
c94562d417
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
1452e698e3
Fix xcode ci
2021-08-12 11:25:01 +08:00
halx99
dc3b5292d7
Xcode Embed Frameworks support
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refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99
48505bc10f
Update cmake link
2021-08-10 10:46:11 +08:00
halx99
5254edc733
Update spine-3.8 runtime to latest
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Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
halx99
50c270e8f5
Merge: 0a682f0dc1
c2b44cc7e1
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Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized
Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann
97a6104516
Update README.md
2021-08-06 12:19:45 +02:00