Commit Graph

524 Commits

Author SHA1 Message Date
Nite Luo 3e0bee706e Fix a hack in CCLabelAtlas for vertice color, add TODO for quad command 2013-12-06 11:41:24 -08:00
Ricardo Quesada 97fb43b8d7 Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-06 11:19:12 -08:00
Ricardo Quesada 73b1e3bb9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCLabelAtlas.cpp
	cocos/2d/CCSprite.cpp
2013-12-06 09:37:08 -08:00
boyu0 0e94d4f3b8 closed #3162: fix indent. 2013-12-06 18:23:31 +08:00
James Chen 6cd573fa7f issue #2790: Deprecates CCSet. 2013-12-06 18:16:58 +08:00
boyu0 4d0e3dbd8d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-06 18:16:26 +08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
James Chen 0d30f2bbbb Merge pull request #4445 from dumganhar/iss2790-template-container
issue #2790: Fix of JSB project broken after using Vector<T>
2013-12-06 01:24:21 -08:00
minggo 368647c166 Merge pull request #4444 from minggo/fix-warning
fix some warnings
2013-12-06 01:07:03 -08:00
James Chen 9f6d2df63b Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss2790-template-container 2013-12-06 16:46:51 +08:00
James Chen b5978eeee6 issue #2790: Bindings-generator supports binding Vector<T> and some bug fixes. 2013-12-06 16:46:19 +08:00
minggo fa7c97171b fix some warnings 2013-12-06 16:32:06 +08:00
minggo 0126aaa205 Merge pull request #4442 from minggo/use-schedule
use Schedule::performFunctionInCocosThread
2013-12-05 22:30:54 -08:00
Ricardo Quesada 81b06f06a9 Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
minggo 19c86c0e4f Merge pull request #4434 from martell/msys2
Msys2 and Mingw added fixed x64 cocos/audio on Windows for MSVC and MinGW
2013-12-05 22:23:45 -08:00
minggo eecd5d7980 Merge pull request #4441 from xhcnb/mem_leak_android_userdefault
[ci skip]UserDefault::setDataForKey on android will cause memory leak
2013-12-05 22:19:58 -08:00
minggo 1502fef7e4 use Schedule::performFunctionInCocosThread 2013-12-06 14:15:01 +08:00
Jason Xu 29bd5001ae UserDefault::setDataForKey on android will cause memory leak 2013-12-06 11:53:43 +08:00
Ricardo Quesada e699a3b765 Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
Nite Luo 42de943662 Fix Bug for Sprite performance test 2013-12-05 14:25:45 -08:00
Nite Luo e3fc789070 Merge branch 'newRenderer' of github.com:darkdukey/cocos2d-x into newRenderer 2013-12-05 12:05:44 -08:00
darkdukey 5f902d95b3 Merge pull request #5 from dabingnn/newRendererParticleSystem
New renderer particle system
2013-12-05 12:05:18 -08:00
Ricardo Quesada f68dcd9969 Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
James Chen b520941c5c Reverts config of VS project. 2013-12-05 16:37:50 +08:00
James Chen 79700118db Merge commit 'refs/pull/4433/head' of git://github.com/cocos2d/cocos2d-x into ccconsole
Conflicts:
	cocos/base/CCConsole.cpp
	cocos/base/CCConsole.h
2013-12-05 16:26:04 +08:00
James Chen 2b857ebb52 Fixing compilation errors on windows. 2013-12-05 16:09:38 +08:00
Ricardo Quesada 6a034a91f1 Merge branch 'develop' into console
Conflicts:
	cocos/scripting/auto-generated
2013-12-04 21:58:11 -08:00
Ricardo Quesada 73321199b9 Console: commands receives the char*
The char* is passed in case the commands
need to sub-parse the arguments.
Very useful for QA.
For example, the could create a command called "click", and the command could
receive arguments.
2013-12-04 21:51:08 -08:00
James Chen b0af2667f8 Merge commit 'refs/pull/4433/head' of git://github.com/cocos2d/cocos2d-x into ccconsole
Conflicts:
	cocos/scripting/auto-generated
2013-12-05 12:48:32 +08:00
minggo ba62c88682 Merge pull request #4420 from dumganhar/iss2790-template-container
[ci skip]issue #2790: (ONLY FOR REVIEW NOW)Template Containers for Reference counted classes, Value for Pure Data
2013-12-04 20:06:24 -08:00
martell e0523c73f5 fixed CCImage for MSVC someone added std:tolower which broke it 2013-12-05 03:53:25 +00:00
James 373c3b01bf issue #2790: Fixing compilation errors on linux. 2013-12-05 11:44:37 +08:00
martell e5ada6f377 added support for msys2 mingwtoolchains and fix x64 cocos/audio on windows platform for MSVC and Mingw. Also fixed a few very bad type casts very important for future Arm64 bit processors 2013-12-05 03:37:27 +00:00
Ricardo Quesada 49b25231f2 Compiles on Android 2013-12-04 19:16:01 -08:00
Nite Luo 9b0e0d2116 Fix a bug with auto batching logic 2013-12-04 19:05:17 -08:00
James Chen 944160210c issue #2790: Renames functions in Map<K, V>. 2013-12-05 10:59:43 +08:00
Ricardo Quesada 4aae44f1e9 fixes cocos2d.h include 2013-12-04 18:54:15 -08:00
James Chen 499a0404d4 issue #2790: Renames some functions in Vector<T>. Makes it more like stl vector. 2013-12-05 10:35:10 +08:00
Huabing.Xu e6823875d5 change VBO_SIZE to a big number to avoid crash temporarily 2013-12-05 10:20:54 +08:00
Huabing.Xu 7a58cb5a29 use quad command instead of custom command for ParticleSystemQuad::draw() 2013-12-05 10:20:22 +08:00
Ricardo Quesada f42aef0af8 Moves CCConsole.* to base/ 2013-12-04 18:09:23 -08:00
Nite Luo e316ac779b Sprite culling now using vertices directly to avoid calculation on transform 2013-12-04 17:41:18 -08:00
Nite Luo a98714f6a5 support device without VAO 2013-12-04 17:02:02 -08:00
Nite Luo 792cb5a716 Merge branch 'develop' into newRenderer 2013-12-04 15:23:12 -08:00
Nite Luo 143df8af7d Fix RenderTexture after merging commandpool 2013-12-04 15:13:13 -08:00
darkdukey 4b7d0c290a Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
2013-12-04 15:08:17 -08:00
Nite Luo f423166471 Fix bugs with RenderTexture with NewRender 2013-12-04 15:06:28 -08:00
Ricardo Quesada f69d5d1328 Merge branch 'develop' into console 2013-12-04 12:28:05 -08:00
Nite Luo ae551ae294 Convert RenderTexture to use RenderCommands 2013-12-04 11:54:57 -08:00
James Chen c9767b8ea0 issue #2790: fileToValueDict —> getValueMapFromFile, fileToValueArray —> getValueVectorFromFile. 2013-12-04 17:50:57 +08:00
James Chen 54289276de issue #2790: ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap. 2013-12-04 17:46:57 +08:00
James Chen 4212e33aee issue #2790: Removes unused comments in CCAnimation.h 2013-12-04 17:27:53 +08:00
James Chen 60874ece64 issue #2790: Updates Makefile, Moves some codes to CCValue.cpp. 2013-12-04 16:18:22 +08:00
James Chen ceaa1f26bb issue #2790: Windows run ok with ValueDict for FileUtils. 2013-12-04 16:02:54 +08:00
James Chen 76896d70d0 issue #2790: Android build was ok, fixes some warnings. 2013-12-04 16:02:54 +08:00
James Chen 5c60f66c63 issue #2790: Menu::itemForTouch —> Menu::getItemForTouch. Array* —> ValueArray. 2013-12-04 16:02:53 +08:00
James Chen f01f56113c issue #2790: Don’t make an assert if converting Value failed. 2013-12-04 16:02:53 +08:00
James Chen 9881ab2178 issue #2790: Uses cocos2d::Map and ValueDict for SpriteFrameCache. 2013-12-04 16:02:53 +08:00
James Chen 2e0489a49c issue #2790: Uses ValueDict instead of Dictionary* for ParticleSystem. 2013-12-04 16:02:53 +08:00
James Chen 1164176bed issue #2790: NULL —> nullptr in CCParticleSystem.cpp. 2013-12-04 16:02:52 +08:00
James Chen 411136dd57 issue #2790: Updates CCValue, supports using ‘const char*’ to construct a Value. 2013-12-04 16:02:52 +08:00
James Chen 4ec6e50cc4 issue #2790: Pure base data from Dictionary* to ValueDict, Array* to ValueArray. 2013-12-04 16:02:52 +08:00
James Chen 8a435aa274 issue #2790: ArrayValue —> ValueArray, DictValue —> ValueDict. 2013-12-04 16:02:52 +08:00
James Chen 3136ffc3dd issue #2790: Adds CCValue.h/.cpp. 2013-12-04 16:02:51 +08:00
James Chen d2bddee11e issue #2790: Adds CCMap.h. 2013-12-04 16:01:56 +08:00
James Chen 9928e8bef1 issue #2790: Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes. 2013-12-04 16:01:55 +08:00
James Chen cb215bc931 issue #2790: Vector<T> replaces Array* finished. 2013-12-04 16:01:55 +08:00
James Chen 0d581a15d8 issue #2790: MenuItemToggle::setSubItems() uses Vector<MenuItem*> now. 2013-12-04 16:01:55 +08:00
James Chen 8aef092005 issue #2790: TestCpp with new Vector<>. 2013-12-04 16:01:54 +08:00
James Chen 1d5984b29a issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach 2013-12-04 16:01:02 +08:00
James Chen d4d864216b issue #2790: Deletes Vector::init, adds Vector::setCapacity. 2013-12-04 16:00:18 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00
James Chen c152652c5b issue #2790: Vector<FiniteTimeAction*> for Sequence::create(arr) and Spawn::create(arr). 2013-12-04 15:56:08 +08:00
boyu0 98779b0a9f issue #2771: move CC_USE_PHYSICS from project definition to ccConfig.h 2013-12-04 14:36:32 +08:00
minggo 92b180080c Merge pull request #4409 from mlepage/develop
[ci skip]Fix typos
2013-12-03 19:13:23 -08:00
Ricardo Quesada a34352cef7 Console is working! 2013-12-03 18:46:54 -08:00
Huabing.Xu cd562676f5 use block allocation for commands 2013-12-04 10:39:34 +08:00
boyu0 fd68dc4f9f issue #2771: add condition test to updatePhysicsTransform 2013-12-03 16:28:18 +08:00
Huabing.Xu 757f1abc7f 1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
Huabing.Xu 44f12ce8e4 add RenderCommandPool head file 2013-12-03 11:52:51 +08:00
Huabing.Xu d4b9e0538b refactor: group command use a non parameter constructor and a reentrant init function 2013-12-03 11:24:03 +08:00
Huabing.Xu d33f05b3f0 refactor: custom command use a non parameter constructor and a reentrant init function 2013-12-03 11:17:21 +08:00
Huabing.Xu ace75eebce refactor: quad command use a non parameter constructor and a reentrant init function 2013-12-03 11:11:46 +08:00
Nite Luo 6862d59bb2 Add NewRenderTexture to convert RenderTexture to use new renderer 2013-12-02 17:23:52 -08:00
Nite Luo 8801f508eb Partcle system use the new renderer 2013-12-02 12:13:05 -08:00
Nite Luo fbadb3329a Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Ricardo Quesada dbcae0af1e Merge branch 'develop' into console 2013-12-02 09:57:53 -08:00
James Chen 9618eb00be Merge pull request #4411 from martell/cmake
closed #3328: cmake support for windows
2013-12-02 01:22:57 -08:00
martell 06ff1bc594 Fixed HelloCpp Linking on Linux 2013-12-02 07:10:37 +00:00
minggo d2f235f8b8 Merge pull request #4408 from boyu0/iss2345_add_tga_support_to_CCImage
[ci skip]issue #2345: add tga support to Image
2013-12-01 18:18:42 -08:00
minggo 24f7819e99 Merge pull request #4362 from xhcnb/hotfix_android_setAccelerometerInterval
[ci skip]Fix: on android, Device::setAccelerometerInterval will causes dead loop
2013-12-01 18:08:58 -08:00
martell f369606d77 fix cocos2d-x for vs2013 2013-11-30 08:05:39 +00:00
martell 79401a7596 quickly added win32 cmake 2013-11-30 06:09:12 +00:00
Marc Lepage 940b0ffd56 Fix typos 2013-11-29 12:09:38 -05:00
Jason Xu 266e4e1654 rename to with Jni suffex 2013-11-29 19:34:36 +08:00
Jason Xu 27c3a459ed rename android native function names. 2013-11-29 17:17:15 +08:00
boyu0 83f855e2ec issue #2345: delete unnecessary include 2013-11-29 15:31:58 +08:00
boyu0 04c3d95005 issue #2345: namespace cocos2d { -> NS_CC_BEGIN 2013-11-29 15:25:21 +08:00
boyu0 dffc12e648 issue #2345: new/delete -> malloc/free 2013-11-29 15:13:16 +08:00
boyu0 86074c23d8 issue #2345: class Image add tga image format support. 2013-11-29 14:31:42 +08:00
minggo 3268da3a4d Merge pull request #4401 from minggo/thread-helper
[ci skip]add helper funcion to invoke a function in gl thread
2013-11-27 22:26:11 -08:00
Ricardo Quesada 21afd63d82 Merge branch 'develop' into console 2013-11-27 14:29:27 -08:00
Nite Luo 83972ecf57 Merge branch 'newRenderer' of github.com:darkdukey/cocos2d-x into newRenderer 2013-11-27 10:16:34 -08:00
Nite Luo 75381ebc51 Merge branch 'develop' into newRenderer 2013-11-27 10:16:17 -08:00
boyu0 72f2d68edd Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-11-27 17:47:37 +08:00
minggo eded94ef76 don't create a pool, since it doesn't invoke any iOS dependent codes 2013-11-27 17:43:54 +08:00
boyu0 2b43e72e7c issue #2771: fix vs compile errors, change project setting 2013-11-27 17:33:33 +08:00
minggo bcb131262c add helper funcion to invoke a function in gl thread 2013-11-27 16:49:07 +08:00
Huabing.Xu ea46e1c658 change test case 2013-11-27 14:30:38 +08:00
Huabing.Xu 3da196ea43 add Frustum culling to new Sprite 2013-11-27 10:35:12 +08:00
Huabing.Xu 80da1dac3f add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
James Chen 6c097fa692 Merge pull request #4389 from minggo/remove-unneeded-codes
override addChild in Sprite to fix error in binding generator
2013-11-26 18:14:20 -08:00
minggo 0ac9022201 fix a typo 2013-11-27 10:02:32 +08:00
minggo 85002285c2 override addChild in Sprite to fix error in binding generator 2013-11-27 09:50:47 +08:00
Nite Luo 3123c70153 Sprite are now using NewRenderer 2013-11-26 17:13:04 -08:00
Nite Luo bf53cc116b use updateQuadVertices function to update vertices since update transform is highly customized for BatchNode 2013-11-26 17:01:32 -08:00
Ricardo Quesada 2f1dffe46b Adds performFunctionInCocos2dThread
... in Scheduler
2013-11-26 16:58:14 -08:00
Ricardo Quesada b7f7b0dae4 Reports wether the build is DEBUG or RELEASE
Reports wether the build is DEBUG or RELEASE in Configuration
2013-11-26 14:36:31 -08:00
Nite Luo 92b57c79ba Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCClippingNode.h
	cocos/2d/CCLayer.h
2013-11-26 11:56:03 -08:00
Nite Luo 61ca4f0137 Fix a bug with NewSprite Update Quad 2013-11-26 11:48:37 -08:00
boyu0 8346fe4b4d issue #2771: edit android.mk, CMakeLists.txt, change PHYSICS_CONTACT_POINT_MAX to PhysicsContactData:POINT_MAX 2013-11-26 18:22:52 +08:00
minggo fcf43823b4 remove unneeded codes 2013-11-26 17:53:34 +08:00
boyu0 0100c05a93 issue #2771: fix compile errors 2013-11-26 17:29:09 +08:00
James Chen 63702188be issue #3258: Compilation error fix for linux port. 2013-11-26 15:56:43 +08:00
James Chen b55e8f17c7 issue #3258: MenuItemFont has empty argument create function now. 2013-11-26 15:44:21 +08:00
boyu0 99d904363a issue #2771: delete all the box2d implementation in physics parts. 2013-11-26 13:47:42 +08:00
Nite Luo f3830985bb Sprite now using New renderer 2013-11-25 16:33:05 -08:00
Ricardo Quesada b6f6e72c94 Merge branch 'develop' into constructors_are_protected
Conflicts:
	cocos/2d/CCActionInstant.h
2013-11-25 13:59:24 -08:00
Nite Luo 19b8ba89e2 Merge branch 'develop' into newRenderer 2013-11-25 10:21:02 -08:00
Nite Luo b67ec6618f Finish converting LayerColor start working on particle system 2013-11-22 17:14:24 -08:00
Ricardo Quesada cc5a03f21a updates cocos2d version 2013-11-22 16:58:05 -08:00
Ricardo Quesada 447a34655a RenderTexture contructor ctor is public again 2013-11-22 16:14:05 -08:00
Nite Luo 60ada5dee3 Fonts are now using NewSprite to render 2013-11-22 16:09:11 -08:00
Ricardo Quesada 9b52af010d Macro CC_DISABLE_COPY is renamed to CC_DISALLOW_COPY_AND_ASSIGN
and the old CC_DISALLOW_COPY_AND_ASSIGN is removed
2013-11-22 16:09:05 -08:00
Ricardo Quesada 3f1983214f Effects have protected contructors
and disallowed copy + assign
2013-11-22 15:07:58 -08:00
Nite Luo b02af0cbfe Clean up renderer code 2013-11-22 10:24:52 -08:00
Ricardo Quesada 4d7e56b44a fix indentation 2013-11-22 09:42:21 -08:00
Jason Xu 7c5784005c Fix: on android, Device::setAccelerometerInterval will causes dead loop 2013-11-23 00:07:15 +08:00
samuele3 eb3f5eb629 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developTableView 2013-11-22 11:52:32 +08:00
samuele3 192deb7952 issue #3228: Reconstruct the Callfunc create method to support std::function and add callFuncND + auto remove lua test case 2013-11-22 11:51:07 +08:00
Ricardo Quesada 515786a7ee adds CC_DISALLOW_COPY_AND_ASSIGN() to Actilons
... and also moves the Contructor/Destrucotor/initXXX to `protected:`
2013-11-21 17:06:06 -08:00
Nite Luo 43941bcbe0 Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
Ricardo Quesada b6ddc6d048 Uses std::unordered_map<> instead of std::map<>
and more fixes.
2013-11-21 13:43:59 -08:00
Nite Luo 96d2910a99 Merge branch 'develop' into newRenderer 2013-11-21 10:19:32 -08:00
Nite Luo db52698b26 Fix the crash on ios 7 2013-11-20 20:39:32 -08:00
Ricardo Quesada 90f51e0dab Merge branch 'develop' into constructors_are_protected 2013-11-20 11:26:55 -08:00
Ricardo Quesada 6a8c4784a4 Adds some #pragma mark love 2013-11-20 11:26:33 -08:00
Ricardo Quesada d3c44cbb0b Merge branch 'develop' into constructors_are_protected
Conflicts:
	cocos/2d/CCLayer.h
2013-11-20 11:23:03 -08:00
Nite Luo f438e83104 Merge branch 'develop' into newRenderer 2013-11-20 11:14:28 -08:00