samuele3hu
|
570f2663f4
|
issue #2244:Modify ScriptData struct and functions related with sendEvent
|
2013-07-04 15:44:42 +08:00 |
samuele3hu
|
9b08cee01f
|
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
|
2013-07-02 15:23:51 +08:00 |
samuele3hu
|
fe8e30c3e0
|
issue #2243:Add a uniform fund in ScriptEngineProtocol
|
2013-07-01 15:04:14 +08:00 |
James Chen
|
ba1fe39d91
|
issue #2129: Removing CC prefix for scripting module.
|
2013-06-20 14:33:59 +08:00 |
James Chen
|
c0d44cb2e4
|
fixed #2129: Rename m_iVar to _var, remove CC prefixes.
|
2013-06-15 14:03:30 +08:00 |
samuele3hu
|
6dd077b8bd
|
issue #2103 add cocosbuilder lua test sample
|
2013-06-05 15:17:00 +08:00 |
Sam Clegg
|
4f6de1bcad
|
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
Also remove the first "cond" argument, since it is always false.
|
2013-05-06 12:25:13 -07:00 |
James Chen
|
c70d9f203a
|
Don't export classes in scripting/lua/cocos2dx_support.
|
2013-04-27 18:24:08 +08:00 |
James Chen
|
862ce85c7a
|
fixed #2083: Bytecode of LuaJIT can't work on android.
|
2013-04-25 21:29:31 +08:00 |
dualface
|
74e497bb2b
|
restore CCLuaEngine missed methods
|
2013-02-04 11:28:09 +08:00 |
dualface
|
7839ceb45b
|
add CCLuaObjcBridge
|
2013-02-02 02:05:52 +08:00 |
dualface
|
e74e597dba
|
[luabinding] fix CCAssert Lua compatibility
|
2012-12-30 02:27:25 +08:00 |
dualface
|
57bccc7e4a
|
remove CC_LUA_ENGINE_ENABLED macro
|
2012-12-26 18:33:55 +08:00 |
dualface
|
cc69e39c8a
|
[luabinding] make CCAssert compatible Lua
|
2012-12-22 10:13:37 +08:00 |
dualface
|
268aa45d2c
|
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
|
2012-12-10 16:09:23 +08:00 |
dualface
|
c8753f72ef
|
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
|
2012-12-10 13:48:27 +08:00 |
dualface
|
e0ee27cb17
|
[luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
[luabinding] add CCLayer keypad, accelerometer support
|
2012-12-02 15:17:34 +08:00 |
James Chen
|
ceced09c2d
|
CCLuaEngine::executeAccelerometerEvent return 0 by default.
|
2012-11-12 10:37:42 +08:00 |
James Chen
|
21e4f80fbd
|
Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS.
|
2012-11-06 14:18:13 +08:00 |
YuLei
|
214d4e7623
|
[Lua] remove CCLuaEngine::purgeDefaultEngine()
|
2012-09-11 16:11:42 +08:00 |
YuLei
|
fc3a55a065
|
[Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h
|
2012-09-11 15:44:33 +08:00 |
YuLei
|
a2259ab0dd
|
[Lua] update CCLuaEngine for new script binding protocol
|
2012-09-11 15:24:25 +08:00 |
James Chen
|
7d8b261ced
|
fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
|
2012-09-11 14:02:33 +08:00 |
YuLei
|
da79992275
|
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
|
2012-09-02 00:38:57 +08:00 |
James Chen
|
9ba5a1bfef
|
issue #1454: Removed COCOS2D_JAVASCRIPT macro.
|
2012-08-31 21:23:23 +08:00 |
minggo
|
860d3eff4b
|
issue #1454: make js binding work together with lua binding and native codes
|
2012-08-31 17:55:45 +08:00 |
James Chen
|
e2629ef175
|
Fixed some compile errors on win32.
|
2012-08-30 23:10:09 +08:00 |
YuLei
|
a38b8d4a00
|
[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
|
2012-08-25 17:08:33 +08:00 |
YuLei
|
8b54355aa1
|
[Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
|
2012-08-25 15:05:59 +08:00 |
James Chen
|
77f1fba566
|
issue #1399: Adjust folder structure, made it built successfully on win32.
|
2012-07-20 14:05:52 +08:00 |