Ricardo Quesada
012f1020ca
GLProgramState fixes
...
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Ricardo Quesada
77c03fcf11
ShaderCache -> GLProgramCache
2014-05-09 18:39:25 -07:00
Ricardo Quesada
62d9c24518
moves shaders files from 2d/ to renderer/
2014-05-08 18:01:48 -07:00
Ricardo Quesada
51f498fc94
fixed deprecation warnings
2014-05-08 16:42:36 -07:00
Ricardo Quesada
8f2ba467ff
Yeahhhhhh
...
it is working
2014-05-08 12:34:26 -07:00
Ricardo Quesada
40fe815ab9
Squashed commit of the following:
...
commit c16dcfaaea0922039aad05bce1f4efed18e04871
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 19:05:18 2014 -0700
more linux fixes
commit 1553795976c9090a1b46deb53d12910fe0676008
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 19:04:04 2014 -0700
more linux fixes
commit 1e43a8cabff33cbf25aa5eb5412f53a878222d83
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 19:02:07 2014 -0700
fixes linux isuses
commit 723a445dd6411f91846da2b801248ad8298174f1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:58:50 2014 -0700
more linux fixes
commit 533c8025e794fc76cef02f396b3a93b3d7f4cfc8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:57:33 2014 -0700
more linux fixes
commit 4ba1e84959670bcbf044f18d1c0d4b3cb3be4090
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:53:43 2014 -0700
more linux fixes
commit 1f8e011f306a47ed4134224e5e349929201f0539
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:49:28 2014 -0700
more linux fixes
commit 3e2033100822ff6d532a1b4f012337491dc11920
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:47:43 2014 -0700
more linux fixes
commit 2e708863c75fd032f1b2396dfdf1d31f7a62b713
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:46:00 2014 -0700
more linux fixes
commit 861b5b92a6efd4de7b926c20d636ce9d749b293f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:43:15 2014 -0700
more linux fixes
commit 2a43365a0c1755e9b9cada53301be1a20adb31cf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:36:06 2014 -0700
more fixes for linux
commit 7d332bf911892f87c7824d2a5da7bf73ce7ec411
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:35:29 2014 -0700
more fixes for linux
commit f1becc17d3316dfe3678c23c9dcedb7a447d9235
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:34:44 2014 -0700
more fixes for linux
commit d2e5959bb0dde921dd5e73be1d8acc3b3f50e51d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:33:45 2014 -0700
fixes for linux
commit ad9b633c352107cf0e8b060a0e23d6e6a3f5e80f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:16:48 2014 -0700
compiles on Windows
commit 4425ee8e5de8f42a2d6050e4470109600dce8b5d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 30 18:07:20 2014 -0700
fix builder
2014-04-30 19:09:13 -07:00
Ricardo Quesada
b5f513ce16
Merge branch 'v3' into improved_directory_structure
2014-04-30 13:15:10 -07:00
Huabing.Xu
16105df503
getNormalize->getNormalized
2014-05-01 01:10:18 +08:00
Huabing.Xu
ea4fee2c31
refactor normalize in Vector2
2014-04-30 18:07:05 +08:00
Ricardo Quesada
8bb8416c26
Improved directory structure
2014-04-29 17:37:36 -07:00
Ricardo Quesada
9b118e5e96
Squashed commit of the following:
...
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
Huabing.Xu
63b52dd287
replace Point with Vector2 in cocos folder cpp file
2014-04-15 18:13:57 +08:00
Huabing.Xu
3e16857c92
remove kmMat4 interface in class DrawNode
2014-04-09 09:59:56 +08:00
Huabing.Xu
3837c23ebe
draw() using Matrix instead of kmMat4
2014-04-08 22:07:35 +08:00
Huabing.Xu
2e315fb215
migrate Vertex2f to Vector2
2014-04-02 15:25:37 +08:00
Ricardo Quesada
a0ab8fcdf3
onDraw() updated
...
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.
`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Ricardo Quesada
d78304599d
Cache working OK.
...
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
...
`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada
82700339c0
Adds a way to print the renderer vertices
2014-02-07 19:37:44 -08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
James Chen
2133c0e566
Merge commit 'refs/pull/3938/head' of git://github.com/cocos2d/cocos2d-x into drawnode
...
Conflicts:
cocos/2d/CCDrawNode.h
2014-01-09 17:03:08 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
James Chen
cf006df9ff
closed #2865 : Deprecates CCNotificationCenter, uses EventDispatcher instead.
2013-12-31 10:54:37 +08:00
boyu0
6bc0a7066f
change CustomCommand variable to class member.
2013-12-26 21:19:12 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
boyu0
c6cc77e75b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation
2013-12-19 09:45:21 +08:00
Ricardo Quesada
903844c7bd
Removes unneeded files
...
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
424431690a
Fixing warning generated by VS2012.
2013-11-20 10:39:30 +08:00
bmanGH
2687ee8915
put '{' in a new line to follow cocos2d-x coding style
2013-11-13 14:52:16 +08:00
bmanGH
683ce1692d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into feature/configuration_VAO_runtime
...
Conflicts:
cocos2dx/CCConfiguration.cpp
cocos2dx/draw_nodes/CCDrawNode.cpp
cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
cocos2dx/platform/android/CCEGLView.cpp
cocos2dx/platform/ios/EAGLView.mm
cocos2dx/textures/CCTextureAtlas.cpp
cocos2dx/textures/CCTextureAtlas.h
2013-11-12 20:18:04 +08:00
Ricardo Quesada
ddb0111392
continue replacing `const char*` with `const std::string&`
...
This patch includes:
* Continue replacing `const char*` with `const std::string&` where it makes sense.
* It also removes some Hungarian notation from the code.
* It fixes some indentation issues in part of the code
* It replaces `int` or `unsigned int` with `long` where it makes sense.
2013-11-06 17:05:13 -08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
PickleMan
01ebb2ac29
Added triangle, quad bezier, cubic bezier drawing to DrawNode
2013-10-13 23:41:55 -04:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00