Ricardo Quesada
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f2d3ecad48
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Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
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2015-05-20 15:57:26 -07:00 |
Martin Konopka
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2c80b6ae3a
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Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
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2015-03-15 00:10:08 +01:00 |
songchengjiang
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a3ae37ac7a
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optimization
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2015-03-02 17:47:26 +08:00 |
songchengjiang
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79d892bffc
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add std::nothrow
modify Copyright
|
2015-03-02 16:05:26 +08:00 |
songchengjiang
|
5c460ebb2d
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add/update particle files
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2015-03-02 13:07:32 +08:00 |
yangxiao
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954fd52493
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rename folder and fix warning
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2015-02-12 17:54:27 +08:00 |